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Forget dreadnoughts...will we see Systems Alliance carriers in ME3?


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#126
Arkitekt

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I said "bioware tv". Episode 25 pulse. Go check it out.

(although admitedly, that most probably is a cerberus carrier.... wow I know)

Modifié par Arkitekt, 21 août 2011 - 08:39 .


#127
NotSoIllusiveMan

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Looks like Cerberus. Umpfff... they also have carriers and fighter squadrons now?

#128
Arkitekt

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Dammnnnnnnnnn TIM is indoctrinating.... the whole alliance !!

DUN DUN DUUUUN

#129
Wulfram

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TIM has got control of the Star Forge?

#130
Arkitekt

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**** that's it! That's why we are fighting Cerberus and TIM!

Goddamned TIM managed to manipulate indoctrination and is now consuming the whole Alliance fleet because he thinks he can make a better fight against the reapers than them!

And Shepard wants none of that, so he must fight TIM. Oh damned, this should have been obvious....

#131
rpgfan321

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*chants*

Space battle! Space battle! Space battle!

#132
Urazz

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Sgt Stryker wrote...

*Raises hand*

I for one, would love to see these babies in action. As long as they're not depicted getting into knife fight range engagements, that is. If the enemy can see your carriers, then you know your admiral is doing something wrong.

They probably will always see them in most space battles if you want the fighters to get there in a decent amount of time to the engagement with other capital ships.  They can hide behind planets and other big asteroids and the like but will probably involve the fighters going on attack runs by themselves or with frigates.

#133
SandTrout

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Urazz wrote...

They probably will always see them in most space battles if you want the fighters to get there in a decent amount of time to the engagement with other capital ships.  They can hide behind planets and other big asteroids and the like but will probably involve the fighters going on attack runs by themselves or with frigates.

It is not necessary for a Carrier to be present at a battle in order to deploy their fighters to it. All that would be needed would be to design fighters with limited FTL capability so that the Carrier can remain several light-minutes away and well out of even Dreadnaught range.

#134
MrFob

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Carriers ... dreadnoughts ... fighter swarms, I just hope we do see LOT of epic space battles in ME3. I loved the battle of the citadel in ME1 and the Jokers badass maneuvers in ME2. I am sure we'll see a whole new scale of it in ME3.

#135
Last Vizard

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Wulfram wrote...

Given that carriers are apparently completely untried in serious warfare, they might turn out to be a bunch of expensive white elephants.


^must be what the people against the construction of Carriers said during WW2.

#136
SandTrout

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Last Vizard wrote...

Wulfram wrote...

Given that carriers are apparently completely untried in serious warfare, they might turn out to be a bunch of expensive white elephants.


^must be what the people against the construction of Carriers said during WW2.

That is not what they said during WW2. That is what they said before WW2.

#137
Paula Deen

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I sincerely hope so. Disruptor torpedoes and JAVELIN missiles (not to mention the possibility of Thanix-cannon wielding fighters, as noted in the Codex) make them ideal for fighting Reapers (the carriers can hide behind planets or out of range, allowing the Reapers to fight against swarms of figthers.

#138
Last Vizard

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johnygoodman wrote...

How come only the alliance figured out carriers? It wasn't exactly a big leap for humanity - we had big boats for a while and then once we had warplanes going off runways it was what, a few years before someone thought "let's stick a runway on a big boat"?

Even if Earth didn't have a body of water bigger than a lake I reckon we would have figured it out. The concept of docking a spaceship on an orbital platform came pretty quickly to us - it's basically necessary if you want to construct and maintain said orbital platform, as is docking ships on to other ships.

So I can't see how the idea "let's build a huge ship that lot's of others can dock on, and then have that ship travel along with the fleet to different warzones" escaped the Turians and the Asari.


I think the other races had already become one nation before modernday warfare, alot of people cry on about Humanity being self destructive and now that this part of our nature gives benifit in military tacticus and weapons designs they say "its so obivious".

Asgard in stargate had no need for guns when they were primitive like us and it wasn't until they became galactic peace keepers that they started building weapons of war, our combustion weapons seemed like a strange idea to them as well as our feint tactics.

Modifié par Last Vizard, 22 août 2011 - 04:15 .


#139
Last Vizard

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sympathy4saren wrote...

I expect to see Harbinger one-shot kill a bunch of carriers


Carriers don't need to stay in the area of combat, they could deploy fighters/bombers then FLT to safe zones and FLT return for the fighters/bombers

#140
MrFob

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Still the scene would be hilarious:
Fleets are fighting the reapers and loosing. Outmannd and outgunned they start to retreat towards the nearest mass relay.
Suddenly the relay activates and a massive ship jumps in.
Hackett: "It is one of our new carrier ships. Let's see how the reapers do against one of those."
Joker: "Yeah, give 'em hell! guys"
The fighter bays of the carrier open and we see hundreds of fighters ready to launch.
A reaper fires three shots at the carrier. Two impact the shields, the third hits the bay. some fighters explode, causing secondary explosions in the bay, then all throughout the ship until it finally breaks apart and blows up for good about 40 seconds after arrival.
Alliance fleet: :o

#141
Last Vizard

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SandTrout wrote...

Urazz wrote...

They probably will always see them in most space battles if you want the fighters to get there in a decent amount of time to the engagement with other capital ships.  They can hide behind planets and other big asteroids and the like but will probably involve the fighters going on attack runs by themselves or with frigates.

It is not necessary for a Carrier to be present at a battle in order to deploy their fighters to it. All that would be needed would be to design fighters with limited FTL capability so that the Carrier can remain several light-minutes away and well out of even Dreadnaught range.


^this

#142
ISpeakTheTruth

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This is a little off topic but am I the only one whoose favorite military ship is the Cruiser? Its bigger and stronger than a frigate and its faster than a Dreadnaught. Its the ship that is always in the heart of the fight brining the hurt.

On-topic I would love to see the Carriers launching out ships and show Harbinger fire one massive shot that blows a hole through the fighter swarm and cuts the Carrier in half. That to me would be the most amazing thing ever to see.

#143
Last Vizard

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SandTrout wrote...

Last Vizard wrote...

Wulfram wrote...

Given that carriers are apparently completely untried in serious warfare, they might turn out to be a bunch of expensive white elephants.


^must be what the people against the construction of Carriers said during WW2.

That is not what they said during WW2. That is what they said before WW2.


Ah, I sit corrected.         off to my consuliation position at the ministry of silly walks.

Modifié par Last Vizard, 22 août 2011 - 04:05 .


#144
1136342t54_

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johnygoodman wrote...

How come only the alliance figured out carriers? It wasn't exactly a big leap for humanity - we had big boats for a while and then once we had warplanes going off runways it was what, a few years before someone thought "let's stick a runway on a big boat"?

Even if Earth didn't have a body of water bigger than a lake I reckon we would have figured it out. The concept of docking a spaceship on an orbital platform came pretty quickly to us - it's basically necessary if you want to construct and maintain said orbital platform, as is docking ships on to other ships.

So I can't see how the idea "let's build a huge ship that lot's of others can dock on, and then have that ship travel along with the fleet to different warzones" escaped the Turians and the Asari.


You have to think about it for a second. Remember the humans though of Carriers because we used them in sea warfare. The Aliens probably used big ass **** off battle ships in sea warfare back when they were very primitive. Seeing that as very useful and even using a mixture of fighters with the big ass battle ship saw not reasons for just carriers. I'd bet you one of the main reasons carriers are considered important today is there usefulness in the pacific campaign against the Japanese navy.

#145
Lotion Soronarr

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Space combat and sea combat are not comparable....at all.


All the advantages a fighter has in atmosphere are gone in space. The main advantage a carrier has - distance - is negated with FTL drives.
When a battleship can pop out of FTL right next to your carrier and broadside it to hell, then it's time to re-think your strategy.

#146
SandTrout

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Lotion Soronnar wrote...

Space combat and sea combat are not comparable....at all.


All the advantages a fighter has in atmosphere are gone in space. The main advantage a carrier has - distance - is negated with FTL drives.
When a battleship can pop out of FTL right next to your carrier and broadside it to hell, then it's time to re-think your strategy.

Except that they must locate the Carrier, first, and the Carrier could impliment an SOP that involves numerous micro-jumps every couple of minutes to prevent being ambushed in such a manner.

Also, the point of a fighter is that it can avoid the most powerful weapons of larger vessels, such as Dreadnaughts and Cruisers, and engange at close ranges with weapons that are largely ineffective at longer ranges, such as Disruptor torpedoes. They can also jump in, loose their payload, and jump out before an enemy can enage, then reengage from a different direction.

#147
MrFob

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And they are cheap, whichmeans they can be used in swarm tactics, where some of them are sacrificed but those that get through still do damage.
Besides, the "jump in and do damage" strategy possibly doesn't work in the ME universe. I am not sure if it is mentioned anywhere how precisely you can jump out of FTL. We only know that mass relays give you a huge amount of rift. I'd guess Ftl can be more precise but there is the possibility for drift being an issue in combat maneuvers inclocing FTL. Anyone knows more about this?

#148
dahoughtonuk

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Joker was several hundred kilometres away from aim point, and he was undoubtedly the best pilot in the fleet with special allowances made for him. Probably the less far you jump the less drift, with a possible lower limit on jump range

#149
Last Vizard

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dahoughtonuk wrote...

Joker was several hundred kilometres away from aim point, and he was undoubtedly the best pilot in the fleet with special allowances made for him. Probably the less far you jump the less drift, with a possible lower limit on jump range


thought it was like 48 or 78 kilometers but your point still stands.

#150
Seboist

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marshalleck wrote...

rikimeru420 wrote...

i hope they have some cool fighters to launch from those carriers.


One of the side missions in ME2 (might be an N7 mission) has SA fighters in a hangar you can walk right up to and look at


Actually those were Blue Suns fighters in the last mission of the "Destroy Blue Suns Beacon" campaign. :happy: