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Omi blades are in ME3 because they are awesome.


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#51
littlezack

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Lotion Soronnar wrote...

littlezack wrote...

When did 'because it's fun' become a bad reason to have something in a game?


When it's done in a bad, tastless way?
When it's shallow and stupid?
When it isn't fun to begin with?


Oh, grow up. Some people like it, some don't. You're not even forced to use the thing.

#52
Dionkey

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Sgt Stryker wrote...

Dionkey wrote...

marshalleck wrote...
No, that's one guy's poor explanation when being caught unprepared in a live Q&A session. Bioware's actual "excuse" is omni-tool minifabrication plant mass effect technology mumbo-jumbo.

PS: tech armor, lol. But let's ignore that and call omni-blades lore-breaking.

Tech armor, omni-drones, omni-blades and whatever the hell else they decide to create with omni-tools are lore breaking.


Yep, they're as lore-breaking as the geth stationary shields in ME1. Oh wait....

The geth stationary shields in ME1 were created from Mass-Effect-Generators, not omni-tool technology.

Let me put this out for you people who don't understand what I am talking about yet:

-Projectiles from drones make no sense. Where does the projectile come from? How is the drone even formed? All explanations so far are the most illogical pieces of nonsense I have ever heard.
-Tech Armor was a mistake to begin with, it is ridiculous. You realize that this armor just appears out of thin-air? At this point everything is explained with magic.
-The projectiles in Pinnacle Station are lore breaking and I don't include it in ME1 because it was DLC that occured during the development of ME2.
-The heat and force required to cut through armor with an omni-blade also comes out of thin air. He just whips it out his arm like it's a switchblade. I have heard absurd theories about nano-machines and such that are laughable at best.

Modifié par Dionkey, 18 août 2011 - 08:07 .


#53
Phaedon

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Mr.House wrote...
Ya, because it's bullets, not arm thing turned blade out of nowhere.

04:59

"They are simulated, but I hear that the kinetic slugs hurt all the same."



As much as a troll thread as this smells, this is BSN, so you never know. They are not actual bullets.
If barriers can stop damage and be used as slugs, then they can cause damage as an omni-blade.

Not that it's a barrier that hurts you. A little bit of research before posting this thread would help, but I guess that knowing what you are talking about is overrated/unecessary.

#54
Mr.House

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littlezack wrote...

Lotion Soronnar wrote...

littlezack wrote...

When did 'because it's fun' become a bad reason to have something in a game?


When it's done in a bad, tastless way?
When it's shallow and stupid?
When it isn't fun to begin with?


Oh, grow up. Some people like it, some don't. You're not even forced to use the thing.

What happens if we are? Wat if the only way to kill Harby to to stab his core with an omi blade?

#55
littlezack

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Dionkey wrote...

Sgt Stryker wrote...

Dionkey wrote...

marshalleck wrote...
No, that's one guy's poor explanation when being caught unprepared in a live Q&A session. Bioware's actual "excuse" is omni-tool minifabrication plant mass effect technology mumbo-jumbo.

PS: tech armor, lol. But let's ignore that and call omni-blades lore-breaking.

Tech armor, omni-drones, omni-blades and whatever the hell else they decide to create with omni-tools are lore breaking.


Yep, they're as lore-breaking as the geth stationary shields in ME1. Oh wait....

The geth stationary shields in ME1 were created from Mass-Effect-Generators, not omni-tool technology.

Let me put this out for you people who don't understand what I am talking about yet:

-Projectiles from drones make no sense. Where does the projectile come from? How is the drone even formed? All explanations so far are the most illogical pieces of nonsense I have ever heard.
-Tech Armor was a mistake to begin with, it is ridiculous. You realize that this armor just appears out of thin-air? At this point everything is explained with magic.
-The projectiles in Pinnacle Station are lore breaking and I don't include it in ME1 because it was DLC that occured during the development of ME2.
-The heat and force required to cut through armor with an omni-blade also comes out of thin air. He just whips it out his arm lits its a switchblade. I have heard obsurd theories about nano-machines and such that are laughable at best.




Do you ever just play a game? Does every little thing have to be explained in mind-numbing detail?

#56
CroGamer002

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[quote]Mr.House wrote...

Except in the last VR mission were safeties are off.

[/quote]
Except there's no blades there. =]

[/quote]

Posted Image


Point was that hologram was able to kill you in that last VR mission.


[quote]Mr.House wrote...

If the omi tool could turn into a blade,why has it never been mentinoed before or seen? It's just Bioware trying to please the shooter fans and making awesome things.

[/quote]

Same reason why we didn't had combat drones and tech armor in ME1.
Same reason why we didn't had Vanguard charge or Infiltrator's Cloak in ME1.

#57
Captain Crash

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On the spot could you come up with some hard light/holo tech talk?   Not really something for a quick fire question round answering short twitter tweets. 

Ok he could have said something more then "awesome" but I dont think its right to judge his responce simply because he didnt want to go into depth about technology of Mass Effect which would take time. Additionally its not a simple response and he probably doesnt have all the answers.  Better to leave it then give a vague description which would create more issues.


Rogue Unit wrote...

Don't use it then, bro.


Simply not using it wont matter because they still exist regardless of your choice to fight with it.  

Modifié par Captain Crash, 18 août 2011 - 08:13 .


#58
Mr.House

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Phaedon wrote...

Mr.House wrote...
Ya, because it's bullets, not arm thing turned blade out of nowhere.

04:59

"They are simulated, but I hear that the kinetic slugs hurt all the same."



As much as a troll thread as this smells, this is BSN, so you never know. They are not actual bullets.
If barriers can stop damage and be used as slugs, then they can cause damage as an omni-blade.

Not that it's a barrier that hurts you. A little bit of research before posting this thread would help, but I guess that knowing what you are talking about is overrated/unecessary.

Read the thread title and you will understand the point of the thread instead of getting your knickers in a twist and hoping on the defending train.

#59
Someone With Mass

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littlezack wrote...

Lotion Soronnar wrote...

littlezack wrote...

When did 'because it's fun' become a bad reason to have something in a game?


When it's done in a bad, tastless way?
When it's shallow and stupid?
When it isn't fun to begin with?


Oh, grow up. Some people like it, some don't. You're not even forced to use the thing.


I think the regular melee is better, anyway.

Posted Image

#60
ObserverStatus

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I don't see what the big deal is about the omni-blade anyway. I prefer biotic shepard's psi blades. Posted Image

#61
Dionkey

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littlezack wrote...
Do you ever just play a game? Does every little thing have to be explained in mind-numbing detail?

If a game is founded upon science then I expect it to try to stay true to a huge majority of the science. If a game outright says that it is unrealistic from the beginning, I will suspend my disbelief. I don't like flip-flopping throughout a series, it just shows laziness.

#62
Mr.House

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Mesina2 wrote...


Same reason why we didn't had combat drones and tech armor in ME1.
Same reason why we didn't had Vanguard charge or Infiltrator's Cloak in ME1.

2 year gap between ME and ME2
6 month gap between ME2 and ME3

The blades are not even mentinoed in the horrible books.

#63
littlezack

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Dionkey wrote...

littlezack wrote...
Do you ever just play a game? Does every little thing have to be explained in mind-numbing detail?

If a game is founded upon science then I expect it to try to stay true to a huge majority of the science. If a game outright says that it is unrealistic from the beginning, I will suspend my disbelief. I don't like flip-flopping throughout a series, it just shows laziness.


Mass Effect was always unrealistic. From the first damn scene.

Modifié par littlezack, 18 août 2011 - 08:12 .


#64
marshalleck

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Someone With Mass wrote...
I think the regular melee is better, anyway.
Posted Image


That's a pretty wicked looking rifle-butt. Looks especially awesome with the tech armor enhancing Shep's profile.

Modifié par marshalleck, 18 août 2011 - 08:12 .


#65
Mr.House

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littlezack wrote...

Dionkey wrote...

littlezack wrote...
Do you ever just play a game? Does every little thing have to be explained in mind-numbing detail?

If a game is founded upon science then I expect it to try to stay true to a huge majority of the science. If a game outright says that it is unrealistic from the beginning, I will suspend my disbelief. I don't like flip-flopping throughout a series, it just shows laziness.


Mass Effect was always unrealistic.

ME followed sceince to a sense, explained everuthing in good detail and tried to stay tyue to physics, then Bioware was bought by EA and ME became lolshooting.

Modifié par Mr.House, 18 août 2011 - 08:14 .


#66
Mr.House

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marshalleck wrote...

Someone With Mass wrote...
I think the regular melee is better, anyway.
Posted Image


That's a pretty wicked looking rifle-butt. Looks especially awesome with the tech armor enhancing Shep's profile.

Need faster punch though.

#67
Someone With Mass

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bobobo878 wrote...

I don't see what the big deal is about the omni-blade anyway. I prefer biotic shepard's psi blades.


Haven't you heard?

Posted Image

It's a palm strike now.

#68
Phaedon

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Dionkey wrote...
The geth stationary shields in ME1 were created from Mass-Effect-Generators, not omni-tool technology.

What?

Does the flashlight from ME1 and the wireless connection also come from omni-tool technolodgy? Does the medi-gel that you use in unity come from omni-tool technolodgy? What is omni-tool technolodgy anyway? If you think that it is exclusively haptic interface projectors, then the first game alone renders you incorrect.

Let me put this out for you people who don't understand what I am talking about yet:

-Projectiles from drones make no sense. Where does the projectile come from? How is the drone even formed? All explanations so far are the most illogical pieces of nonsense I have ever heard.

What projectiles? Considering that drones are visible even when you are in cover, they are not projected by the omni-tool, and are therefore the projections of mobile components launched by the omni-tool. Those happen to be solid.

And you can make solid enemies to hurt your enemies if you want them to. What projectiles are you talking about anyway? 



-Tech Armor was a mistake to begin with, it is ridiculous. You realize that this armor just appears out of thin-air? At this point everything is explained with magic.

Magic, right.
No, it is explained in the same way that geth barriers are explained. Those require mobile projectors, and barrier generators at the same time. The same thing happens in ME2, just imagine them being stationary parts installed on the armour.


-The projectiles in Pinnacle Station are lore breaking and I don't include it in ME1 because it was DLC that occured during the development of ME2.

I should stop reading there, but anyway.

Barriers act as solid objects. End of story. If they can defend you, they can also hurt you.



-The heat and force required to cut through armor with an omni-blade also comes out of thin air. He just whips it out his arm lits its a switchblade. I have heard obsurd theories about nano-machines and such that are laughable at best.

Or a monomelar blade according to a ME writer.

#69
Dionkey

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littlezack wrote...

Dionkey wrote...

littlezack wrote...
Do you ever just play a game? Does every little thing have to be explained in mind-numbing detail?

If a game is founded upon science then I expect it to try to stay true to a huge majority of the science. If a game outright says that it is unrealistic from the beginning, I will suspend my disbelief. I don't like flip-flopping throughout a series, it just shows laziness.


Mass Effect was always unrealistic.

Not really. Perhaps a bit far out, but it applied many theories that modern physicists had come up with.  ME1 might be a bit unbelievable here and there, but I think it stays true to what it was trying to be for the most part.

#70
Sgt Stryker

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Dionkey wrote...

littlezack wrote...
Do you ever just play a game? Does every little thing have to be explained in mind-numbing detail?

If a game is founded upon science then I expect it to try to stay true to a huge majority of the science. If a game outright says that it is unrealistic from the beginning, I will suspend my disbelief. I don't like flip-flopping throughout a series, it just shows laziness.


Show me a real astrophysicist who believes that supernovae can create a new type of matter that distorts the fabric of space-time when subjected to an electrical current, and then we can start talking.

Mass Effect is not, and never was, hard science fiction.

#71
ObserverStatus

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Dionkey wrote...

littlezack wrote...
Do you ever just play a game? Does every little thing have to be explained in mind-numbing detail?

If a game is founded upon science then I expect it to try to stay true to a huge majority of the science. If a game outright says that it is unrealistic from the beginning, I will suspend my disbelief. I don't like flip-flopping throughout a series, it just shows laziness.

*facehoof* right, you can suspend disbelief in order to accept that you can lose mass by running an electric current through dark matter, the universe is filled with blue space-babes and reapers are made by melting people into "metallic genetic material" but omniblades cross the line now?

#72
Phaedon

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Mr.House wrote...
Read the thread title and you will understand the point of the thread instead of getting your knickers in a twist and hoping on the defending train.

Umm...to troll?

They are obviously there to fix the problem that existed with CQC and melee combat in the previous two games, and especially ME2. There were other problems in ME1, that by the time you got to melee, you would be busy raging over them to notice anything else.

#73
Mr.House

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Someone With Mass wrote...

bobobo878 wrote...

I don't see what the big deal is about the omni-blade anyway. I prefer biotic shepard's psi blades.


Haven't you heard?

Posted Image

It's a palm strike now.

Yay.

#74
Ghost Lightning

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Mr.House wrote...

Someone With Mass wrote...

bobobo878 wrote...

I don't see what the big deal is about the omni-blade anyway. I prefer biotic shepard's psi blades.


Haven't you heard?

Posted Image

It's a palm strike now.

Yay.


I'm guessing (and hoping) that the Vanguard will get a biotic blade :wizard:

#75
Guest_Montezuma IV_*

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I really don't think this is that important of an issue to continually focus on. I've settled my disagreement with it and accepted it.