Why not Remove renegade/Paragon?
#1
Posté 18 août 2011 - 04:16
How about we just let peoiple be judged on thier individual actions where appropriate.
#2
Posté 18 août 2011 - 04:18
Modifié par Davie McG, 18 août 2011 - 04:19 .
#3
Posté 18 août 2011 - 04:21
hopefully this doesn't result in another huge morality metathread.
#4
Posté 18 août 2011 - 04:22
Resisting Morinth was extremely rewarding. I would not want to lose this kind of possibilities, to prove how badass my Shepard is.
#5
Posté 18 août 2011 - 04:23
#6
Posté 18 août 2011 - 04:25
#7
Posté 18 août 2011 - 04:25
Davie McG wrote...
I always prefer when games let you delve into shades of grey rather than there being an obvious right or wrong moral option.
#8
Posté 18 août 2011 - 04:31
I hate to break it to ya, but trying to "get the best out of the game" is not role-playing. That's metagaming, the complete opposite of role-playing.Jafroboy wrote...
The morality system doesnt seem to add anything to the game, besides a nonsensical game mechanic for persuasion. And it detracts by stopping people from Role playing, as they are encouraged to get full paragon or renegade to get the best out of the game (it even specifically instructs you to in cutscenes).
How about we just let peoiple be judged on thier individual actions where appropriate.
#9
Posté 18 août 2011 - 04:31
#10
Posté 18 août 2011 - 04:33
Wishful thinking.Norskebanan wrote...
hopefully this doesn't result in another huge morality metathread.
#11
Posté 18 août 2011 - 04:34
I agree entirely.PsychoWARD23 wrote...
Davie McG wrote...
I always prefer when games let you delve into shades of grey rather than there being an obvious right or wrong moral option.
#12
Posté 18 août 2011 - 05:08
#13
Posté 18 août 2011 - 05:14
wizardryforever wrote...
I hate to break it to ya, but trying to "get the best out of the game" is not role-playing. That's metagaming, the complete opposite of role-playing.Jafroboy wrote...
The morality system doesnt seem to add anything to the game, besides a nonsensical game mechanic for persuasion. And it detracts by stopping people from Role playing, as they are encouraged to get full paragon or renegade to get the best out of the game (it even specifically instructs you to in cutscenes).
How about we just let peoiple be judged on thier individual actions where appropriate.
Thats exactly my point, the game encourages you to not play, but try to aquire lots of nonsensical "points" (or be "the ultimate badass") as it says in the loading scenes, so that you can acess more of it.
I dont want persuasion to be easy, but I see no reason for it to be tied to a morality system.
Modifié par Jafroboy, 18 août 2011 - 05:16 .
#14
Posté 18 août 2011 - 05:47
Granted it doesn't really serve a purpose, especially in ME1, it was just there. But its not obtrusive, so there is no need to get rid of it. Simply don't let something is periphery govern how you play your game and you wont have an issue.
#15
Posté 18 août 2011 - 05:59
Norskebanan wrote...
certainly you've heard the analogy of throwing the baby out with the bath water. the present morality system is flawed, and hypocritical at the worst of times, but it has its merit. I'd like to see a situation where choosing a renegade option doesn't automatically result in removing a character from the game, and paragons possibly getting bit in the ass for being too naïve.
hopefully this doesn't result in another huge morality metathread.
I definitely agree with that.
#16
Posté 18 août 2011 - 06:21
For example I decide to replay ME 1 and ME 2 three months ago. What I did ? I just select answers I was thinking that are correct. So I have something like 70% of renegade and 30% of paragon. So I didn't have always renegade/paragon option available but I did play like I want.
So it's not like you must select paragon or renegade. My problem is different. Paragon and Renegade options are obvious. They always in the same place and they are dam red or blue. It would be better if they position was not fixed and there is no color that tell you what answer is right. So you will act like always and you will not know if there is available paragon/renegade option or not.
Right now you just select option available because it will give you best outcome. That's it. For some stupid reasons they made it that way. And from my perspective - THERE IS NO DIFFERENCE in dialogues between MASS EFFECT and FABLE. Fable have lame conversations where you click LMB for good and RMB for evil. In ME you are doing it in the same way but you click on option.
It would be no difference if they would throw out conversation options and stick to Fable style. Because all you people probably do is that you select one of that 2 options.
What I love is Witcher 2 style where (except of charm) you have no idea where conversation will end. More to that - conversations can KILL YOU :-) ****** off bunch of mercenaries in ME and cutscene will and and you will kill them. ****** off bunch of elves with bows aimed at you in Witcher 2 and they will kill you. Simple as that.
And prologue fight with Aryan LaValette is best example here. Depend of what you say you can fight him, fight him and his mens or make him surrender. What I think - that's cool.
#17
Posté 18 août 2011 - 06:25
#18
Posté 18 août 2011 - 06:30
#19
Posté 18 août 2011 - 06:31
#20
Posté 18 août 2011 - 06:36
#21
Posté 18 août 2011 - 02:39
Yes, so we can be an ****, a douche, or funnyman xdSomeone With Mass wrote...
Only if the neutral options are snarky as hell.
#22
Posté 18 août 2011 - 02:43
#23
Posté 18 août 2011 - 02:46
#24
Posté 18 août 2011 - 02:56
#25
Posté 18 août 2011 - 05:49
Let me rephrase. If you are trying to "get the best out of the game" then you are not interested in role-playing. That kind of thing is metagaming. If you want to role-play, you can, there's nothing stopping you. You just can't role-play a complete Mary Sue unless you metagame. Most games do something to restrict you from making total Mary Sue characters. This is how Mass Effect does it.Jafroboy wrote...
wizardryforever wrote...
I hate to break it to ya, but trying to "get the best out of the game" is not role-playing. That's metagaming, the complete opposite of role-playing.Jafroboy wrote...
The morality system doesnt seem to add anything to the game, besides a nonsensical game mechanic for persuasion. And it detracts by stopping people from Role playing, as they are encouraged to get full paragon or renegade to get the best out of the game (it even specifically instructs you to in cutscenes).
How about we just let peoiple be judged on thier individual actions where appropriate.
Thats exactly my point, the game encourages you to not play, but try to aquire lots of nonsensical "points" (or be "the ultimate badass") as it says in the loading scenes, so that you can acess more of it.
I dont want persuasion to be easy, but I see no reason for it to be tied to a morality system.





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