SandTrout wrote...
Lotion Soronnar wrote...
Space combat and sea combat are not comparable....at all.
All the advantages a fighter has in atmosphere are gone in space. The main advantage a carrier has - distance - is negated with FTL drives.
When a battleship can pop out of FTL right next to your carrier and broadside it to hell, then it's time to re-think your strategy.
Except that they must locate the Carrier, first, and the Carrier could impliment an SOP that involves numerous micro-jumps every couple of minutes to prevent being ambushed in such a manner.
Also, the point of a fighter is that it can avoid the most powerful weapons of larger vessels, such as Dreadnaughts and Cruisers, and engange at close ranges with weapons that are largely ineffective at longer ranges, such as Disruptor torpedoes. They can also jump in, loose their payload, and jump out before an enemy can enage, then reengage from a different direction.
ERm..point being that such a large vessel cannot hide in spcae? That Guardian systems have to be overwhelmed, which isn't really a good tactic ( as most of your ordinance is wasted)
And if a carrier can jump around like crazy, then a battleship can also jump around like crazy, runing from the fighters before they are in range.
So if both sides can easly jump in and easily escape, then the only viable comabt tactic is an alpha strike - to hit as hard as possible as fast as possible, before the enemy can escape.
In this case, the battleship would have an advantage, given that his weapons are un-interceptable and almsot instant-hit. Fighters adn their ordinance can be intercepted, and fighters themselves travel far slower than mass driver rounds.