Mr.Kusy wrote...
Mass Effect is a RPG because it's not! PARADOX! Infinite loop divided by zero!
WTFBOOOOOOOM!
I'm sorry... was that an attempt at wit? honestly, I think your time would be better served on a thread you care about...
Mr.Kusy wrote...
Mass Effect is a RPG because it's not! PARADOX! Infinite loop divided by zero!
WTFBOOOOOOOM!
Ranadiel Marius wrote...
I watched the videos, and I think you did a good job of explaining your side. I have not read the entire thread so if I am necroing some argument from 10 pages back, I apologize.
You covered the background of where this problem comes from quite well. The problem being we have two categories of things that are completely independent which people refer to by the exact same name(a game mechanic and a story telling approach). Because these two independent ideas share a name, RPG, it leads to confusion and disagreement of whether things can be classified as an RPG when they have one but not the other.
I personally view the mechanic version being the one that properly gets the name because the game genre is so tied to the mechanics and using the term as a genre loses a lot of meaning otherwise since game genres are defined primarily by mechanics. I will however concede that calling the story telling approach role playing makes more sense than the name being applied to the mechanics since the mechanics can be completely divorced from actual role playing. Altholugh I do disagree with you about whether traditional JRPGS have role playing as I view a restrictive role as still being a role). Had the people who originally made games using the mechanics called the video game genre they created, then this whole issue would never exist but we must live with the reality we live in and not the one we wish for.
As for whether ME2 has RPG mechanics, I'd say very lightly. There is a level up system, so based on my preferred definition it qualifies as fitting in the RPG genre. However those mechanics don't matter too much unlike in ME1. I really don't care about the exploration or inventory as those are just common dressing for the RPG mechanic based games. The decreased importance of leveling if you are good at TPS games really just makes me feel the RPG mechanics aren't strong enough to qualify it as a full RPG, from a strictly mechanic based definition. Although you could call what I am saying here stat or level based mechanics to avoid the confusion that the dual use of the RPG term creates.
So to cut to the chase I personally consider ME2 to be a third person shooter with light RPG mechanics and a choice based narrative. However as we have different preferences, I suppose that would translate to your preferred use of the term to a third person shooter with light stat/level based gameplay and a role-playing based narrative. Would you disagree with my assesment of ME2 if I were to solely use the terminology that I assume you would prefer?
And I feel like this post jumps around a little bit, so my apologies if it isn't the easiest thing to read.
Ranadiel Marius wrote...
Ranadiel Marius wrote...
I watched the videos, and I think you did a good job of explaining your side. I have not read the entire thread so if I am necroing some argument from 10 pages back, I apologize.
You covered the background of where this problem comes from quite well. The problem being we have two categories of things that are completely independent which people refer to by the exact same name(a game mechanic and a story telling approach). Because these two independent ideas share a name, RPG, it leads to confusion and disagreement of whether things can be classified as an RPG when they have one but not the other.
I personally view the mechanic version being the one that properly gets the name because the game genre is so tied to the mechanics and using the term as a genre loses a lot of meaning otherwise since game genres are defined primarily by mechanics. I will however concede that calling the story telling approach role playing makes more sense than the name being applied to the mechanics since the mechanics can be completely divorced from actual role playing. Altholugh I do disagree with you about whether traditional JRPGS have role playing as I view a restrictive role as still being a role). Had the people who originally made games using the mechanics called the video game genre they created, then this whole issue would never exist but we must live with the reality we live in and not the one we wish for.
As for whether ME2 has RPG mechanics, I'd say very lightly. There is a level up system, so based on my preferred definition it qualifies as fitting in the RPG genre. However those mechanics don't matter too much unlike in ME1. I really don't care about the exploration or inventory as those are just common dressing for the RPG mechanic based games. The decreased importance of leveling if you are good at TPS games really just makes me feel the RPG mechanics aren't strong enough to qualify it as a full RPG, from a strictly mechanic based definition. Although you could call what I am saying here stat or level based mechanics to avoid the confusion that the dual use of the RPG term creates.
So to cut to the chase I personally consider ME2 to be a third person shooter with light RPG mechanics and a choice based narrative. However as we have different preferences, I suppose that would translate to your preferred use of the term to a third person shooter with light stat/level based gameplay and a role-playing based narrative. Would you disagree with my assesment of ME2 if I were to solely use the terminology that I assume you would prefer?
And I feel like this post jumps around a little bit, so my apologies if it isn't the easiest thing to read.
Ugh I hate quoting myself, but I was hoping to get at least one response to my post and it seems to have been completely ignored.
SpiffySquee wrote...
Sorry... must have missed the post. It is hard to disagree with any of this simply because it is, as you said, different perspective. I would agree that the game is a hybrid of action and RPG. I really enjoyed the post, but I have a question.
In your mind, do you think the stripping down of the skill trees and inventory hurt it's ability to be an RPG? In other words, do you see that stuff as a means to an end, but not the end itself? Or, do you feel a game needs those elements to be called an RPG (or RPG hybrid)
Sorry if you answered it in the post, but it was a little hard to get a clear view of your stance :happy:
SpiffySquee wrote...
Mr.Kusy wrote...
Mass Effect is a RPG because it's not! PARADOX! Infinite loop divided by zero!
WTFBOOOOOOOM!
I'm sorry... was that an attempt at wit? honestly, I think your time would be better served on a thread you care about...

Modifié par Phaedon, 26 août 2011 - 08:54 .
Phaedon wrote...
@VarenSpectre
Why I believe that the stats of ME2 are deeper?
They aren't deep by themselves, but in comparison to ME1.
For two reasons basically:
1) Items aren't better or worse, they are different, most of the times.
2) The stat changes are very significant in numbers, at least.
Modifié par Guldhun2, 26 août 2011 - 09:03 .
Guldhun2 wrote...
Phaedon wrote...
@VarenSpectre
Why I believe that the stats of ME2 are deeper?
They aren't deep by themselves, but in comparison to ME1.
For two reasons basically:
1) Items aren't better or worse, they are different, most of the times.
2) The stat changes are very significant in numbers, at least.
You can easily finish ME2 without taking any skills. Never tried it in ME1 though, but that isn't "deep" at all.
Deep? Yes, in comparison to ME1 always. It's not deep by itself.Guldhun2 wrote...
You can easily finish ME2 without taking any skills. Never tried it in ME1 though, but that isn't "deep" at all.
littlezack wrote...
Couldn't one say the same for just about any game where enemies level up with you?
Modifié par Someone With Mass, 26 août 2011 - 09:16 .
Inb4 rose tinted glasses rage and exclamations of NV being better.Someone With Mass wrote...
littlezack wrote...
Couldn't one say the same for just about any game where enemies level up with you?
Yeah, I can do that in a game like Fallout 3 too. I just don't want to, since it's a huge waste of time.
Phaedon wrote...
Inb4 rose tinted glasses rage and exclamations of NV being better.
Guldhun2 wrote...
Phaedon wrote...
@VarenSpectre
Why I believe that the stats of ME2 are deeper?
They aren't deep by themselves, but in comparison to ME1.
For two reasons basically:
1) Items aren't better or worse, they are different, most of the times.
2) The stat changes are very significant in numbers, at least.
You can easily finish ME2 without taking any skills. Never tried it in ME1 though, but that isn't "deep" at all.
Modifié par SpiffySquee, 27 août 2011 - 11:26 .
Gatt9 wrote...
So basically what you're saying is some random person can just assert that any given thing participates in a catagory, and that we cannot use logic to oppose that theory?
So I can say that all men are female, and logic cannot be used to deny that theory because it's a catagory?
It works, just fine. It just doesn't give the answer people want to hear.
As far as neccessary condition goes, "If a game has a story and decisions then it's an RPG" is a statement of neccessary condition. It's defining by the presence of two components, which implies the presence of both of those components yields the catagory.
Guest_Rezources_*
Modifié par Balek-Vriege, 27 août 2011 - 02:32 .
Balek-Vriege wrote...
It can also be argued that even PnP games weren't supposed to be all about game mechanics, statistics and cool loot. They're supposed to be about gathering with friends and playing through an interactive story which changes with player decisions. Your DM sets up a game/story with his trusty dungeon book (or one he made himself) and the players go through that journey. The game mechanics are intended to give a base ruleset so there isn't "MY fireball hit" "NO it didn't" arguments and the loot was part of that and the adventure as a whole. Most PnP games aren't as heavy on loot as some CRPGs have been in recent times.
For example, The Baldur's Gate series and Fallout 1 and 2 are probably the most loyal RPGs towards PnP games. Baldur's Gate never gave you a whole bunch of different loot save the stuff those characters would in realistically have on them in a high fantasy setting. Fallout had even less loot, where you had to save up money and play the story to get the best/fairly good items. So in regards to those games, loot didn't define them as RPGs.
The character statistics in Baldur's Gates were complicated 2nd edition DnD rules and were changed/simplified/streamlined with 3rd edition and further changed with 4th edition. Does that mean PnP DnD games and any CRPGs based on the new rules automatically have less RPG elements? Not Really. They're just simplified rulesets. Fallout was pretty easy, you had your Stats, Traits, Perks and skill points (working much like 3rd edition DnD). If those were the RPG elements than Fallout 3 and NV have to be hardcore RPGs as well.
What seems to define both is the depth of the story, writing and the choices the player can make through it. That's what people remember about those games the most when they think of legendary RPGs like BG and Fallout. JRPGs also focus on telling a story, but don't have any choice save for if/when you do a main/sub quest. The loot and game mechanics come second (example FF games changed mechanics and loot systems almost every game, we bought them for the story telling and boss killing).
The Mass Effect series is a combination of PnP CRPGs, JRPGs and action game elements trying to bring the best of all worlds in one Action RPG. We follow a certain personality (Shepard) through a cinematic storyline like we would in any JRPG game, with the added choice and western influence of CRPG games (which Bioware is famous for helping develop), combined with action/shooter aspects and a streamlined ruleset.
Is Mass Effect an Action RPG? Yes, we play it mostly to find out what happens next in our playthroughs (much like PnP games). It has good combat and other action-like influences which make it fun to play as well.
Is it an "old school" CRPG? No, Dragon Age: Origins was.
Is it a JRPG? Definitely not (Used to be my idea of an RPG until they became voiced and noticed how corny the storylines could get with all the fluff.)
Mass Effect so far leads the pack in action RPGs and might be overtaken by Skyrim (at least for a couple months).
Modifié par Gatt9, 27 août 2011 - 03:04 .
Guest_FemaleMageFan_*
Gatt9 wrote...
I would strongly disagree. Most of the rulebooks, probably north of 95% of the material, is to define the Character and establish the mechanics by which the whole game will operate. In any and every RPG, the actual content dedicated to story telling and the mechanics of the actual roleplaying is extremely minimal, if it exists at all. RPG's don't define the or story constraints, that's left entirely up to the DM.
If the intent was just to be about story, the whole system could've been implemented completely differently, with very minimal rules and a heavy focus on narrative, rather than a heavy focus on rules and rewards.
You're treading dangerous ground there my friend, D&D 4th edition has had enourmous reception problems, alot of people would argue that D&D 4.0 does have less RPG elements.
While you're right that those are major components, especially with Baldur's Gate, the story is pretty iffy. BG's story was weak, only rarely did you even come into contact with it, and there weren't any choices to be made. Much like Mass Effect, either you did X nicely, or you were mean about X, but you did X no matter what the same way.
I would argue that it didn't bring the best parts together.
-It broungt a JRPG's linear corridors without deviation or exploration
-The only thing it brought from PnP were the concepts of experience and levels, which it promptly made certain that they didn't actually perform their intended function.
-It tossed out the CRPG's budding decision based story telling and went back to Baldur's Gate's "Do X nicely, or do X meanly, but you'll do it the same way and all that will change is a line of dialgoue"
-And capped it off with AI from the early 90's.
Modifié par Balek-Vriege, 27 août 2011 - 04:21 .
Mr.Kusy wrote...
*snip*
Argument extraordinariness.Gatt9 wrote...
@Phaedon, you're making less sense with every post.
Of course they are not. I can't see how one can claim that, when the only new thing that tabletop RPGs brought to the table was the creation AND development, of a character.Balek-Vriege wrote...
It can also be argued that even PnP games weren't supposed to be all about game mechanics, statistics and cool loot. They're supposed to be about gathering with friends and playing through an interactive story which changes with player decisions. Your DM sets up a game/story with his trusty dungeon book (or one he made himself) and the players go through that journey. The game mechanics are intended to give a base ruleset so there isn't "MY fireball hit" "NO it didn't" arguments and the loot was part of that and the adventure as a whole. Most PnP games aren't as heavy on loot as some CRPGs have been in recent times.
Modifié par Phaedon, 27 août 2011 - 06:17 .
Good vids. I agree.SpiffySquee wrote...
Yup! Another video because they are much more fun than a wall of text! Here I clearly explain why they are still RPGs and will always be RPGs. I also go why the game shows Shep's actions, but does not explore Shep's motivations...
Part 1
Part 2
A big Thanks to Mesina2 for helping me put the video together