Gatt9 wrote...
@Phaedon
Don't bother, I think I'm going to take people's advice and stop reading your posts, they were right, it's like beating my head against a wall.
Look, I may have not changed my initial attitude towards the issue at hand, but I always come up with new arguments. That's not what you do.
As I have demonestrated earlier, the RPG argument is non-existant, because it's a non-issue. The features which you request are there, and even if they are not. It doesn't matter.
Dionkey wrote...
Listen, you can't have it both ways. Either you are playing the role by making choices or you are not. Adding a few options for dialogue that can end in 2-3 outcomes is not Role-Playing. Role-playing is having FULL control over the personality of the character you are portraying, not limited. Whether that be 5 options, or 10,000, it's still not enough, you should control everything. This is why the criteria of RPG's are different when it comes to videogames and it's the same reason why many people do not consider Mass Effect 2 an RPG.
Umm...no, this is just wrong. For starters, you single out ME2, and not the ME series as a whole.
Your role is always pre-defined to some point. In every RPG, you start from the bottom of the skill tree, have one or several specific backstories, a very specific race, sometimes appearance, etc. You can obviously not have full control. The point of character creation is to make this pre-defined character (and unless you make Real Lives into an RPG, your character will be somewhat pre-defined because he or she have a past), more specific to what you want.
Character development doesn't start until you decide how to talk, who to romance, what your morals are, etc. This happens both in ME1
AND 2. You have as much control over your personality in 2, as you do in 1. Actually, scratch that. You have more control in 2. You don't begin as someone who is not charming or indimidating at all, but develops those traits later on (this should have happenned during character creation or not at all), but instead, you are infamous or famous due to your reputation caused by your actions in ME2,
and ME1. I am still not able to understand what you want that ME2 doesn't have.