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Why Mass Effect 1, 2, &3 are RPGs


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#326
Fixers0

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Someone With Mass wrote...

Fixers0 wrote...
If you talk to squadmates or do some side missions, you get a basic insight on Alien societies, besides, does an Alliance marine really needs to be botherd with quarian lifestyle they are there to protect Humanity's interests.


Yeah, let's be as ignorant as possible. That's why we have people like Vega who'll reflect the view of new people to the trilogy and he knows nothing about the aliens or anything outside Alliance space. Especially when Shepard became a Spectre. A part of their society.

It's not Ingonrance it's called ''Duty"

Fixers0 wrote...
Unlike Mass Effect 1 were the game is build around the universe establishing certain elements like politics, characters, technology, Mass Effect 2 is for the most part a generic shooter game, the entire context of what was going on had nothing to do with Mass effect as, show by the numerous inconsistencies, plotholes and retcons, it was just using Mass Effect as a shell to make it distinguishable from other shooter games.


And ME1 had a lot of plot conveniences. Need evidence against Saren? This quarian just happened to stumble upon one of the recordings that proves that Saren is a traitor. Need to decipher those visions? That asari can do it with ease. Need to go to the Citadel as fast as you can? Well, what a coincidence. The Protheans built a small mass relay that leads directly to the Citadel. Need to netralize the Thorian spores? Well, we have these gas grenades. Want that guy dead? Ask that krogan who's hired to kill him.

These conviences are all prety well explained and enough exposition is given on the subjects, As long as this is done it doesn't break the suspension of diseblief and remains acceptable.

Also

This doesn't invalidate my point.


By the way. Thermal clips? Not retcon in any way. It's new technology.

No thermal clips are a step back, why would you want to be dependant on 'ammo' again if you have evolved past that.

also

This doesn't invalidate my point.


And before you start whining about the thermal clips on Jacob's loyalty mission, learn about gameplay convenience.

It's a retcon as a change in lore  screws up the narative and breaks my suspesion of disebelief.

also

This doesn't invalidate my point.


Want to talk about inconsistency? Listen to any squadmate about the decision at the battle of the Citadel.

This doesn't invalidate my point.

A plothole? How about those AA towers on Virmire the Normandy couldn't just destroy, despite having a stealth system.

This doesn't invalidate my point.


Maybe you should look up a certain group of videos, to see why Mass Effect 2 fails to establish a proper suspesion of disbelief, the baseline for all Sci-Fi stories.

Modifié par Fixers0, 21 août 2011 - 06:58 .


#327
Iakus

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Il Divo wrote...
 
Realistic is not always a good thing, however. I doubt you'd want to play a game where you had to watch Commander Shepard sleep for a significant amount of time on the Normandy.


Oh I dunno, dream sequences where Shepard's chatting with a ghostly Saren about his mission, or telepathic conversatons with Harbringer or the Collector General would have been cool. :D

It's not just the enviroment, it's what's done with it.  What takes place there.  How it's used.  It doesn't matter how barren or colorful it is if it's made into an interesting character in its own right.  Neither game got it exactly right, but I like ME 1's style better if for no other reason than it made the galaxy feel bigger

The crashed probes had nothing of value. Asari writings, Salarian Medallions, etc, were worthless and the player obtained more than enough generic items over the main/side missions alone that the probes were pointless.

Having said that, Mass Effect 2's side missions (not Loyalty Missions) did suck pretty hard. I'd rather Mass Effect 3 didn't include side quests for the final chapter.


This is true.  The loyalty missions all felt like side missions (not much different from Wrex's armor and Doctor Saleon) That provided filler for an otherwise terribly short second Act.  And the side missions were as useless as turian insignias, serving no purpose other than bonus xp or cash.

I disagree. When every environment feels generic, it doesn't matter what pretense the game includes for those side quests. Wrex's family armor quest felt generic because I'd been to that same exact room a dozen times before.


I don't find generic enviroment to be a problem, it's lack of a purpose.  I don't mind rooms looking the same (prefabs structures make sense, after all) if there's a different story behind it.  If I go into one and find Corporal Toombs tearing apart a Cerberus base, then go to another to deal with a band of pirates I think is holding an asari diplomat's sister, and go to a third to find Wrex's armor, those are three different stories each with its own dialogue and choices to make.

If I go to a bunch of different side missions with unique backgrounds only to find they're all variations of  "kill everything in the immediate area.  Intereract with any boxes you find" with no dialogue, no plot, no choices, there's no point either.  I don't care how pretty the scenery is.

#328
Fixers0

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Someone With Mass wrote...

Fixers0 wrote...

Watch this:(and the following videos)

www.youtube.com/watch

I could explain it myself but these videos sum up really well what the biggest problems were with Mass Effect 2.


Ah, yes, "smudboy". We've dismissed that problem.


Are you sure?


Not quite.

Modifié par Fixers0, 21 août 2011 - 07:05 .


#329
Sgt Stryker

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Did you just link to the same video that you just quoted? Nice going, champ.

#330
Fixers0

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Sgt Stryker wrote...

Did you just link to the same video that you just quoted? Nice going, champ.


Are you sure?

#331
Sgt Stryker

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Before you edited your post? Yes, I'm quite sure.

#332
Fixers0

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Sgt Stryker wrote...

Before you edited your post? Yes, I'm quite sure.


Well, then it must be a technical problem on you side that has caused this confusion.

#333
Sgt Stryker

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"Created 8 minutes ago, modified 3 minutes ago"

Just keeping you on your toes, that's all.

#334
Fixers0

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Sgt Stryker wrote...

"Created 8 minutes ago, modified 3 minutes ago"

Just keeping you on your toes, that's all.


Well more posts on this board get modified, maybe i was just correcting a spelling error.

#335
Someone With Mass

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Alright, can you stop with that utterly retarded way of posting comments inside mine and just quote like normal people do?

#336
Fixers0

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Someone With Mass wrote...

Alright, can you stop with that utterly retarded way of posting comments inside mine and just quote like normal people do?


I always hightlight my comments, but unfortuantly this board likes to reverse colours changes while editing posts.

#337
CroGamer002

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Fixers0 wrote...

Someone With Mass wrote...

Fixers0 wrote...

Watch this:(and the following videos)

www.youtube.com/watch

I could explain it myself but these videos sum up really well what the biggest problems were with Mass Effect 2.


Ah, yes, "smudboy". We've dismissed that problem.


Are you sure?


Not quite.


Not rea...

F*ck!
I'm still writting response.

#338
Vikali

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Really? This is a point of contention? Of all the things people could find to have a pole up their ass about, this is the topic they choose?

#339
Guest_The Big Bad Wolf_*

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sevach wrote...

The Big Bad Wolf wrote...

ME2 is a better RPG than ME1.


And why is that?


Because I actually had fun playing it.

Modifié par The Big Bad Wolf, 21 août 2011 - 07:16 .


#340
Someone With Mass

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Fixers0 wrote...
Maybe you should look up a certain group of videos, to see why Mass Effect 2 fails to establish a proper suspesion of disbelief, the baseline for all Sci-Fi stories.


Or maybe you should just tell me, so I don't have to waste my time with it.

It's really easy to see past things like thermal clips, which were explained, by the way, but not for BSN. Nope. If people can't even get past that little insignificant detail, then there's no point for them to even play the game.

Maybe I should start with not believing that Shepard can store a hundred and fifty pieces of armor, weapons and upgrades in his pocket while running around on foot. It's that level of pointless.

#341
Sgt Stryker

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KitePolaris wrote...

Really? This is a point of contention? Of all the things people could find to have a pole up their ass about, this is the topic they choose?


You expected better from the BSN?

#342
Vikali

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Someone With Mass wrote...

Or maybe you should just tell me, so I don't have to waste my time with it.

It's really easy to see past things like thermal clips, which were explained, by the way, but not for BSN. Nope. If people can't even get past that little insignificant detail, then there's no point for them to even play the game.

Maybe I should start with not believing that Shepard can store a hundred and fifty pieces of armor, weapons and upgrades in his pocket while running around on foot. It's that level of pointless.


Clearly Shepard in ME1 was a hamster and stored them in his cheeks.

#343
Guest_The Big Bad Wolf_*

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KitePolaris wrote...

Really? This is a point of contention? Of all the things people could find to have a pole up their ass about, this is the topic they choose?


Not everyone cares about the same things you do (though I agree with you).

#344
Fixers0

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Someone With Mass wrote...

Or maybe you should just tell me, so I don't have to waste my time with it.


That would be a huge wall of text,are you sure? just watch the videos i was talking about. it's much simpler.

Someone With Mass wrote...
It's really easy to see past things like thermal clips, which were explained, by the way, but not for BSN. Nope. If people can't even get past that little insignificant detail, then there's no point for them to even play the game.


Why would i want to put thermal clips on a Sniper rifle, normally i just have wait until it's cooled down, (Which isn't that long) but now i can run out if 'ammo' because the weapon stays overheated or something.

Someone With Mass wrote...
Maybe I should start with not believing that Shepard can store a hundred and fifty pieces of armor, weapons and upgrades in his pocket while running around on foot. It's that level of pointless.


You are allowed to do so, and so do I, but it's no were near as offending as Ammo being a 'skill'.

Modifié par Fixers0, 21 août 2011 - 07:27 .


#345
Someone With Mass

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Fixers0 wrote...

You are allowed to do so, and so do I, but it's no were near as offending as Ammo being a 'skill'.


Oh, but increased weapon damage and rate of fire being a skill is perfectly fine, right? Even if it has nothing to do with the weapon itself?

#346
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Fixers0 wrote...
Watch this:(and the following videos)

www.youtube.com/watch

I could explain it myself but these videos sum up really well what the biggest problems were with Mass Effect 2.

He brought up some good points. I enjoyed the vids.

#347
Fixers0

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Someone With Mass wrote...

Fixers0 wrote...

You are allowed to do so, and so do I, but it's no were near as offending as Ammo being a 'skill'.


Oh, but increased weapon damage and rate of fire being a skill is perfectly fine, right? Even if it has nothing to do with the weapon itself?


Soldiers can learn how to more effectively use their weapon, it's part of their training.

#348
Someone With Mass

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Fixers0 wrote...

Why would i want to put thermal clips on a Sniper rifle, normally i just have wait until it's cooled down, (Which isn't that long) but now i can run out if 'ammo' because the weapon stays overheated or something.


The heat will sooner or later break the rifle completely if you just let it cool off like that. That is, if it was so in the game. With thermal clips, the heat is absorbed into the clip (which is pretty much how the Normandy's stealth system work, so don't tell me it can't be done), which you can eject, allowing a longer lifetime for the gun. It makes sense in the universe.

If you as a player have a problem with it...

Image IPB

Modifié par Someone With Mass, 21 août 2011 - 07:38 .


#349
Someone With Mass

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Fixers0 wrote...

Soldiers can learn how to more effectively use their weapon, it's part of their training.


Again, that does not affect the mechanisms of the guns in any way.

#350
Fixers0

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Someone With Mass wrote...


The heat will sooner or later break the rifle completely if you just let it cool off like that. That is, if it was so in the game. With thermal clips, the heat is absorbed into the clip (which is pretty much how the Normandy's stealth system work, so don't tell me it can't be done), which you can eject, allowing a longer lifetime for the gun. It makes sense in the universe.


Source?

Thermal clips were invented to improve ROF, read the codex

Someone With Mass wrote...
If you as a player have a problem with it...

(snip)


Unofortunatly we do.