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Why Mass Effect 1, 2, &3 are RPGs


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#426
Il Divo

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The Big Bad Wolf wrote...

Someone With Mass wrote...

The Big Bad Wolf wrote...

I came to that conclusion because I can do the same thing in those games. I can change the personality of the characters I'm playing as or not.

The NBA game, I'm only talking about if you create a character.


You're only modifying their looks in games like Halo Reach, though. They'll still say the exact same thing and do the exact same thing.


You are also modifying their stats and abilities as well.


But how does that relate to a character's personality, in Call of Duty? That's never referenced in the game world, in the way that Shepard is able to express certain decisions.

#427
SpiffySquee

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The Big Bad Wolf wrote...

SpiffySquee wrote...

No you can't. You cannot make any decisions past what their stats and appearance are. You cannot influence their personality in any way that is reflected by the game. You have no moral decision to make within the game to shape the character by. You have no choices to make that would reveal how your character feels about anything and (more importantly) the game does not react to any such decisions. I suppose you could create a personality for them in your head, but there is no way to implement this personality in the game.

Example: I want my Shepard to be compassionate to humans, but not to Aliens. Thus, i can be kind to humans, and see their responses, and mean to Aliens and see their reaction. Explain how you can do anything like this in a NBA game?


Both of the things I put in bold applies to Shepard as well. I've seen people say that their Shepard has x personality, but there's no real way you can put that in the game unless it's only in your head.


As for your example: I can be a fair player, and not commit fouls, or I can be a rough player, and have tons of fouls or even getput out the game. My actions have reactions, and depending on your views, they are moral choices as well.

EDIT: And if moral choices are important, Splinter Cell Double Agent, might be an rpg.....


What are you talking about? If I say kind words to someone in mass effect, the respond accordingly. If I pull out a gun, they get scared.If I am nice to Someone, they might fall in love with me. Almost every dialog decision or interrupt you make is reflected by people in the game. No one reacts to your fouls in the game. You get a higher number on your foul count. That is all. This is so silly, I can't even take the argument seriously...  :?

Modifié par SpiffySquee, 22 août 2011 - 03:34 .


#428
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SpiffySquee wrote...
What are you talking about? If I say kind words to someone in mass effect, the respond accordingly. If I pull out a gun, they get scared.If I am nice to Someone, they might fall in love with me. Almost every dialog decision or interrupt you make is reflected by people in the game. No one reacts to your fouls in the game. You get a higher number on your foul count. That is all. This is so silly, I can't even take the argument seriously...  :?


You and I must not be playing the same NBA games, as my character has been put on the bench before. Though I think a NHL game would have been a better example as the character can be kicked out of the game or put in the penalty box.

And you've also been missing my point, though I think I did not make it clear. This is what I mean:

All of the games I mentioned have rpg elements like Mass Effect. Maybe not the same ones, but rpg elements all the same. Does that make them rpgs? To some like me, yes, but to others, no. But the same could be said about Mass Effect. What I'm trying to say is that there is no such thing as a game that can be truly called an rpg.

To you, character choices and personality development are main parts of an rpg. to others, stats and loot are what matters. Because none of us can agree with what exactly makes a game an rpg, how can we say what is and what isn't?

#429
Il Divo

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The Big Bad Wolf wrote...


To you, character choices and personality development are main parts of an rpg. to others, stats and loot are what matters. Because none of us can agree with what exactly makes a game an rpg, how can we say what is and what isn't?


This is a good point, since we're all basically debating semantics. It's not really "what is an RPG" that anyone cares about, but who gets to call their favorite type of game an RPG. What if we went around the problem? Find a different name for what people enjoy, instead of calling them all RPGs.

#430
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Il Divo wrote...

The Big Bad Wolf wrote...


To you, character choices and personality development are main parts of an rpg. to others, stats and loot are what matters. Because none of us can agree with what exactly makes a game an rpg, how can we say what is and what isn't?


This is a good point, since we're all basically debating semantics. It's not really "what is an RPG" that anyone cares about, but who gets to call their favorite type of game an RPG. What if we went around the problem? Find a different name for what people enjoy, instead of calling them all RPGs.

How about "video games". That's sounds like a great name. I think I'll trademark it as well.:P

#431
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jreezy wrote...

Il Divo wrote...

The Big Bad Wolf wrote...


To you, character choices and personality development are main parts of an rpg. to others, stats and loot are what matters. Because none of us can agree with what exactly makes a game an rpg, how can we say what is and what isn't?


This is a good point, since we're all basically debating semantics. It's not really "what is an RPG" that anyone cares about, but who gets to call their favorite type of game an RPG. What if we went around the problem? Find a different name for what people enjoy, instead of calling them all RPGs.

How about "video games". That's sounds like a great name. I think I'll trademark it as well.:P


LOL I was just about to post that

#432
SpiffySquee

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The Big Bad Wolf wrote...

SpiffySquee wrote...
What are you talking about? If I say kind words to someone in mass effect, the respond accordingly. If I pull out a gun, they get scared.If I am nice to Someone, they might fall in love with me. Almost every dialog decision or interrupt you make is reflected by people in the game. No one reacts to your fouls in the game. You get a higher number on your foul count. That is all. This is so silly, I can't even take the argument seriously...  :?


You and I must not be playing the same NBA games, as my character has been put on the bench before. Though I think a NHL game would have been a better example as the character can be kicked out of the game or put in the penalty box.

And you've also been missing my point, though I think I did not make it clear. This is what I mean:

All of the games I mentioned have rpg elements like Mass Effect. Maybe not the same ones, but rpg elements all the same. Does that make them rpgs? To some like me, yes, but to others, no. But the same could be said about Mass Effect. What I'm trying to say is that there is no such thing as a game that can be truly called an rpg.

To you, character choices and personality development are main parts of an rpg. to others, stats and loot are what matters. Because none of us can agree with what exactly makes a game an rpg, how can we say what is and what isn't?


Ahhh... then the point of my video was missed. It was not an attempt to give a hard definition for what an RPG is to everyone, or what it should be to everyone. I simply explained why I felt the lack of inventory, stats, and exploration do not negate a games ability to be an rpg. I don't understand why people think that it does, and I explained why. I also asked people to explain to me why Inventory stats and Exploration are required for a game to be an RPG (which no one has even tried to do yet)

It is not an attempt to tell people what is right, but an attempt to better understand why people feel that way. Honestly, I think this forum would be a much better place if everyone took this stance.

#433
Il Divo

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jreezy wrote...

How about "video games". That's sounds like a great name. I think I'll trademark it as well.:P


Haha, alright smartass. You win the post of the day. Image IPB 

#434
lolnoobs

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Inverviewer: "What do you see as the current holy grail for RPGs right now?"

Casey Hudson: "To be honest, I don’t know. I never consider myself an RPG developer, and I don’t really worry about traditional genre conventions other than our own goals for making a great game. Typically our goals - creating interactive story, compelling progression, intense combat, and exploration -result in games that are classified as RPGs. But my intention is always to make the best possible story-driven games, and for me and my team, the next great design that we’re excited about is what we’re doing with ME3."





Bam, thread over.

#435
Fixers0

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lolnoobs wrote...

Inverviewer: "What do you see as the current holy grail for RPGs right now?"

Casey Hudson: "To be honest, I don’t know. I never consider myself an RPG developer, and I don’t really worry about traditional genre conventions other than our own goals for making a great game. Typically our goals - creating interactive story, compelling progression, intense combat, and exploration -result in games that are classified as RPGs. But my intention is always to make the best possible story-driven games, and for me and my team, the next great design that we’re excited about is what we’re doing with ME3."





Bam, thread over.


That's  only when assuming that what he is saying is true,

#436
Bostur

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SpiffySquee wrote...

Ahhh... then the point of my video was missed. It was not an attempt to give a hard definition for what an RPG is to everyone, or what it should be to everyone. I simply explained why I felt the lack of inventory, stats, and exploration do not negate a games ability to be an rpg. I don't understand why people think that it does, and I explained why. I also asked people to explain to me why Inventory stats and Exploration are required for a game to be an RPG (which no one has even tried to do yet)

It is not an attempt to tell people what is right, but an attempt to better understand why people feel that way. Honestly, I think this forum would be a much better place if everyone took this stance.


Inventory, stats, exploration and storyline makes for a unique gameplay genre that many games have used in the past. Those games happened to be called RPGs so thats what a lot of us expect from that term. Incidentally roleplaying is secondary in those games, language often defies logic. ;-)

#437
Arkitekt

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Fixers0 wrote...

lolnoobs wrote...

Inverviewer: "What do you see as the current holy grail for RPGs right now?"

Casey Hudson: "To be honest, I don’t know. I never consider myself an RPG developer, and I don’t really worry about traditional genre conventions other than our own goals for making a great game. Typically our goals - creating interactive story, compelling progression, intense combat, and exploration -result in games that are classified as RPGs. But my intention is always to make the best possible story-driven games, and for me and my team, the next great design that we’re excited about is what we’re doing with ME3."





Bam, thread over.


That's  only when assuming that what he is saying is true,


Lets all assume everyone is a liar. Oh wait, this is a contradiction. Nevermind... 

#438
Red Son Rising

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i do not believe these lies. mostly because i stopped playing gears of war single player after the first game. the only choice you make in GoW is which gun yer gonna shoot and what knee youre aiming for

Modifié par Red Son Rising, 22 août 2011 - 07:20 .


#439
Iakus

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Il Divo wrote..

But we're debating semantics. Regardless of whether was Shepard was sleeping, you were not watching him for 8 hours, which would be another example of ‘realism’. You were watching something else entirely, in the context of Shepard sleeping. My point is that realism and interesting are not synonymous, even if they can occur together. I doubt players want to watch Shepard sleep because it's realistic.


And regardless of what the terrain looks like, Shepard is out doing...stuff...How interesting that "stuff" is is certainly open to debate.  if realistic and interesting can occur together, fantastic and boring certainly can as well.

Nihlus (and many other characters) at the start of Mass Effect already explained this to Shepard and the player. Generic planets were not needed to do the same. The landscape said to me “Hey, we didn’t have time to fill these environments with interesting activities, so we placed crashed probes everywhere”.


Actually I'd say baren planets are needed to reinforce it.  Sure Nihlus  and others talk about it, but there's a world (har har) of difference between hearing the words and seeing it happen.  With humans as far flung as they are already, something needs to drive home that they're the "new kids"  Particularly in ME2, when that fact largely seems forgotten.

Yes, loyalty missions were “side quests”, but they were given a substantial level of detail which was missing from Mass Effect. All the cinematic presentation of the main quest goes out the window with Mass Effect’s side quests, excluding Bringing Down the Sky which presented a more focused narrative. I only wish when killing Dr. Saleon that the game had given us a cinematic perspective, instead of treating it as another opportunity for Shepard to murder something.  


Like I said, well-done sidequests.  Which take up almost the entirety of the second half of the game.  The fact that they were well done, well presented stories in their own right does not negate the fact that they bring very little to the main story of ME2.  In effect, they're just checkmarks for the checkmarks for ME3.

And they also did not involve generic environments. When I went to rescue Dustil on Korriban, I did not have to play an extended game of hide and seek to locate him. He was not hiding in a one-room bunker, where I also happened to stop a group of biotic terrorists. Likewise with most quests on Korriban. Each Sith Tomb featured unique puzzles/scenarios.
Mass Effect presents the same small-scale side quests, while avoiding the more in-depth quest lines such as the Jedi Murder Trial, Scholar’s Garden Debate, Imperial Arena, etc.


And while ME2 has these more in-depth missions, they simply can't sustain the main narrative on their own.  The Jedi Murder Trial, while a good mission in itself, has nothing more to do with KOTOR's main story than Tali's trial (granted, one of the best missions in ME2, but still...) has to do with the main storyline.    Fix that, then we can talk about the quality of the enviroment.

And I'm so relieved to see the tweet that side missions will have a stronger connection to the main narrative in ME3.

Mass Effect’s side quests also required substantially more effort to reach than KotOR’s side quests. As a player, I expect substantially more from the game than the opportunity to simply kill or spare Helena Blake. Essentially, I get the same “interaction”, with more hurdles thrown in the way, in both travel time and generic presentation.

I had the option of whether to steal Sharina’s wraid plate, lie to her and sell it, or give her above asking price. However, the game did not expect me to track her across the galaxy in order to do so. I consider Mass Effect's approach a downgrade.


You must have hated Blackstone Irregulars quests in DAO, huh?  :P

But at least the ME missions actually sent you out to these remote systems.  ME2 you'd never know they existed until you decided to try mining that world.  To this day, I'm not sure I've located all the kill all merc N7 missions.

That is why I often point out that “Mass Effect 2’s side quests sucked”. Because I enjoy unique environments does not mean I dislike plot, choices, and dialogue. I simply think both are needed.    


And that's largely what I think of ME2 missions:

The main missions are like side quests
The side quests are like ME1 insignia hunting.
It's just as well there's no insignia hunting.  Well, there is the Hammerhead :sick:

No amount of fancy enviroments can help the game when there's no story to tell.

#440
Iakus

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Il Divo wrote...

This is a good point, since we're all basically debating semantics. It's not really "what is an RPG" that anyone cares about, but who gets to call their favorite type of game an RPG. What if we went around the problem? Find a different name for what people enjoy, instead of calling them all RPGs.


I'm not so sure we're debating "what is an RPG" so much as "what makes a good RPG" which is largely opinion anyway.

I mean some people probably think Borderlands is a good rpg...:whistle:

#441
Savber100

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Red Son Rising wrote...

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i do not believe these lies. mostly because i stopped playing gears of war single player after the first game. the only choice you make in GoW is which gun yer gonna shoot and what knee youre aiming for


 I think this says a LOT about the effect that ME3's marketing is having. The emphasis on combat and action is really starting to make people think that Bioware just wants more 'exploshun' and fireworks.

Mr. Silverman needs to switch from the current intensive focus on action and switch to a focus on the RPG elements and the sense of finality for the last chapter.  

Modifié par Savber100, 22 août 2011 - 09:47 .


#442
Il Divo

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iakus wrote...

I'm not so sure we're debating "what is an RPG" so much as "what makes a good RPG" which is largely opinion anyway.

I mean some people probably think Borderlands is a good rpg...:whistle:


For some, they're largely the same. Dragon Age 2 isn't an RPG for x number of reasons. Oblivion isn't an RPG for y number of reasons. Fable isn't an RPGs for z number of reasons. Eventually, RPG becomes synonymous with "game that I like".

Modifié par Il Divo, 22 août 2011 - 09:53 .


#443
Il Divo

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iakus wrote...

And regardless of what the terrain looks like, Shepard is out doing...stuff...How interesting that "stuff" is is certainly open to debate.  if realistic and interesting can occur together, fantastic and boring certainly can as well.


Agreed.

Actually I'd say baren planets are needed to reinforce it.  Sure Nihlus  and others talk about it, but there's a world (har har) of difference between hearing the words and seeing it happen.  With humans as far flung as they are already, something needs to drive home that they're the "new kids"  Particularly in ME2, when that fact largely seems forgotten.


Not in the slightest. There is nothing about "barren planet" and "Humanity is new" which seems connected . It's nothing that either Feros/Therum together shouldn't have been able to convey. It's certainly nothing that  a whole series of custom-made generic planets are needed to convey. A barren planet would say the same thing to a turian that it does to a human: it's barren.

I understood that we were new to the galaxy. Generic planets did not drive the point home. Nihlus mentions it, Udina drones on about it, Anderson discusses its importance, the Ambassadors/Council do as well. It's an essential aspect of the setting that barren planets are not going to make that concept clear if characters in the story aren't able to. 

This is ignored in Mass Effect 2 primarily because of Humanity's role in stopping Sovereign (both paragon and renegade scenarios) and the Reaper's newfound interest in humanity. We're still a new species, but our importance to the galaxy is no longer in question.

Like I said, well-done sidequests.  Which take up almost the entirety of the second half of the game.  The fact that they were well done, well presented stories in their own right does not negate the fact that they bring very little to the main story of ME2.  In effect, they're just checkmarks for the checkmarks for ME3.


I thought this was a discussion regarding the merits of side quests/planetary exploration? We can certainly discuss the main story/side story distinction, but this is a side issue to our previous points.

And while ME2 has these more in-depth missions, they simply can't sustain the main narrative on their own.  The Jedi Murder Trial, while a good mission in itself, has nothing more to do with KOTOR's main story than Tali's trial (granted, one of the best missions in ME2, but still...) has to do with the main storyline.    Fix that, then we can talk about the quality of the enviroment.


Again, we were discussing side quests. Your enjoyment (or lack of) in Mass Effect 2's main story isn't really relevant to the quality of Mass Effect's side quests, which I would consider terrible becausethey re-use environments, presentation, and repeated terrain to an extreme degree. Mass Effect's side quests may be "better" than Mass Effect 2's, but I would consider that difference marginal compared to the difference in quest design between Mass Effect and KotOR/Jade Empire.

You must have hated Blackstone Irregulars quests in DAO, huh?  :P 


With a burning passion. Very little narrative, fairly generic. They're amongst the Origins side quests that I purposely avoid, along with the Mage Collective.

But at least the ME missions actually sent you out to these remote systems. ME2 you'd never know they existed until you decided to try mining that world. To this day, I'm not sure I've located all the kill all merc N7 missions.


As I said, I consider the difference between KotOR side quests and Mass Effect feels more substantial than ME and ME2. The former ruined the 'magic' of the dialogue and made side quests feel generic, because they follow the same format and take place in the same environments. Mass Effect 2 was simply the final nail in the coffin.

Modifié par Il Divo, 22 août 2011 - 11:26 .


#444
Rockworm503

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lolnoobs wrote...

Inverviewer: "What do you see as the current holy grail for RPGs right now?"

Casey Hudson: "To be honest, I don’t know. I never consider myself an RPG developer, and I don’t really worry about traditional genre conventions other than our own goals for making a great game. Typically our goals - creating interactive story, compelling progression, intense combat, and exploration -result in games that are classified as RPGs. But my intention is always to make the best possible story-driven games, and for me and my team, the next great design that we’re excited about is what we’re doing with ME3."





Bam, thread over.


And so any game they make in the future can never be an RPG EVER because he said he doesn't consider himself an RPG developer?  Iff Cliff Blesinskey comes out and says hes not making FPSes anymore and then comes out with Doom 4 is it suddenly not a FPS?

#445
Bcuz

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These videos are so very very true.

Modifié par Bcuz, 23 août 2011 - 12:45 .


#446
Gatt9

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So i was just wondering if anyone else would like to tell me about how ME2's an RPG considering the Doc just made claims about RPG's being "Less relevant" and ME being a conversational shooter?

He's wrong about the RPG's,  but I'd really love to see how people continue to define it as an RPG when even the Docs say they don't intend for it to be one.

#447
Golden Owl

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I enjoyed your video's...Thank you Squee.

As a pen and paper RPG player and video game RPG player...I personally consider the personality of the character the prime element in RPG, the stats and exploration are an important aspect also...as for loot and inventory, not so important...In fact the ME1 inventory was an immersion breaker for me, I do not miss it and am hoping such a clunky time waster does not return in ME3, not to the degree of ME1 anyway...I have never come across such an over loaded inventory in any paper and pen RPG I have played.

#448
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Il Divo wrote...

jreezy wrote...

How about "video games". That's sounds like a great name. I think I'll trademark it as well.:P


Haha, alright smartass. You win the post of the day. Image IPB 

Why thank you for the kind words sir!:D

#449
didymos1120

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Gatt9 wrote...

So i was just wondering if anyone else would like to tell me about how ME2's an RPG considering the Doc just made claims about RPG's being "Less relevant" and ME being a conversational shooter?

He's wrong about the RPG's,  but I'd really love to see how people continue to define it as an RPG when even the Docs say they don't intend for it to be one.


Yeah, well, your paraphrasing of what Zeschuk actually said leaves a lot to be desired accuracy-wise. Not a thing was said about it being a "conversational shooter", nor did he say it wasn't intended to be an RPG. 

#450
ThePwener

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If ME2 & 3 are RPGs then Brink is a sandbox.