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Why not Remove renegade/Paragon?


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150 réponses à ce sujet

#1
Jafroboy

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The morality system doesnt seem to add anything to the game, besides a nonsensical game mechanic for persuasion. And it detracts by stopping people from Role playing, as they are encouraged  to get full paragon or renegade to get the best out of the game (it even specifically instructs you to in cutscenes).

How about we just let peoiple be judged on thier individual actions where appropriate.

#2
Davie McG

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I always prefer when games let you delve into shades of grey rather than there being an obvious right or wrong moral option.

Modifié par Davie McG, 18 août 2011 - 04:19 .


#3
Norskebanan

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certainly you've heard the analogy of throwing the baby out with the bath water. the present morality system is flawed, and hypocritical at the worst of times, but it has its merit. I'd like to see a situation where choosing a renegade option doesn't automatically result in removing a character from the game, and paragons possibly getting bit in the ass for being too naïve.

hopefully this doesn't result in another huge morality metathread.

#4
Zall

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Why not remove Shepard? The morality system is what made to a large part ME ME. I agree that the ME2 morality system sucked, but if we were always able to easily persuade any person it would really suck.

Resisting Morinth was extremely rewarding. I would not want to lose this kind of possibilities, to prove how badass my Shepard is.

#5
PseudoEthnic

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I would prefer if they got rid of the morality system, but I doubt that they would get rid of it in the third game of the trilogy. I hope that in future titles, they abandon stuff like this.

#6
KotorEffect3

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I get what the OP is saying but our paragon and renegade scores carry with our imports but it would be nice to make a decision without our judgment being effected by our alignment. I guess it is a good way to help us stay consistant though. Hell, I don't know what to think. It has it's merits but there are arguments to be made for not having an alignment system.

#7
PsychoWARD23

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Davie McG wrote...

I always prefer when games let you delve into shades of grey rather than there being an obvious right or wrong moral option.



#8
wizardryforever

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Jafroboy wrote...

The morality system doesnt seem to add anything to the game, besides a nonsensical game mechanic for persuasion. And it detracts by stopping people from Role playing, as they are encouraged  to get full paragon or renegade to get the best out of the game (it even specifically instructs you to in cutscenes).

How about we just let peoiple be judged on thier individual actions where appropriate.

I hate to break it to ya, but trying to "get the best out of the game" is not role-playing.  That's metagaming, the complete opposite of role-playing.

#9
MasterSamson88

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It's a little too iconic at this point to be rid of don't you think?

#10
Humanoid_Typhoon

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Norskebanan wrote...

hopefully this doesn't result in another huge morality metathread.

Wishful thinking.

#11
Humanoid_Typhoon

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PsychoWARD23 wrote...

Davie McG wrote...

I always prefer when games let you delve into shades of grey rather than there being an obvious right or wrong moral option.

I agree entirely.

#12
Someone With Mass

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Only if the neutral options are snarky as hell.

#13
Jafroboy

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wizardryforever wrote...

Jafroboy wrote...

The morality system doesnt seem to add anything to the game, besides a nonsensical game mechanic for persuasion. And it detracts by stopping people from Role playing, as they are encouraged  to get full paragon or renegade to get the best out of the game (it even specifically instructs you to in cutscenes).

How about we just let peoiple be judged on thier individual actions where appropriate.

I hate to break it to ya, but trying to "get the best out of the game" is not role-playing.  That's metagaming, the complete opposite of role-playing.


Thats exactly my point, the game encourages you to not play, but try to aquire lots of nonsensical "points" (or be "the ultimate badass") as it says in the loading scenes, so that you can acess more of it.

I dont want persuasion to be easy, but I see no reason for it to be tied to a morality system.

Modifié par Jafroboy, 18 août 2011 - 05:16 .


#14
Sepewrath

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Its too late to be removed now. But I must say, I never once felt railroaded in ME2. First off, the bonus from an import, covered you for like half the game, I remember on my first playthrough, I was still getting both options toward the end of the game. Second, your only railroaded if you feel you MUST get every persuasion check, that's your own metagaming getting in your way.

Granted it doesn't really serve a purpose, especially in ME1, it was just there. But its not obtrusive, so there is no need to get rid of it. Simply don't let something is periphery govern how you play your game and you wont have an issue.

#15
SpaceinMind

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Norskebanan wrote...

certainly you've heard the analogy of throwing the baby out with the bath water. the present morality system is flawed, and hypocritical at the worst of times, but it has its merit. I'd like to see a situation where choosing a renegade option doesn't automatically result in removing a character from the game, and paragons possibly getting bit in the ass for being too naïve.

hopefully this doesn't result in another huge morality metathread.


I definitely agree with that. 

#16
Dariuszp

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I agree with the OP and I was saying it for quite long time. Paragon/Renegade system is far from perfect. But it's not that bad also.
For example I decide to replay ME 1 and ME 2 three months ago. What I did ? I just select answers I was thinking that are correct. So I have something like 70% of renegade and 30% of paragon. So I didn't have always renegade/paragon option available but I did play like I want.

So it's not like you must select paragon or renegade. My problem is different. Paragon and Renegade options are obvious. They always in the same place and they are dam red or blue. It would be better if they position was not fixed and there is no color that tell you what answer is right. So you will act like always and you will not know if there is available paragon/renegade option or not.

Right now you just select option available because it will give you best outcome. That's it. For some stupid reasons they made it that way. And from my perspective - THERE IS NO DIFFERENCE in dialogues between MASS EFFECT and FABLE. Fable have lame conversations where you click LMB for good and RMB for evil. In ME you are doing it in the same way but you click on option.
It would be no difference if they would throw out conversation options and stick to Fable style. Because all you people probably do is that you select one of that 2 options.

What I love is Witcher 2 style where (except of charm) you have no idea where conversation will end. More to that - conversations can KILL YOU :-) ****** off bunch of mercenaries in ME and cutscene will and and you will kill them. ****** off bunch of elves with bows aimed at you in Witcher 2 and they will kill you. Simple as that.
And prologue fight with Aryan LaValette is best example here. Depend of what you say you can fight him, fight him and his mens or make him surrender. What I think - that's cool.

#17
Clonedzero

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because its been a fairly important thing in both ME1 and ME2, yes i agree its fairly pointless and stupid, but you cant really just get rid of it for no reason.

#18
Sebby

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I wish the dopey morality system were to be abolished.

#19
in2seconds

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It's not going to happen. It has been a staple for the whole franchise for it to be removed.

#20
Agamo45

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It's a bit too late for that.

#21
azerSheppard

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Someone With Mass wrote...

Only if the neutral options are snarky as hell.

 Yes, so we can be an ****, a douche, or funnyman xd

#22
crimzontearz

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morality can remain as long as it does not influence shepard's dialectic skills (which makes no goddamn sense)

#23
happy_daiz

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I don't have strong feelings either way, but I do enjoy the Paragon/Renegade interrupts. I'd love for those to stay. It's always nice to be able to spontaneously hug someone...or throw them out a window. ;) 

#24
S.A.K

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Its way too late to remove that now. Its one of those things that make Mass Effect, Mass Effect. It seems a bit stupid at times but, I wish they get it right in 3.

#25
wizardryforever

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Jafroboy wrote...

wizardryforever wrote...

Jafroboy wrote...

The morality system doesnt seem to add anything to the game, besides a nonsensical game mechanic for persuasion. And it detracts by stopping people from Role playing, as they are encouraged  to get full paragon or renegade to get the best out of the game (it even specifically instructs you to in cutscenes).

How about we just let peoiple be judged on thier individual actions where appropriate.

I hate to break it to ya, but trying to "get the best out of the game" is not role-playing.  That's metagaming, the complete opposite of role-playing.


Thats exactly my point, the game encourages you to not play, but try to aquire lots of nonsensical "points" (or be "the ultimate badass") as it says in the loading scenes, so that you can acess more of it.

I dont want persuasion to be easy, but I see no reason for it to be tied to a morality system.

Let me rephrase.  If you are trying to "get the best out of the game" then you are not interested in role-playing.  That kind of thing is metagaming.  If you want to role-play, you can, there's nothing stopping you.  You just can't role-play a complete Mary Sue unless you metagame.  Most games do something to restrict you from making total Mary Sue characters.  This is how Mass Effect does it.