Gatt9 wrote...
Acdtually, what you've pretty consistently demonstrated is a major break in logic. It's really this simple...
Assert - A game with a story and decisions is an RPG
-Halo had a story
-Wing Commander 3 had decisions
-Halo is an FPS
-Wing Commander 3 is a Space-Sim
-Contradiction
Your arguements fail quickly, because logically they don't work once you leave the Mass-Effect universe. My arguements OTOH, pass the test. My definition is simple, can it be translated to PnP. If it cannot, it's not an RPG. Any example you come up with is going to be a LARPS, not an RPG.
That's the biggest
fallacy I have ever seen on my entire life. Congratulations. Nothing more to add.
lolnoobs wrote...
You are confusing LARP with a RPG video game.
There's only the term RPG. A role-playing videogame it's still as much as an RPG as a board game. Otherwise there would be RPVG's, RPBG's, LARP's...
Last I checked LARP were a totally different thing from classic RPG.
lolnoobs wrote...
Up untill now, they don't even have ONE descision that actually matters. NOT ONE!
False. All (or most of) the actions on ME have consequences and impact differently.
Wheter the impact is not big or very different it's not relevant since they all have an impact anyway.
Plus games have limitations, you can't ask for a game with hundreds of choices that EVERY choice has a
big impact.
lolnoobs wrote...
Saving/sacrificing the Council.
And that changes what? Spectre status that does nothing? Nice!
Sparing/killing the rachni queen
You get a couple of dialog lines from a Asari.
Salvaging/destroying the Collector base.
That changes nothing at all, since it's after the story. Maybe in ME3. But that isn't out yet.
Legion's, Tali's and Mordin's loyalty missions.
They change NOTHING to the story. Yes you save geth, but that DOES NOTHING.
Were they not important?
No, not one of them made any difference at all to the main story. Not even to Shepard himself, he continues to be a brick.
Do i really have to wait until ME3 to see any consequence?
The developers planned accordingly to make a trilogy and make that the choices on previous games would carry over (and have some have an impact) on the next(s) one(s).
In ME2 Shepard is supposed to gain the loyalty of their squadmates to go on a SM. The geth/quarian war is not very relevant (in the sense that they don't change Shepard's plans/mission) to the plot
in ME2 , as well as the genophage, as well as the final outcomes of the other LMs. But they are going to matter on ME3.
By that rule I could say the CB decision does nothing. You have a broken logic. The point is that decisions have an impact, whether is on the actual game or in the next one doesn't matter. Some decisions mattering on the next games is intentional anyway.
If they did or are going to have an impact they do actually matter and are important.
SpiffySquee wrote...
besides, as I said before, every decision in the game has a consequence, even if it only affects the current conversation. Depending on what I say or do, the world around responds different. It reflects my decisions, and thus, every choice helps to define who my shepard is and how they view the world. I hold Tali when her dad died. The game shows that Tali is greatful for the support and that it means something to her. This very simple act that is never again discussed help define who my shepard is and how they feel about what is going on around me. I do not need the game to remind me of what I did 8 hours down the road.
Why does everyone believe that no choice is valid unless it has drastic effects on the whole world? If I help an old lady across the street, it won't change anything. I won't seem some major change in the world a week later. However, it still helps to define me as a person.
And besides... Who in the world expect all the decisions of the hero to be resolved and finished half
way through the story? Thats like reading a book, getting 2/3rd of the way through and throwing it down because nothing has been resolved yet.
This. Exactly what I'm trying to say.
Modifié par Pulletlamer, 24 août 2011 - 01:25 .