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Why not Remove renegade/Paragon?


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#76
Nashiktal

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Another neat way to clean up P and R would be to not restrict your persuasion by your morality... but to have your morality color your persuasion, similar to how DA2 does it with voice tone.

#77
Dionkey

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Youknow wrote...

Dionkey wrote...

I'll say this once and I'll say it again: Alpha Protocol has the best interactive dialogue system ever done in a video game.


I never played it, what did they do there? 

There are many options that change as your character progresses. Depending on how you mold your character, he will have different dialogue options. Every character always has a maximum of 4 dialogue options open to them at once. Examples of these are: Suave, Charm, Intimidate, Aggressive, Truth, Lie, Dodge Question, etc. The only moral judgement in this game is your standing with characters and how they like you, everything else is dependant on how you play. The dialogue system also has timed responses so you have to think fast, it makes it feel very realistic. Picked it up a few months ago on the Steam Summer Sale for $5, literally the best purchase I have ever made on a game for it's price. If you like Mass Effect 1, it is very similar.

#78
ThePwener

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Doesn't add anything to the game? So effecting the game is not important anymore? Wow....

#79
Nashiktal

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ThePwener wrote...

Doesn't add anything to the game? So effecting the game is not important anymore? Wow....


I guess you could say you are "adding" restirctions, if thats what you mean. I don't know about you, but there are times when i'm an ass. Maybe I had a bad day, maybe I don't like the person i'm talking to... but I'm not always a nice person. 

What I don't get is why I can't be that way. Sure I get the occasional interupt, but what if I don't want to kill the person? What if its just my attitude thats different? The system now is awkward, restricting, and uses an overtly complicated system to decide how to unlock dialogue choices.

It needs a revamp mate.

#80
ThePwener

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I have no idea what you mean. Works fine the way it is. At least for me.

#81
Dionkey

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ThePwener wrote...

Doesn't add anything to the game? So effecting the game is not important anymore? Wow....

P/R only affects things artificially by unlocking options for you, it doesn't actually shape the game around you.

#82
Savber100

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Dionkey wrote...

Youknow wrote...

Dionkey wrote...

I'll say this once and I'll say it again: Alpha Protocol has the best interactive dialogue system ever done in a video game.


I never played it, what did they do there? 

There are many options that change as your character progresses. Depending on how you mold your character, he will have different dialogue options. Every character always has a maximum of 4 dialogue options open to them at once. Examples of these are: Suave, Charm, Intimidate, Aggressive, Truth, Lie, Dodge Question, etc. The only moral judgement in this game is your standing with characters and how they like you, everything else is dependant on how you play. The dialogue system also has timed responses so you have to think fast, it makes it feel very realistic. Picked it up a few months ago on the Steam Summer Sale for $5, literally the best purchase I have ever made on a game for it's price. If you like Mass Effect 1, it is very similar.


I've being hearing a lot of mixed reception for AP. Just hearing it from the previews makes me believe that AP has the potential to be a pretty excellent game but the negative reviews have dissauded me for a while.

Is it really as bad as most critics have said? 

EDIT: I'm just curious because I've been hearing a lot of old-school gamers saying it's better than ME1 which piqued my curiousity. Your own statement made me wonder if AP was as bad as reviewers made it out.

Modifié par Savber100, 19 août 2011 - 07:36 .


#83
Dionkey

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Savber100 wrote...
I've being hearing a lot of mixed reception for AP. Just hearing it from the previews makes me believe that AP has the potential to be a pretty excellent game but the negative reviews have dissauded me for a while.

Is it really as bad as most critics have said? 

Not at all. The AI is a little wonky, but the game is very fun once you get into it. I was atonished how fun it was contrary to what critics said about it. The bloom is not an issue once you get your weapons skills up a bit. Think about it this way; if ME1 wouldn't have had the cinematic experience that it did, it would have got the same scores as AP, if not worse. AP is ME1 without the amazingly well done cinematics, but it's still a very fun game and has a compelling story with lots of a fun characters.

#84
ThePwener

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Dionkey wrote...

ThePwener wrote...

Doesn't add anything to the game? So effecting the game is not important anymore? Wow....

P/R only affects things artificially by unlocking options for you, it doesn't actually shape the game around you.


So.....

Conving Helena Blake has no impact? Neither is sparing that **** in Feros so he'll promote the colony? Save that guy that Cerberus experimented to with Thresher Maws? ect.

Paragon and Renegade scores help solve problems and shifts the progress of the story. Without them, you couldn't even recruit Morinth! You talk like someone who hasn't played a ME game.

#85
Nashiktal

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Savber100 wrote...

Dionkey wrote...

Youknow wrote...

Dionkey wrote...

I'll say this once and I'll say it again: Alpha Protocol has the best interactive dialogue system ever done in a video game.


I never played it, what did they do there? 

There are many options that change as your character progresses. Depending on how you mold your character, he will have different dialogue options. Every character always has a maximum of 4 dialogue options open to them at once. Examples of these are: Suave, Charm, Intimidate, Aggressive, Truth, Lie, Dodge Question, etc. The only moral judgement in this game is your standing with characters and how they like you, everything else is dependant on how you play. The dialogue system also has timed responses so you have to think fast, it makes it feel very realistic. Picked it up a few months ago on the Steam Summer Sale for $5, literally the best purchase I have ever made on a game for it's price. If you like Mass Effect 1, it is very similar.


I've being hearing a lot of mixed reception for AP. Just hearing it from the previews makes me believe that AP has the potential to be a pretty excellent game but the negative reviews have dissauded me for a while.

Is it really as bad as most critics have said? 

EDIT: I'm just curious because I've been hearing a lot of old-school gamers saying it's better than ME1 which piqued my curiousity. Your own statement made me wonder if AP was as bad as reviewers made it out.


Alpha protocol is a great game, and if you can get if cheap go for it! Alpha protocol does choices so well, it makes Mass Effect look like a wimp, and I am NOT dissing Mass Effect. The story is engaging (albeit confusing if you don't pay attention, you don't have the luxury of sitting back as every dialogue choice is timed), the characters fun (and they all have their individual approval/loyalty bar.) plus you get to play as a super spy! Also, no black and white morality, in fact there is no morality. You are out to save the world, sometimes you have to work with shady people...

However, Alpha protocol suffers in the technical area. Shooting gameplay is flawed, (just like ME1 the points you put in effect your accuracy) the graphics range from accaptable, to sub par, and the game is full of bugs that differs from copy to copy.  In fact, that is what help Alpha protocol back review wise. Great concept, shakey execution. And I don't know how many times I wanted to throw down my controller in frustration fighting brayko, or having to keep serkov alive.... 

However I have played the game many times, and I am still discovering new choices. Also, there are multiple ending, and in each ending there is an ending within the ending.

Its qutie a game.

#86
Pepper4

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Can someone tweet the devs regarding to changes in the morality system?

#87
Robert-42

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I love the Paragon intuerrupt sequences

#88
Nashiktal

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ThePwener wrote...

Dionkey wrote...

ThePwener wrote...

Doesn't add anything to the game? So effecting the game is not important anymore? Wow....

P/R only affects things artificially by unlocking options for you, it doesn't actually shape the game around you.


So.....

Conving Helena Blake has no impact? Neither is sparing that **** in Feros so he'll promote the colony? Save that guy that Cerberus experimented to with Thresher Maws? ect.

Paragon and Renegade scores help solve problems and shifts the progress of the story. Without them, you couldn't even recruit Morinth! You talk like someone who hasn't played a ME game.


Impact? You mean an email, and a short cameo if we are lucky?

#89
Dionkey

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ThePwener wrote...

Dionkey wrote...

ThePwener wrote...

Doesn't add anything to the game? So effecting the game is not important anymore? Wow....

P/R only affects things artificially by unlocking options for you, it doesn't actually shape the game around you.


So.....

Conving Helena Blake has no impact? Neither is sparing that **** in Feros so he'll promote the colony? Save that guy that Cerberus experimented to with Thresher Maws? ect.

Paragon and Renegade scores help solve problems and shifts the progress of the story. Without them, you couldn't even recruit Morinth! You talk like someone who hasn't played a ME game.

No, you don't understand. Paragon and Renegade are not real. In real life, you can say whatever you want with your past actions dictating what you can or cannot say. It doesn't make sense.

#90
Homebound

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Davie McG wrote...

I always prefer when games let you delve into shades of grey rather than there being an obvious right or wrong moral option.


or lets you explore what you consider as right or wrong moral options. *cough*gethvirus*cough*

#91
ThePwener

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Nashiktal wrote...

ThePwener wrote...

Dionkey wrote...

ThePwener wrote...

Doesn't add anything to the game? So effecting the game is not important anymore? Wow....

P/R only affects things artificially by unlocking options for you, it doesn't actually shape the game around you.


So.....

Conving Helena Blake has no impact? Neither is sparing that **** in Feros so he'll promote the colony? Save that guy that Cerberus experimented to with Thresher Maws? ect.

Paragon and Renegade scores help solve problems and shifts the progress of the story. Without them, you couldn't even recruit Morinth! You talk like someone who hasn't played a ME game.


Impact? You mean an email, and a short cameo if we are lucky?


Doesn't matter how ****ty the reward is, it still effects the game.
 
I WIN!

Modifié par ThePwener, 19 août 2011 - 07:46 .


#92
Admoniter

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I honestly wouldn't mind if it was scrapped, none of the ME games have handled it in a way I was happy with. Either that or completely redo how P/R works but that is even less likely than axing BWs ass backwards morality system. OR even better just get it over with and turn P/R in your standard good/evil system; I mean its pretty obvious at that point that this is what the P/R system is.

ThePwener wrote...

Doesn't add anything to the game? So effecting the game is not important anymore? Wow....

You do realize it is possible to effect that game without blue or red bars right? I don't need the game to give me arbitrary blue points for doing something the game should show me through that gameplay and the story that my actions have had an effect. All this morality stuff is superfluous and IMO not needed.

Modifié par Admoniter, 19 août 2011 - 07:47 .


#93
ThePwener

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Admoniter wrote...

You do realize it is possible to effect that game without blue or red bars right? I don't need the game to give me arbitrary blue points for doing something the game should show me through that gameplay and the story that my actions have had an effect. All this morality stuff is superfluous and IMO not needed.


What you wish to call them is irrelevant... they simply are.

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#94
Nashiktal

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ThePwener wrote...

Nashiktal wrote...

ThePwener wrote...

Dionkey wrote...

ThePwener wrote...

Doesn't add anything to the game? So effecting the game is not important anymore? Wow....

P/R only affects things artificially by unlocking options for you, it doesn't actually shape the game around you.


So.....

Conving Helena Blake has no impact? Neither is sparing that **** in Feros so he'll promote the colony? Save that guy that Cerberus experimented to with Thresher Maws? ect.

Paragon and Renegade scores help solve problems and shifts the progress of the story. Without them, you couldn't even recruit Morinth! You talk like someone who hasn't played a ME game.


Impact? You mean an email, and a short cameo if we are lucky?


Doesn't matter how ****ty the reward is, it still effects the game.
 
I WIN!


Win what? Were we playing a game?

#95
_Plague

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Really to me P/R has always stood for Idealism vs. Cynicism and; it makes sense someone who constantly cynical would have a hard time acting in a idealistic manner.

Modifié par Plague, 19 août 2011 - 07:55 .


#96
ThePwener

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Nashiktal wrote...

Win what? Were we playing a game?


We're always in a game in the BSN! It's called trolling.

I kid, I kid.

#97
Nashiktal

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Plague wrote...

Really to me P/R has always stood for Idealism vs. Cynicism and; it makes sense someone who constantly cynical would have a hard time acting in a idealistic manner.


Problems is, P isn't always about being idealistic. P is supposed to be the profesional soldier, while R is supposed to be the guy who does whats necesarry, no matter what. However the system just turning into another lightside darkside bar, just without the evil.

If the system was to follow more in line with its origional pitch, the paragon would be more than capable of being a dick. He follows the rules to the letter. Those Asari stuck in customs? The paragon would not help them, as it would break the law. 

This brings up another issue. Tone. Being nice, and being a dick does not directly have anything to do with who you are, or your past actions. A professional soldier can still "look down" upon someone. He could have contempt for the people he is trying to save. 

#98
Dionkey

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Plague wrote...

Really to me P/R has always stood for Idealism vs. Cynicism and; it makes sense someone who constantly cynical would have a hard time acting in a idealistic manner.

I am very cynical of Bioware recently. However, when they impress me, I am very idealistic and usually praise the hell out of them. Same should go Shepard. I don't know why they do this sort of thing.

#99
Elstraim

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Yeah, let's get rid of the P/R system.

Because we need more people b*tching about "lack of RPG elements" and "MASS EFFECT IS A SHOOTAR NAO".

#100
Nashiktal

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Elstraim wrote...

Yeah, let's get rid of the P/R system.

Because we need more people b*tching about "lack of RPG elements" and "MASS EFFECT IS A SHOOTAR NAO".


Removing the system would actually increase roleplaying. Besides that argument is going to happen no matter what.