Gatt9 wrote...
Pulletlamer wrote...
Gatt9 wrote...
Acdtually, what you've pretty consistently demonstrated is a major break in logic. It's really this simple...
Assert - A game with a story and decisions is an RPG
-Halo had a story
-Wing Commander 3 had decisions
-Halo is an FPS
-Wing Commander 3 is a Space-Sim
-Contradiction
Your arguements fail quickly, because logically they don't work once you leave the Mass-Effect universe. My arguements OTOH, pass the test. My definition is simple, can it be translated to PnP. If it cannot, it's not an RPG. Any example you come up with is going to be a LARPS, not an RPG.
That's the biggest fallacy I have ever seen on my entire life. Congratulations. Nothing more to add.
Which means you cannot refute it? Go ahead, it's a simple proof, by all means break it.
Except you can't, all I had to do was find one incident that disproves it, now the burden is upon you to provide a counterproof showing that for all games, if it has a story and decisions they are RPG's, which is impossible.
As such, logically, "A game with a story and decisions is an RPG" (As has been asserted numerous times in this thread) is clearly false.
True story telling doesnt make an RPG. However Mass Effect has more than just that. The class system, attribute allocation mechanics as well as equipment mechanics all function in the manor of an RPG.
If you were just basing the title of RPG off of storylines then every game would be an RPG. You play a roll in the game. That however is not all of what an RPG equates to.
A vast item system in which modifications and upgrades are available to the player has been introduced. Each weapon having unique properties such as rapid fire being useful against shields/barriers and crappy against armor. Ammo mods in ME and ME2 enhanced those properties even further. Plus in ME you had a host of other upgrades to choose from to custom tailor weapons to suit your desired play style.
The class system ensured that no player could have every ability on the market. It forces players to have partners with various skills to balance their own weaknesses. Soldiers dont have biotics and so to fill that gap you place in a biotic using character.
Each character has unique attributes in which you are able to increase their skill in. Some allow more powers/abilities to be accessed, others enhance your classes strong suits.
All of those elements mark Mass Effect as an RPG not just a standard TPG.
Thank you for playing.





Retour en haut





