Someone With Mass wrote...
Fixers0 wrote...
Soldiers can learn how to more effectively use their weapon, it's part of their training.
Again, that does not affect the mechanisms of the guns in any way.
Who says the mechanisims are affected?
Someone With Mass wrote...
Fixers0 wrote...
Soldiers can learn how to more effectively use their weapon, it's part of their training.
Again, that does not affect the mechanisms of the guns in any way.
Fixers0 wrote...
Who says the mechanisims are affected?
Modifié par Someone With Mass, 21 août 2011 - 07:51 .
Someone With Mass wrote...
Fixers0 wrote...
Who says the mechanisims are affected?
Because it doesn't matter if the soldier becomes more skilled with the weapon. A hit in the same place on the same target should do the same damage, unless different ammo is used.
Someone With Mass wrote...
Fixers0 wrote...
Who says the mechanisims are affected?
Because it doesn't matter if the soldier becomes more skilled with the weapon. A hit in the same place on the same target should do the same damage, unless different ammo is used.
Fixers0 wrote...
Someone With Mass wrote...
The heat will sooner or later break the rifle completely if you just let it cool off like that. That is, if it was so in the game. With thermal clips, the heat is absorbed into the clip (which is pretty much how the Normandy's stealth system work, so don't tell me it can't be done), which you can eject, allowing a longer lifetime for the gun. It makes sense in the universe.
Source?
Thermal clips were invented to improve ROF, read the codexSomeone With Mass wrote...
If you as a player have a problem with it...
(snip)
Unofortunatly we do.
Fixers0 wrote...
You don't know much about guns do you?
Someone With Mass wrote...
Fixers0 wrote...
You don't know much about guns do you?
Are you honestly trying to tell me that real guns will do more damage/achieve more penetration/kinetic energy if I place them in the hands of professionals, compared to normal people shooting at the exact same thing?
Yeah...good luck with that.
Fixers0 wrote...
Someone With Mass wrote...
Fixers0 wrote...
You are allowed to do so, and so do I, but it's no were near as offending as Ammo being a 'skill'.
Oh, but increased weapon damage and rate of fire being a skill is perfectly fine, right? Even if it has nothing to do with the weapon itself?
Soldiers can learn how to more effectively use their weapon, it's part of their training.
Guest_Catch This Fade_*
sympathy4saren wrote...
Are you honestly trying to tell me that a Vanguard Shepard would be as accurate and talented with a gun than a Soldier or Infiltrator?
Good luck with that.
The point of classes is to have variable gameplay and give variance to what skills are. It helps define the class and should be governed by statistics and perks. In no way, shape or form would a Vanguard be as talented with guns as a Soldier.
Modifié par Someone With Mass, 21 août 2011 - 08:22 .
What you say or think doesn't matter. All Shepards can use weapons with equal effectiveness. Deal with it. Arguing won't change anything at this point.sympathy4saren wrote...
Someone With Mass wrote...
Fixers0 wrote...
You don't know much about guns do you?
Are you honestly trying to tell me that real guns will do more damage/achieve more penetration/kinetic energy if I place them in the hands of professionals, compared to normal people shooting at the exact same thing?
Yeah...good luck with that.
Are you honestly trying to tell me that a Vanguard Shepard would be as accurate and talented with a gun than a Soldier or Infiltrator?
Good luck with that.
The point of classes is to have variable gameplay and give variance to what skills are. It helps define the class and should be governed by statistics and perks. In no way, shape or form would a Vanguard be as talented with guns as a Soldier.
Someone With Mass wrote...
Fixers0 wrote...
Maybe you should look up a certain group of videos, to see why Mass Effect 2 fails to establish a proper suspesion of disbelief, the baseline for all Sci-Fi stories.
Or maybe you should just tell me, so I don't have to waste my time with it.
It's really easy to see past things like thermal clips, which were explained, by the way, but not for BSN. Nope. If people can't even get past that little insignificant detail, then there's no point for them to even play the game.
Maybe I should start with not believing that Shepard can store a hundred and fifty pieces of armor, weapons and upgrades in his pocket while running around on foot. It's that level of pointless.
Modifié par Gatt9, 21 août 2011 - 08:54 .
Someone With Mass wrote...
sympathy4saren wrote...
Are you honestly trying to tell me that a Vanguard Shepard would be as accurate and talented with a gun than a Soldier or Infiltrator?
Good luck with that.
The point of classes is to have variable gameplay and give variance to what skills are. It helps define the class and should be governed by statistics and perks. In no way, shape or form would a Vanguard be as talented with guns as a Soldier.
Apparently, people think that N7 is just a nice little insignia.
Of course Shepard would be efficient with any weapon regardless of class. It's what he was trained to do. As shown in ME3.
It's merely a gameplay restriction to not make every class outshine the Soldier.
Fixers0 wrote...
Someone With Mass wrote...
Oh, so that's why we were told practically nothing about the alien races' cultures and civilizations in ME1. Okay.
If you talk to squadmates or do some side missions, you get a basic insight on Alien societies, besides, does an Alliance marine really needs to be botherd with quarian lifestyle they are there to protect Humanity's interests.Someone With Mass wrote...
Of course ME2 is set in the universe. It's a sequel.
Unlike Mass Effect 1 were the game is build around the universe establishing certain elements like politics, characters, technology, Mass Effect 2 is for the most part a generic shooter game, the entire context of what was going on had nothing to do with Mass effect as, show by the numerous inconsistencies, plotholes and retcons, it was just using Mass Effect as a shell to make it distinguishable from other shooter games.
Gatt9 wrote...
Someone With Mass wrote...
Fixers0 wrote...
Maybe you should look up a certain group of videos, to see why Mass Effect 2 fails to establish a proper suspesion of disbelief, the baseline for all Sci-Fi stories.
Or maybe you should just tell me, so I don't have to waste my time with it.
It's really easy to see past things like thermal clips, which were explained, by the way, but not for BSN. Nope. If people can't even get past that little insignificant detail, then there's no point for them to even play the game.
Maybe I should start with not believing that Shepard can store a hundred and fifty pieces of armor, weapons and upgrades in his pocket while running around on foot. It's that level of pointless.
Actually, it isn't "Really easy to see past things like thermal clips".
Dionkey wrote...
No one responded to my last post and instead just started talking about why they didn't like the game.
Modifié par littlezack, 21 août 2011 - 09:12 .
I like ME2, I just don't think it was an RPG. If you told me ME2 was an RPG, I would tell you it's terrible. If you told me it's a sci-fi action-shooter with a deep plot, I would say it's amazing.littlezack wrote...
Dionkey wrote...
No one responded to my last post and instead just started talking about why they didn't like the game.
That's what it always comes back to, eventually. Hell, if we're being honest, that's what the argument really was to start with.
sympathy4saren wrote...
A Vanguard is a biotic warrior. And since you are human, and it takes intensive training and focus to utilize the implant, it only makes sense that they are as potent and talented with conventional weapons like Soldiers, who spent their focus and training utilizing conventional weapons on the battlefield in various situations....
Get out of here. That is just plain dumb.
sympathy4saren wrote...
A Vanguard is a biotic warrior. And since you are human, and it takes intensive training and focus to utilize the implant, it only makes sense that they are as potent and talented with conventional weapons like Soldiers, who spent their focus and training utilizing conventional weapons on the battlefield in various situations....
Get out of here. That is just plain dumb.
littlezack wrote...
sympathy4saren wrote...
A Vanguard is a biotic warrior. And since you are human, and it takes intensive training and focus to utilize the implant, it only makes sense that they are as potent and talented with conventional weapons like Soldiers, who spent their focus and training utilizing conventional weapons on the battlefield in various situations....
Get out of here. That is just plain dumb.
Shepard's not just a biotic warrior, though - he's N7. Elite. The best of the best of the best of the best of the best. It means he's reached the highest level of mastery a marine can get. Even before ME1 starts, he's already a consumate soldier.
He wouldn't have gotten that rating if he couldn't shoot straight.
marshalleck wrote...
What you say or think doesn't matter. All Shepards can use weapons with equal effectiveness. Deal with it. Arguing won't change anything at this point.sympathy4saren wrote...
Someone With Mass wrote...
Fixers0 wrote...
You don't know much about guns do you?
Are you honestly trying to tell me that real guns will do more damage/achieve more penetration/kinetic energy if I place them in the hands of professionals, compared to normal people shooting at the exact same thing?
Yeah...good luck with that.
Are you honestly trying to tell me that a Vanguard Shepard would be as accurate and talented with a gun than a Soldier or Infiltrator?
Good luck with that.
The point of classes is to have variable gameplay and give variance to what skills are. It helps define the class and should be governed by statistics and perks. In no way, shape or form would a Vanguard be as talented with guns as a Soldier.