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A look at The Old Republic and Guild Wars 2 gamescon raid demo.


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#51
aridor1570

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Maverick827 wrote...

Anathemic wrote...

Not to mention GW2's animation looks more fluid and natural than SW:TOR's. Case-in-point: image below.

Oh, it has better animations?  Well, ****, I'll definitely buy it instead now.  It does in in-game cinematics, right?  Right?


Yes, it does.

Modifié par aridor1570, 20 août 2011 - 07:25 .


#52
naughty99

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I find cinematic cut scenes to be a bit tiresome.

so many games consist of Fight - Cut Scene - Corridor - Fight - Cut Scene - Corridor etc.

#53
Nerdage

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naughty99 wrote...

I find cinematic cut scenes to be a bit tiresome.

so many games consist of Fight - Cut Scene - Corridor - Fight - Cut Scene - Corridor etc.

I'd agree for non-interactive cutscenes, but in an RPG I like the combat to be punctuated with interactive dialogues. I suspect I'll be trolling everyone in SWTOR by insisting on listening to all the dialogue, probably even on replays if we take a new path, but it's one of the reasons I'm interested in the game in the first place.

Edit: And using a three second gif to condemn the entire game? You can do better than that Anathemic..

Modifié par nerdage, 20 août 2011 - 02:51 .


#54
aridor1570

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nerdage wrote...


Edit: And using a three second gif to condemn the entire game? You can do better than that Anathemic..


But it's true, in every trailer and demo I've seen the animations in SWTOR are clunky and not that smoot, compare that to what you see here... well, the trailer is self explanatory.

#55
Nerdage

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aridor1570 wrote...

But it's true, in every trailer and demo I've seen the animations in SWTOR are clunky and not that smoot, compare that to what you see here... well, the trailer is self explanatory.

Well, it could use a bit of explaining. An official trailer consisting of short clips often showing no more than one animation each -some of which are even in slow motion- with cinematic camera angles.. You can get away with a lot by not showing much.

It's usually not single animations that look bad, it's how they fit together, but you barely ever see that in that trailer. You see a character just running with impressive particle effects and a swooping cinematic camera it looks impressive, but it's pretty much all down to the camera. For instance skip to 3:31 and watch the character at the back die in the fire, that's no better than any other MMO, it's just you're not watching that bit because of how cinematic the presentation is, if you were actually playing as that character it would be a different story. Or the guy finishing the centaur at 3:14, that attack doesn't connect properly at all, but the camera changes at the critical moment (or just after, really) so you don't notice how average it actually is.

But go back to the gameplay video and the animations aren't nearly as impressive. They're probably still better than SWTOR's, but to be fair they don't actually connect like they can in TOR, and I wouldn't say they were in a class of their own for an MMO. I do like them, and the particle effects that go with them are really impressive, but it's sort of like comparing combat animations from KotOR and DA2, and I prefer the more understated way KotOR did it personally, even if it wasn't as visually impressive.

Modifié par nerdage, 20 août 2011 - 05:14 .


#56
aridor1570

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nerdage wrote...

aridor1570 wrote...

But it's true, in every trailer and demo I've seen the animations in SWTOR are clunky and not that smoot, compare that to what you see here... well, the trailer is self explanatory.

Well, it could use a bit of explaining. An official trailer consisting of short clips often showing no more than one animation each -some of which are even in slow motion- with cinematic camera angles.. You can get away with a lot by not showing much.

It's usually not single animations that look bad, it's how they fit together, but you barely ever see that in that trailer. You see a character just running with impressive particle effects and a swooping cinematic camera it looks impressive, but it's pretty much all down to the camera. For instance skip to 3:31 and watch the character at the back die in the fire, that's no better than any other MMO, it's just you're not watching that bit because of how cinematic the presentation is, if you were actually playing as that character it would be a different story. Or the guy finishing the centaur at 3:14, that attack doesn't connect properly at all, but the camera changes at the critical moment (or just after, really) so you don't notice how average it actually is.

But go back to the gameplay video and the animations aren't nearly as impressive. They're probably still better than SWTOR's, but to be fair they don't actually connect like they can in TOR, and I wouldn't say they were in a class of their own for an MMO. I do like them, and the particle effects that go with them are really impressive, but it's sort of like comparing combat animations from KotOR and DA2, and I prefer the more understated way KotOR did it personally, even if it wasn't as visually impressive.


I agree with the point that it's not fair comparing them, but attacks in MMOs don't have or never had a proper connection animations to attacks, with the exception of SWTOR.

#57
Maverick827

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aridor1570 wrote...

Maverick827 wrote...

Anathemic wrote...

Not to mention GW2's animation looks more fluid and natural than SW:TOR's. Case-in-point: image below.

Oh, it has better animations?  Well, ****, I'll definitely buy it instead now.  It does in in-game cinematics, right?  Right?


Yes, it does.

Do you have any videos of this?

#58
Chromie

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[quote]Maverick827 wrote...


[/quote]Do you have any videos of this?
[/quote]

Something like?

#59
Anathemic

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Maverick827 wrote...

aridor1570 wrote...

Maverick827 wrote...

Anathemic wrote...

Not to mention GW2's animation looks more fluid and natural than SW:TOR's. Case-in-point: image below.

Oh, it has better animations?  Well, ****, I'll definitely buy it instead now.  It does in in-game cinematics, right?  Right?


Yes, it does.

Do you have any videos of this?


Are you talking about the quality of animation in in-game cinematics? If so Guild Wars 2 does succeed in this.

http://youtu.be/4ttfOuxB6Gc?t=15m28s

Beside in-game cinematics are supposed to look good, so I fail to see your point here. Shouldn't the quality of animation be focused on basic asepcts of the game such as movement, combat, etc.? Even thoughout the whole vid, you can see GW2's animation quality throughout is superb.

Modifié par Anathemic, 20 août 2011 - 10:26 .


#60
Maverick827

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No, that is not at all what I was talking about. You posted an image of an in-game scene (a conversation) in TOR, something that GW2 does not have, and said that GW2 has better animations. There is a world of difference between combat animations, pre-rendered cinematic scenes, and real-time cinematic scenes.

Does GW2 have better combat animations than TOR? I have no idea. Does GW2 have better pre-rendered cinematic scenes than TOR? Perhaps. Does GW2 have better real-time scenes than TOR? As far as I know, they have none.

Modifié par Maverick827, 20 août 2011 - 10:41 .


#61
Anathemic

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Maverick827 wrote...

No, that is not at all what I was talking about. You posted an image of an in-game scene (a conversation) in TOR, something that GW2 does not have, and said that GW2 has better animations. There is a world of difference between combat animations, pre-rendered cinematic scenes, and real-time cinematic scenes.

Does GW2 have better combat animations than TOR? I have no idea. Does GW2 have better pre-rendered cinematic scenes than TOR? Perhaps. Does GW2 have better real-time scenes than TOR? As far as I know, they have none.


Well pardon but you have to be more specific than "in-game cinematic" which can be taken in multiple ways.

And what do you mean by real-time scenes? Do you mean scenes taking place in real-time IE event A happens with the player still having control over their character??

#62
Nerdage

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I'm guessing he means interactive cinematic dialogue?

Modifié par nerdage, 20 août 2011 - 10:56 .


#63
Anathemic

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nerdage wrote...

I'm guessing he means interactive cinematic dialogue?


This is interactive cinematic dialogue?

Posted Image

As far as I'm concerned the PC and his companions run up to a NPC like stiff stick figures (or in a more crude way, something up their asses) and the PC jams a green item into the NPC, where the NPC in term reacts in a stiff way.

#64
Nerdage

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I'm pretty sure the human is the PC. Jedi knight, going by the droid companion.

Anyway, do I have to make a stupid gif of a different animation for you to realize you can't judge the whole game by three seconds of footage? Or perhaps I could make one of another game to show you it's hardly unique to SWTOR. 

Modifié par nerdage, 20 août 2011 - 11:18 .


#65
Veex

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I've been looking forward to TOR for a while now as a Co-Op BioWare game is something I've always been interested in. I think the comparison is a little suspect given the differences in the encounters. A world boss is clearly going to offer more in terms of phases and dynamics in comparison to the first mini boss of an operation.

That said, GW2 is looking nice at this stage. I think their animations are a little more fluid and, given the setting, a little more over the top. I appreciate BioWare trying to keep the animations at least relatively true to the source material. I think the biggest issue BioWare has right now is that, with their MMO being so story heavy, they're not showing much more than basic or introductory phases so as not to spoil content. Great strategy for someone into story but if you want a look at the mechanics of end game content you're kind of S.OL.

#66
Anathemic

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nerdage wrote...

I'm pretty sure the human is the PC. Jedi knight, going by the droid companion.

Anyway, do I have to make a stupid gif of a different animation for you to realize you can't judge the whole game by three seconds of footage? Or perhaps I could make one of another game to show you it's hardly unique to SWTOR. 


My OP with the gif was mainly to joke around about SW:TOR's qualtiy of animation.

Aside from that, if you really want to compare animation just look at the OP of the thread and compare the two videos. Being it coming from Gamescon 2011, I assume that both presntations are up-to-date.

#67
Guest_Icyheron_*

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My problem with TOR is that it is another hotkey MMO (lets see how many times you can press 2 to kill someone), and after being an avid fan of WoW, ill admit it does get a bit dull, and then theres the price.....

GW2 on the other hand is looking absolutely fantastic in my opinion, i have yet to see anything wrong with it

#68
Chaos-fusion

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I do have a couple of concerns over the limitations of GW2's new system, but it does have me excited from what I've seen and it's managed to address almost all of my issues with MMO gameplay. I cannot wait to play it (I just need to fill my Hall of Monuments in the first! ^_^).

TOR looks interesting, but to be honest, it's just not gripping me.

Modifié par Chaos-fusion, 21 août 2011 - 12:01 .


#69
Maverick827

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Anathemic wrote...

My OP with the gif was mainly to joke around about SW:TOR's qualtiy of animation.

Sorry, I didn't think you were capable of doing anything but complain about BioWare.  If you were just joking around, then that's fine.

Icyheron wrote...

My problem with TOR is that it is another hotkey MMO (lets see how many times you can press 2 to kill someone), and after being an avid fan of WoW, ill admit it does get a bit dull, and then theres the price.....

GW2 on the other hand is looking absolutely fantastic in my opinion, i have yet to see anything wrong with it

Can you explain what GW2 is doing differently in terms of "how many times you can press 2 to kill someone?"

Modifié par Maverick827, 21 août 2011 - 12:04 .


#70
Anathemic

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Maverick827 wrote...

Anathemic wrote...

My OP with the gif was mainly to joke around about SW:TOR's qualtiy of animation.

Sorry, I didn't think you were capable of doing anything but complain about BioWare.  If you were just joking around, then that's fine.

Icyheron wrote...

My problem with TOR is that it is another hotkey MMO (lets see how many times you can press 2 to kill someone), and after being an avid fan of WoW, ill admit it does get a bit dull, and then theres the price.....

GW2 on the other hand is looking absolutely fantastic in my opinion, i have yet to see anything wrong with it

Can you explain what GW2 is doing differently in terms of "how many times you can press 2 to kill someone?"


From what I've seen from multiple Gamescon vids, Guild wars 2 is belnding the aspects of hotkey and action rpg into one, a hybrid game.

#71
Nerdage

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Going off these videos of solo gameplay:

TOR
GW2

The majority of comabt in both is pretty similar mechanically, pretty standard MMO.

Edit: Picked a more up-to-date TOR video, albeit a low level one.

Modifié par nerdage, 21 août 2011 - 02:18 .


#72
Anathemic

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nerdage wrote...

Going off these videos of solo gameplay:

TOR
GW2

The majority of comabt in both is pretty similar mechanically, pretty standard MMO.

Edit: Picked a more up-to-date TOR video, albeit a low level one.


You coudl've just linked both of TB's vids for TOR and GW2, derp.

Anyways, if we're talking on pure combat. It looks like TOR is very clunky and the enmies have a slight delay for responding with a counter attack. Multiple times I see the PC hitting 2 consecutive strikes before the enemy can land its 1st strike. Whereas in the GW2 vid you showed the combat between the PC and multiple centaurs was very evenly based, not to mention it showed a wide array of abilities.

As for animation quality rise, TOR still looks stiff as hell and GW2 is looking more fluid even when standing in place.

#73
Nerdage

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Anathemic wrote...

You coudl've just linked both of TB's vids for TOR and GW2, derp.

Anyways, if we're talking on pure combat. It looks like TOR is very clunky and the enmies have a slight delay for responding with a counter attack. Multiple times I see the PC hitting 2 consecutive strikes before the enemy can land its 1st strike. Whereas in the GW2 vid you showed the combat between the PC and multiple centaurs was very evenly based, not to mention it showed a wide array of abilities.

As for animation quality rise, TOR still looks stiff as hell and GW2 is looking more fluid even when standing in place.

I didn't plan on using his TOR video until I happened across it coincidentally (I was looking on Biowarefans.com for DA2 Gamescom stuff and saw it) and thought it was a better choice than the E3 walkthrough, I didn't think to look for a GW2 demo by the same guy just in case. I know you linked it before but that was hours ago, I didn't remember it was the same guy, all I payed attention to in that video were the cutscenes.

And honestly, "derp"? Not sure whether to continue the conversation or just jingle my keys for your amusement if that's the tenor of the conversation.

But I'm not going to try and browbeat you into liking TOR, if you insist on hating it then have fun with whatever you end up playing and I'll do the same.

#74
Anathemic

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nerdage wrote...

Anathemic wrote...

You coudl've just linked both of TB's vids for TOR and GW2, derp.

Anyways, if we're talking on pure combat. It looks like TOR is very clunky and the enmies have a slight delay for responding with a counter attack. Multiple times I see the PC hitting 2 consecutive strikes before the enemy can land its 1st strike. Whereas in the GW2 vid you showed the combat between the PC and multiple centaurs was very evenly based, not to mention it showed a wide array of abilities.

As for animation quality rise, TOR still looks stiff as hell and GW2 is looking more fluid even when standing in place.

I didn't plan on using his TOR video until I happened across it coincidentally (I was looking on Biowarefans.com for DA2 Gamescom stuff and saw it) and thought it was a better choice than the E3 walkthrough, I didn't think to look for a GW2 demo by the same guy just in case. I know you linked it before but that was hours ago, I didn't remember it was the same guy, all I payed attention to in that video were the cutscenes.

And honestly, "derp"? Not sure whether to continue the conversation or just jingle my keys for your amusement if that's the tenor of the conversation.

But I'm not going to try and browbeat you into liking TOR, if you insist on hating it then have fun with whatever you end up playing and I'll do the same.


Woah hold on now, I'm not sure if you realized (even in this thread) I do like to joke around alot hence the gif image and the 'derps' but I always include a meaningful and serious response, like I did in my last post where I compared the two fairly.

#75
Nerdage

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If that's so then I'm sorry, I assumed normal internet rules applied, especially with MMOs involved.

All I'll add then is that I like the animations I've seen in TOR, it looks like a smoother KotOR and that's fine by me. I can understand wanting something else / more, but that's what I go for.

Modifié par nerdage, 21 août 2011 - 03:52 .