Can you hide helmets?
#1
Posté 18 août 2011 - 02:33
#2
Posté 18 août 2011 - 02:51
That said, there is a trick you can pull off so that, client side only, the helmet model does not replace the head one and that consists in equipping your helm and then quickly equipping your armor (use quickslots).
#3
Posté 18 août 2011 - 03:12
I can't believe it! That actually works! I just tried.Kail Pendragon wrote...
That said, there is a trick you can pull off so that, client side only, the helmet model does not replace the head one and that consists in equipping your helm and then quickly equipping your armor (use quickslots).
I've been fighting against those ugly iron tea-pots all my NWN life!
And that even keeps working when going through transition areas.
Thanks, Kail!
#4
Posté 18 août 2011 - 03:30
#5
Posté 18 août 2011 - 03:45
so its useless in PW environment, where module builders must offer some solution for players to do this (and there is few ways)
Modifié par ShaDoOoW, 18 août 2011 - 04:54 .
#6
Posté 18 août 2011 - 04:21
#7
Posté 18 août 2011 - 07:29
Especially for those who play mostly girls.
#8
Posté 18 août 2011 - 07:47
It is not useless at all. It depends what one wants to achieve. If it's enough for the player to get to see the character's face for his/her own enjoyment notwhitstanding what others get to see, then all is fine and dandy.ShaDoOoW wrote...
except this "client-side" means that your char still wearing the helm just only you wont see it, everyone else will
so its useless in PW environment, where module builders must offer some solution for players to do this (and there is few ways)
AFAIK there is no elegant solution that works for all. If anyone knows about one, please post a link!
Modifié par Kail Pendragon, 18 août 2011 - 09:02 .
#9
Posté 18 août 2011 - 09:13
You could have a miscellaneous medium item with the helmet pot appearance and a description of "No helmet equipped." Have two properties on helmet pot.Kail Pendragon wrote...
It is not useless at all. It depends what one wants to achieve. If it's enough for the player to get to see the character's face for his/her own enjoyment notwhitstanding what others get to see, than all is fine and dandy.ShaDoOoW wrote...
except this "client-side" means that your char still wearing the helm just only you wont see it, everyone else will
so its useless in PW environment, where module builders must offer some solution for players to do this (and there is few ways)
AFAIK there is no elegant solution that works for all. If anyone knows about one, please post a link!
First an activate item property (for equipping the helmet) that copies the item property of a targeted helmet as long lasting temporary item properties of the skin. Then copy the helmet to a chest in an inaccessible area, and delete the one in the inventory. The item's description and its properties could then be placed in the helmet pot's description through GetStringByResRef() and Get2DAString() (this may be the most lengthy part of the script).
Second a unique power self property (for unequipping the helmet) that removes the temporary item properties from the skin and brings the copied helmet back into the inventory. Then clear the helmet pot's description replacing it with "No helmet equipped."
#10
Posté 18 août 2011 - 09:14
Of course, but I meant that if you want to be visible for othersKail Pendragon wrote...
It is not useless at all. It depends what one wants to achieve. If it's enough for the player to get to see the character's face for his/her own enjoyment notwhitstanding what others get to see, then all is fine and dandy.
without helm too, then this trick dont work. And I think you understood
that.
Baragg's No-show helm script (somewhere at vault) can do that. It however must be installedAFAIK there is no elegant solution that works for all. If anyone knows
about one, please post a link!
by module creator, its not client-side thing.
Also one linux nwnx plugin has this ability, its used on HG where you can try it, it works while keeping helm in head slot. The Barrag's solution removes helm to inventory and apply its bonuses on the skin.
#11
Posté 18 août 2011 - 09:18
Modifié par ffbj, 18 août 2011 - 09:19 .
#12
Posté 18 août 2011 - 09:29
That does allow for multiple players to equip the same helmet at the same time.ShaDoOoW wrote...
The Barrag's solution removes helm to inventory and apply its bonuses on the skin.
#13
Posté 18 août 2011 - 09:55
#14
Posté 18 août 2011 - 10:20
well i havent studied Baragg's script but Im pretty sure it can be fixed (if its not in his script)WhiZard wrote...
That does allow for multiple players to equip the same helmet at the same time.ShaDoOoW wrote...
The Barrag's solution removes helm to inventory and apply its bonuses on the skin.
#15
Posté 27 décembre 2013 - 01:39
ShaDoOoW wrote...
Also one linux nwnx plugin has this ability, its used on HG where you can try it, it works while keeping helm in head slot.
Which plugin?
#16
Posté 27 décembre 2013 - 08:47
EDIT: virusman gives a description of how to do this with NWNCX here.
Modifié par Squatting Monk, 27 décembre 2013 - 09:06 .
#17
Posté 27 décembre 2013 - 09:26
Modifié par pope_leo, 27 décembre 2013 - 09:45 .
#18
Posté 27 décembre 2013 - 10:09
Modifié par Pstemarie, 27 décembre 2013 - 10:09 .
#19
Posté 27 décembre 2013 - 10:37
#20
Posté 28 décembre 2013 - 12:24
#21
Posté 28 décembre 2013 - 01:01
#22
Posté 16 janvier 2014 - 10:19
So instead of Teapot of Concentration you have bandanas or circlets instead.





Retour en haut







