Selene Moonsong wrote...
Let's see, how to measure morality...
At it's core, there needs to be two at least two measurable extremes. Otherwise, there is nothing to measure all the possible shades of gray in between that would suggest a character's personal values.
Adjustments are made to Paragon and/or Renegade values based on severity from all I have seen in ME 2. ME 2 isn't exactly black and white from what I have seen and you can be awarded points for both Paragon and Renegade in ME 2 based on your choices in conversations or other action choices.
Paragon and Renegade actions are the whole measure of your character's 'morality'. I consider 'morality' in this context as a simplified 'catch all' term in measuring a character's total moral and personal values, similar to the far more complicated system used in earlier versions of Dungeons and Dragons and Advanced Dungeons and Dragons game rules.
Without some sort of measure for your character's 'morality' choices, there is less room for decision options that can make your character more interesting and provide more choices and opportunities later on based on choices made earlier.
Without some sort of 'morals' value system, there is far less depth to a character's persona, and less reason for making any particular decision one way or another beyond a player's whim.
Hi. I agree but you twisted a little this system in my opinion. Morality system should only show what type of person you are based on your actions. In KOTOR I act like I want and end up... grey. But still I made choices I want and have no problem. Persuasion was something else.
What is the main goal of a player ? To have best outcome based on his skills and decisions in RPG right ? Problem is that only way to get best outcome is to focus on paragon or renegade (you even get a hint about that in ME 2). While I think that's wrong. And there is lack of deph just like when we don't have morality system at all if you think about it.
I did say it few times. Right now players just focus on paragon and renegade. All other options are useless. Third option always lead to worst outcome so it is cast out. On the other hand - if you do both paragon and renegade, later in the game (not so long) you will have no paragon/renegade anwers.
More to that. Conversations became "something else" because you learn that when paragon/renegade option appear - you should use it. And you use mostly one of them all the time.
So whole paragon/renegade system can work only in 2 situations.
1. You focus on one of them
2. You replay the game to have both paragon and renegade on max level
So second time when I would play the game would be the time when I can really use all options. And it's bad because at least in old games we had sometimes 5-10 conversation options when in ME is usually 3-5 while 1-2 of them is strictly for information, not for moving conversation further.
Modifié par Dariuszp, 19 août 2011 - 10:52 .