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Forget dreadnoughts...will we see Systems Alliance carriers in ME3?


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#151
SandTrout

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dahoughtonuk wrote...

Joker was several hundred kilometres away from aim point, and he was undoubtedly the best pilot in the fleet with special allowances made for him. Probably the less far you jump the less drift, with a possible lower limit on jump range

Joker encountered drift of 'Just under 1500k' nominally refering to either 1,500 km, or 1,500,000 km. I'm more tempted to believe the first number.

However, this drift has only ever been associated with Mass Relay transit, which opperates independent of standard FTL, and which we now know was purposfully crippled by protocols put in place by the Reapers.

The allowed precision of conventional FTL has never been specifically described, but judging by the adbudction of the SR2's crew, it can be fairly precise.

#152
Lotion Soronarr

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SandTrout wrote...

Lotion Soronnar wrote...

Space combat and sea combat are not comparable....at all.


All the advantages a fighter has in atmosphere are gone in space. The main advantage a carrier has - distance - is negated with FTL drives.
When a battleship can pop out of FTL right next to your carrier and broadside it to hell, then it's time to re-think your strategy.

Except that they must locate the Carrier, first, and the Carrier could impliment an SOP that involves numerous micro-jumps every couple of minutes to prevent being ambushed in such a manner.

Also, the point of a fighter is that it can avoid the most powerful weapons of larger vessels, such as Dreadnaughts and Cruisers, and engange at close ranges with weapons that are largely ineffective at longer ranges, such as Disruptor torpedoes. They can also jump in, loose their payload, and jump out before an enemy can enage, then reengage from a different direction.


ERm..point being that such a large vessel cannot hide in spcae? That Guardian systems have to be overwhelmed, which isn't really a good tactic ( as most of your ordinance is wasted)

And if a carrier can jump around like crazy, then a battleship can also jump around like crazy, runing from the fighters before they are in range.

So if both sides can easly jump in and easily escape, then the only viable comabt tactic is an alpha strike - to hit as hard as possible as fast as possible, before the enemy can escape.
In this case, the battleship would have an advantage, given that his weapons are un-interceptable and almsot instant-hit. Fighters adn their ordinance can be intercepted, and fighters themselves travel far slower than mass driver rounds.

#153
Wulfram

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Last Vizard wrote...

^must be what the people against the construction of Carriers said during WW2.


Maybe.  It's probably what people wished they'd said about Battlecruisers before WW1

Space Carriers aren't really comparable to their naval equivalents.  Carriers enabled the deployment of aircraft, a genuinely new element to warfare, while Space Carriers only allow the increased deployment of fighters, which have been around for centuries.

#154
Candidate 88766

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SandTrout wrote...

dahoughtonuk wrote...

Joker was several hundred kilometres away from aim point, and he was undoubtedly the best pilot in the fleet with special allowances made for him. Probably the less far you jump the less drift, with a possible lower limit on jump range

Joker encountered drift of 'Just under 1500k' nominally refering to either 1,500 km, or 1,500,000 km. I'm more tempted to believe the first number.

However, this drift has only ever been associated with Mass Relay transit, which opperates independent of standard FTL, and which we now know was purposfully crippled by protocols put in place by the Reapers.

The allowed precision of conventional FTL has never been specifically described, but judging by the adbudction of the SR2's crew, it can be fairly precise.

Yeah, drift is only from Mass Relay transit - when you transmit the amount of mass to be transported, chances are that the figure will be slightly out due to the mass of the crew and any supplies on board and so over the colossal distances the Relays cover there will be some drift. 

#155
zweistein_J

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id love to see these too..

#156
marshalleck

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Seboist wrote...

marshalleck wrote...

rikimeru420 wrote...

i hope they have some cool fighters to launch from those carriers.


One of the side missions in ME2 (might be an N7 mission) has SA fighters in a hangar you can walk right up to and look at


Actually those were Blue Suns fighters in the last mission of the "Destroy Blue Suns Beacon" campaign. :happy:

I thought I told you never to contradict me in public, vorcha!

#157
Gabey5

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yes but bioware won't shell out for space battles imo

#158
1136342t54_

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Lotion Soronnar wrote...

Space combat and sea combat are not comparable....at all.


All the advantages a fighter has in atmosphere are gone in space. The main advantage a carrier has - distance - is negated with FTL drives.
When a battleship can pop out of FTL right next to your carrier and broadside it to hell, then it's time to re-think your strategy.


I'm obviously not comparing them. The idea of using carriers likely came from using them as sea vessels. Its not a coincidence that many vessels in space have the same names as most Naval vessel classes. Its just likely non of the other races ever thought of a vessel that was used for mostly carrying fighters. Battleship and Dreadnoughts could pretty much do the job. It is pretty obvious the main ideas of using and Navy a certain classes of warships came from sea born navies. The doctrine has changed much though.

#159
1136342t54_

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SandTrout wrote...
Except that they must locate the Carrier, first, and the Carrier could impliment an SOP that involves numerous micro-jumps every couple of minutes to prevent being ambushed in such a manner.


Actually no that would heat up the ship to much and in a battle heat build up is important. The Carrier has many defensive systems. There own interceptor fighters, GARDIANS and Javelin torpedoes.

Also, the point of a fighter is that it can avoid the most powerful weapons of larger vessels, such as Dreadnaughts and Cruisers, and engange at close ranges with weapons that are largely ineffective at longer ranges, such as Disruptor torpedoes. They can also jump in, loose their payload, and jump out before an enemy can enage, then reengage from a different direction.


Actually Fighters usually get slaughtered by the GARDIAN laser systems on board the ship. There only saving grace is the missile spam and how the lasers overheat and stop working for a while.