I made a custom head morph intended for a new NPC in a custom campaign. Then I deselected "export as .mop", and selected "post to local". It said it did it, no errors. But when I bring up the creature that the head is supposed to be attached to, and select "head morph", I don't see the custom morph on the list.
Am I doing something wrong? Any help would be appreciated.
Issue with custom NPC head morphs
Débuté par
alphadracolite
, août 18 2011 05:23
#1
Posté 18 août 2011 - 05:23
#2
Posté 19 août 2011 - 06:31
Could be a filename issue. Did you check to make sure the file was in your Addin folder? If so, what is the filename? What is the race and sex of the NPC?
Modifié par DarthParametric, 19 août 2011 - 06:32 .
#3
Posté 21 août 2011 - 01:05
Which addin folder? and where in there, specifically, or does that matter? I'll give that a shot.
filename:Jaden
race:human
sex:male
filename:Jaden
race:human
sex:male
#4
Posté 21 août 2011 - 01:20
The Addin folder is the name of your module. You are using a custom module, not the Single Player module, aren't you? Morphs should get posted to My Documents\\BioWare\\Dragon Age\\AddIns\\<MODULE_NAME>\\core\\override\\toolsetexport\\. The morph filename is of the form XY_<MRH filename>.mor, where X is the species and Y the sex of your morph. So your morph should be called hm_Jaden.mor.
If a resource that should show up in the toolset doesn't, try changing the drop down at the bottom of the file selection window to the particular variation of "all files of this type".
If a resource that should show up in the toolset doesn't, try changing the drop down at the bottom of the file selection window to the particular variation of "all files of this type".





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