Mr.House wrote...
If they where created in that gap then why are they not mentinoed in the last book we had that takes place a good chunk after ME2 and before ME3?
Source?
Mr.House wrote...
If they where created in that gap then why are they not mentinoed in the last book we had that takes place a good chunk after ME2 and before ME3?
Someone With Mass wrote...
littlezack wrote...
Lotion Soronnar wrote...
littlezack wrote...
When did 'because it's fun' become a bad reason to have something in a game?
When it's done in a bad, tastless way?
When it's shallow and stupid?
When it isn't fun to begin with?
Oh, grow up. Some people like it, some don't. You're not even forced to use the thing.
I think the regular melee is better, anyway.
Il Divo wrote...
Alien biology was an ass pull as well.
Umm. What exactly IS your argument?Dionkey wrote...
I agree, the flashlight in ME1 made no sense, and I think it is just as bad as everything else I mentioned here. The medi-gel is administered through dispensers in the suit, the omni-tool just has a function to dispense it. The first game pretty much stays true to haptic interface projectors all the way through, I don't see the issue.
Can't see In-Game =/= Molecular LevelI should have worded that better, because they are really bursts of energy. What is this material that makes these drones? I don't see any, so it must be on a molecular level. Even then, why would you make a drone like that? The combat drones from the first game made much more sense. Where do these drones get power to operate and fire bursts of energy?
And therefore both, the tech armor and the omni-tools must have projectors that are too small to see in-game, which makes perfect sense.Except the fact that the armor appears one your head even when you are not wearing a helmet. Unless Shepard got some nice projectors installed in his head after being rebuilt. This is something else ME1 missed, the fact that omni-tools appear on bare skin. I still believe that ME1 tried to avoid using Omni-tool technology to such insane lengths.
Oh dear. They are kinetic slugs. End of story.What's your point? The barriers/armor in ME2 don't make sense anyway, so how would they make sense to be projectiles/bursts of energy?
"DARPA is not developing diamond blades right now, so it must still be impractical two centuries from now." is seriously your argument? Well, I am really sorry if you can say it with a straight face.Again, illogical nonsense that would be so un-managable that it isn't practical. All this stuff is cool looking, but the military would never develope this. I understand some things in ME push the boundaries, but this is just so unnecessary and impractical that it doesn't make sense.
Modifié par Phaedon, 18 août 2011 - 08:41 .
And this is the point where ME2 drones and tech armour need no further explanation.sp0ck 06 wrote...
From the codex:
Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and manufacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.
Modifié par Phaedon, 18 août 2011 - 08:42 .
crimzontearz wrote...
I like the omniblade. Solid holograms are not a new concept in ME. Who exactly was being interviewed in this Q&A?
Also...omniblades are awesome BUT.....the adepts have the "biotic open palm strike of awesomeness" happening...
Modifié par Il Divo, 18 août 2011 - 08:48 .
Quoting all these would be hell on Earth if this argument continues, so I will try to sum it up. If the game has projectors for omni-tools that we cannot see, then we are just making assumptions, correct? What kind of parts make up these things? How are they so small that they can't render them in game?Phaedon wrote...
*snip*
Dionkey wrote...
I am not saying that they cannot create diamond blades, but why make them so flashy and complex? You could easily implement a cartridge that super heated a REAL diamond blade that would be way more efficient and easier to maintain than an omni-blade that is on shaky ground lore-wise. Be honest, the reason they implemented this thing was for marketing buzz, nothing else. The cerberus troopers use shock-sticks for crying out loud, so they aren't all about laser weapons and flashy lights.

Dionkey wrote...
Quoting all these would be hell on Earth if this argument continues, so I will try to sum it up. If the game has projectors for omni-tools that we cannot see, then we are just making assumptions, correct? What kind of parts make up these things? How are they so small that they can't render them in game?Phaedon wrote...
*snip*
As for the drone issue, they do fire bursts of energy:
[/u][u]Attack Drone:
You have upgraded the combat drone so it's electric shock damages health, armour, and biotic barriers.
Explosive Drone:
Your combat drone is rigged to explode when destroyed, pulsing energy that inflicts high damage on all near by enemies.
(Source http://masseffect.wi...ki/Combat_Drone)
Where do they get the ability to electrically shock things and explode? The thing about conventional drones just voids your whole argument. Combat drones require material (if not that then magic) to operate in your argument, correct? Then what makes losing a combat drone any less of a loss than a regular drone? It's because the drones were built with gameplay and not lore in mind.
I am not saying that they cannot create diamond blades, but why make them so flashy and complex? You could easily implement a cartridge that super heated a REAL diamond blade that would be way more efficient and easier to maintain than an omni-blade that is on shaky ground lore-wise. Be honest, the reason they implemented this thing was for marketing buzz, nothing else. The cerberus troopers use shock-sticks for crying out loud, so they aren't all about laser weapons and flashy lights.
But where does the energy come from? It isn't explained. The omni-blade may 'fit' with the visual feel of the series, but it still doesn't make practical sense. A convential super-heated blade that jetted out of an attachment on your arm would be much more efficient and would not be a waste of energy or components.sp0ck 06 wrote...
Read the codex dude. The omni tool is capable of small scale manufacturing. So the drones are just small pieces of alloy or whatever covered with a holographic shell for identification.
So you would rather not have an omni blade...why? It fits with the lore....
Just because its cool and you think its a "marketing buzz"?
I think melee combat was sorely lacking in both functionality and coolness in the first two games. Considering how close quarters much of the combat is, a focus on special melee moves is a welcome addition to the game. Would you rather we have a baton, or elbow spike? Omni blade fits perfectly with the games vibe and is a much needed feature.
By not replying to some of my arguments? I don't know why I bother replying to these posts if you are just going to go ahead and ignore entire points.Dionkey wrote...
Quoting all these would be hell on Earth if this argument continues, so I will try to sum it up.
If the game has projectors for omni-tools that we cannot see, then we are just making assumptions, correct? What kind of parts make up these things? How are they so small that they can't render them in game?
Attack Drone:
As for the drone issue, they do fire bursts of energy:
Complex is a buzz word.I am not saying that they cannot create diamond blades, but why make them so flashy and complex?
Except that it's you who is the only one breaking the lore, again.You could easily implement a cartridge that super heated a REAL diamond blade that would be way more efficient and easier to maintain than an omni-blade that is on shaky ground lore-wise.
Yeah, a weapon used primarily for LTL that doesn't do as much lethal damage is a good idea. Or maybe anything remotely awesome you see must be burned. Why? Well, hurr durr herp derp, that's why.Be honest, the reason they implemented this thing was for marketing buzz, nothing else. The cerberus troopers use shock-sticks for crying out loud, so they aren't all about laser weapons and flashy lights.
Modifié par Phaedon, 18 août 2011 - 09:23 .
Stop saying "doesn't make practical sense" for the sake of your own credibility. Much more efficient? At melee?Dionkey wrote...
It isn't explained. The omni-blade may 'fit' with the visual feel of the series, but it still doesn't make practical sense. A convential super-heated blade that jetted out of an attachment on your arm would be much more efficient and would not be a waste of energy or components.
The hell?But where does the energy come from?
Someone With Mass wrote...
Dionkey wrote...
I am not saying that they cannot create diamond blades, but why make them so flashy and complex? You could easily implement a cartridge that super heated a REAL diamond blade that would be way more efficient and easier to maintain than an omni-blade that is on shaky ground lore-wise. Be honest, the reason they implemented this thing was for marketing buzz, nothing else. The cerberus troopers use shock-sticks for crying out loud, so they aren't all about laser weapons and flashy lights.
<gif>
Geth loves those shiny omni-blades, though.
Mr.House wrote...
That's Biowares excuse for why holograms can be used as weapons now.
Awesome blade, will the awesome button be in ME3 too?
Sgt Stryker wrote...
So, omni-blades are a geth invention adopted by Shepard? Works for me.
Modifié par Dionkey, 18 août 2011 - 09:54 .
Mr.House wrote...
That's Biowares excuse for why holograms can be used as weapons now.
Awesome blade, will the awesome button be in ME3 too?