Phaedon wrote...
Does the flashlight from ME1 and the wireless connection also come from omni-tool technolodgy? Does the medi-gel that you use in unity come from omni-tool technolodgy? What is omni-tool technolodgy anyway? If you think that it is exclusively haptic interface projectors, then the first game alone renders you incorrect.
I agree, the flashlight in ME1 made no sense, and I think it is just as bad as everything else I mentioned here. The medi-gel is administered through dispensers in the suit, the omni-tool just has a function to dispense it. The first game pretty much stays true to haptic interface projectors all the way through, I don't see the issue.
Phaedon wrote...
What projectiles? Considering that drones are visible even when you are in cover, they are not projected by the omni-tool, and are therefore the projections of mobile components launched by the omni-tool. Those happen to be solid.
And you can make solid enemies to hurt your enemies if you want them to. What projectiles are you talking about anyway?
I should have worded that better, because they are really bursts of energy. What is this material that makes these drones? I don't see any, so it must be on a molecular level. Even then, why would you make a drone like that? The combat drones from the first game made much more sense. Where do these drones get power to operate and fire bursts of energy?
Phaedon wrote...
Magic, right.
No, it is explained in the same way that geth barriers are explained. Those require mobile projectors, and barrier generators at the same time. The same thing happens in ME2, just imagine them being stationary parts installed on the armour.
Except the fact that the armor appears one your head even when you are not wearing a helmet. Unless Shepard got some nice projectors installed in his head after being rebuilt. This is something else ME1 missed, the fact that omni-tools appear on bare skin. I still believe that ME1 tried to avoid using Omni-tool technology to such insane lengths.
Phaedon wrote...
I should stop reading there, but anyway.
Barriers act as solid objects. End of story. If they can defend you, they can also hurt you.
What's your point? The barriers/armor in ME2 don't make sense anyway, so how would they make sense to be projectiles/bursts of energy?
Phaedon wrote...
Or a monomelar blade according to a ME writer.
Again, illogical nonsense that would be so un-managable that it isn't practical. All this stuff is cool looking, but the military would never develop this. I understand some things in ME push the boundaries, but this is just so unnecessary and impractical that it doesn't make sense.
Modifié par Dionkey, 18 août 2011 - 08:27 .