Part 1
Part 2
A big Thanks to Mesina2 for helping me put the video together
Modifié par SpiffySquee, 19 août 2011 - 01:49 .
Modifié par SpiffySquee, 19 août 2011 - 01:49 .
Modifié par Selene Moonsong, 25 septembre 2011 - 01:52 .
Guest_The Big Bad Wolf_*
I actually like wall of texts...SpiffySquee wrote...
Yup! Another video because they are much more fun than a wall of text! Here I clearly explain why they are still RPGs and will always be RPGs. I also go why the game shows Shep's actions, but does not explore Shep's motivations...
Part 1
Part 2
Modifié par Someone With Mass, 19 août 2011 - 02:13 .
Vyse_Fina wrote...
That's why Bioware stopped calling 3 a RPG right?
Mr. MannlyMan wrote...
I don't care about the definition of RPG or how it applies to the Mass Effect series. I only care about how much I get to customize in terms of character builds, appearances, weapons, and story, and the quality/depth of said customization.
I also hope you know that classifying the Mass Effect series as "RPG" makes it vulnerable to comparisons with other RPGs that offer players more choice and more rewards. So games like Skyrim and Fallout are inherently better at being RPGs than Mass Effect 1/2/3 are. So, by trying to prove it's an RPG, you actually open the games up to criticism.
I do agree that Mass Effect is an RPG series at its core; it just has very underdeveloped and very "streamlined" (ie. trivialized) mechanics outside of story choices and dialogue.
Guest_EternalAmbiguity_*
xXljoshlXx wrote...
I actually like wall of texts...SpiffySquee wrote...
Yup! Another video because they are much more fun than a wall of text! Here I clearly explain why they are still RPGs and will always be RPGs. I also go why the game shows Shep's actions, but does not explore Shep's motivations...
Part 1
Part 2
Modifié par Gatt9, 19 août 2011 - 03:16 .
Gatt9 wrote...
I'm not watching that, I already know what it says. "It's an RPG because there's a story, and I pretend I'm shepherd".
1. Narratives don't make games an RPG.
2. Narrative techniques such as illusionary choices that don't actually have any effect don't make games RPG's or Roleplaying.
3. There's a difference between those two things, and if you're not aware of the difference between Roleplaying and a Roleplaying-Game, respectfully, you don't know what an RPG is. This is Roleplaying...
I would be willing to bet 99% of the people who claim Roleplaying and RPG are the same thing don't realize they just defined RPG's as running around a forest with a plastic sword and shield yelling "Lightning bolt! Lightning bolt!". I'd be willing to bet an even bigger pile of money that those same people wouldn't willingly do that.
4. RPG mechanics make things RPG's. Just like First-person and Shooter mechanics make things FPS's, just like Real-time and strategy mechanics make RTS.
So allow me to be the first to welcome all of the new members of the LARPSing community to their new home, you can find the plastic swords and shields at ToysRus.
Or, OTOH, we can just admit that ME2 and likely ME3 are TPS's with a narrative.
Guest_Catch This Fade_*
Modifié par jreezy, 19 août 2011 - 03:27 .
Anything past this invalidGatt9 wrote...
I'm not watching that
Gatt9 wrote...
I'm not watching that, I already know what it says. "It's an RPG because there's a story, and I pretend I'm shepherd".
1. Narratives don't make games an RPG.
2. Narrative techniques such as illusionary choices that don't actually have any effect don't make games RPG's or Roleplaying.
3. There's a difference between those two things, and if you're not aware of the difference between Roleplaying and a Roleplaying-Game, respectfully, you don't know what an RPG is. This is Roleplaying...
I would be willing to bet 99% of the people who claim Roleplaying and RPG are the same thing don't realize they just defined RPG's as running around a forest with a plastic sword and shield yelling "Lightning bolt! Lightning bolt!". I'd be willing to bet an even bigger pile of money that those same people wouldn't willingly do that.
4. RPG mechanics make things RPG's. Just like First-person and Shooter mechanics make things FPS's, just like Real-time and strategy mechanics make RTS.
So allow me to be the first to welcome all of the new members of the LARPSing community to their new home, you can find the plastic swords and shields at ToysRus.
Or, OTOH, we can just admit that ME2 and likely ME3 are TPS's with a narrative.
RPGamer13 wrote...
Where's the stat point allocation? Why do we only have a health and a shield value? Where'a my accuracy and firepower?
Why do we only have around 4 weapons of each type? At leas the first game you got items from killing enemies, what happened to that? Where are the different armor types and the ability to equip your squad with them?
They're making it more like a shooter than an RPG. They're free to do that, but I would drop thw RPG modifier after the first game.
Guest_Catch This Fade_*
This is BSN, of course it is! I've only watched the first part so far but good stuff sir.SpiffySquee wrote...
RPGamer13 wrote...
Where's the stat point allocation? Why do we only have a health and a shield value? Where'a my accuracy and firepower?
Why do we only have around 4 weapons of each type? At leas the first game you got items from killing enemies, what happened to that? Where are the different armor types and the ability to equip your squad with them?
They're making it more like a shooter than an RPG. They're free to do that, but I would drop thw RPG modifier after the first game.
Is it some sort of fad to just leave comments about a video you obviously did not watch?