jds1bio wrote...
I appreciate your "history" with video game RPGs, but I disagree that you made the character. Shepard is not a character you made, Shepard is a character BioWare made and has leased to you. Your Shepard's gender and appearance are simply a result of your role as a dollmaker. And while Shepard's attitude, dialogue choices, and paragon/renegade decisions are up to you to pick, it's only after you pick them do you get a sense of what you want Shepard to be. I've read more than one person say that they can't play ME or ME2 again because they've already played through with their "canon" Shepard. This is because you are rolling your Shepard throughout the game, and aren't really done with their version of Shepard until the end of the game. The trouble is, at the end of the game there's no more adventure left to bring your version of Shepard through for the first time.
You're absolutley right, in a way. But that's always the way in video game RPGs, you have limited control of what they do. In Final Fantasy 1, I picked 4 character classes and moved on, I made no decisions beyond that. In Dragon Warrior 1 I was the "Decendent of Eldric" and went with no choice. Yet those two games are considered RPGs.
In the Fallout series I had more choice but even then I was limited. We are always limited. The second you can't verbaly or textually describe out your character you are limited. Complete immersion can never happen. As a long time table-top RPGer I'm fine with that. I recognize that limit in video games and I don't expect it to go away in my life-time.
But those people who have "canon" Shepard... they are metagamers. Not all of them, you'll never be right if you generalize. I'm sure those with "canon" Shepards just consider that their primary playthrough. Others do not. They decided before they started what they wanted, or atleast that they wanted a Good or Evil playthrough and were going to do that.
Want to know when I realized Abigail Sheperd feared her mom? When I was standing in the Normandy Comm Room in ME1, during the "Old, Unhappy, Far-Off Things" assignment. There I realized my Shepard who had grown up sneaking around ships and ruthlessly slaughtering Batarians, who I had decided had never even had a boyfriend... was terrified by her mom. She was sure that she was going to hear 'Why aren't you married? Why aren't you giving me grand-children."
Yes, the game doesn't provide that. Your mind does. And yeah, I decided that Abigail hated Batarians when I chose the Ruthless Background. No doubts about that. But that doesn't make it any less roleplaying. That doesn't make her decision that she couldn't commit Genocide with the Rachni any less poinet. It doesn't make the fact that Wrex understood her better than anyone any less real.
Role-playing always has been in your mind, which is why games like Halo and GTA are not roleplaying, you don't choose the motivations... ever.
Stii, I agree that you are role-playing Shepard, but only in a certain way. Your Shepard's fear of hearing it from Mom, and being racist to Batarians, are spun from to the game allowing you to receive emails from Mom, and to treat Batarians un-kindly. You are filling in certain details based on your interactions with the game, some of which unfortunately you cannot express through in-game actions (like your fear of Mom's reprisals). You do not even get to choose the words you speak, or what actions you will perform when the paragon/renegade mechanic comes a-flashing. It is still role-playing, but it is a reactionary form of role-playing vs. rolling a character with certain attitudes from the start, and setting that character off to adventure. With games like the ME games, DA2, TW2, and Deus Ex, it's hard to roll a complete character at the start, you almost need the interactions with the game to help sort the character out.
I sort of already answered this but I will do it a bit more. When I made Abigail Shepard I made her off another character. Abigail Brand from Astonishing X-Men... even when I was chosing her backstory with Spacer and Ruthless I was thinking of the base character. I was deciding how I wanted her to play out. Her racism against the Batarians came when I chose Ruthless, the fear of her mom came as I thought of what Abigail would think of her mom with the Spacer background.
As for rolling the character. Even in the old days of Advanced D&D you were allowed multiple ways to roll your character. I have a character binder that has character sheets from as old as my 'Mary Sue' days in the TSR Marvel Superhero Game. I keep them all. Some of them really suck. I still have the character sheet from my first D&D 3e character who died the frist time he encountered an Orc.
But "rolling" a character isn't always the best idea. It limits you just as much as "pre-scripted dialouge" does. My favorite non-RPG game right now is Bayonetta. And yeah I never think that I "am" Bayonetta. But with Shepard I can feel my ideas coming through. Not always perfectly (I am one of the few who don't punch the reporter) but it does come through.
As far as video game RPGs have come in my time, Bioware games do the best at the whole "What I choose is what I say" since voice acting has become common place.