I think the mods prefer it over starting umpteen threads on the same subject, to be honest.AlanC9 wrote...
Jeez... sometimes I think thread necromancy should be a banning offense.
Why Mass Effect 1, 2, &3 are RPGs
#1001
Posté 02 mars 2012 - 04:42
#1002
Posté 02 mars 2012 - 04:52
AlanC9 wrote...
Jeez... sometimes I think thread necromancy should be a banning offense.
It is in Morrowind.
#1003
Posté 10 mars 2012 - 05:29
-------------------------------------------------------------------------------------------------------------------------------------------------------
Candidate 88766 wrote...
While Bioware may want CoD
players to buy ME3 - and why shouldn't they? - they never said or even
implied they are changing ME3 to appeal to the CoD audience.
That is exactly what they did.
SpiffySquee wrote...
Not sure if you just did not watch
the video, or did not understand it, otherwise you would see how far
off the mark your statement is. If COD added a system where you can
control the development of your characters personality, traits, and
reactions to the story, as well as allow you to make decisions on how
your character feels about events in the story or choose the people
he/she cares about... then yes, it would be part RPG.
To bad ME3 only has paragon and renegade left for what little dialogue that's not automated.
SpiffySquee wrote...
ah... I do understand that. I agree with
you, but I hope you see why that is a difficult thing to do. Bioware has
to walk very carefully when telling you what Shepard feels and they can
not do it too often otherwise it is their Shepard and not yours/
Magnificent quote now that we know what happens with Shepards feelings in ME3.
SpiffySquee wrote...
It is not a simple as having a choice to
make. It is not as simple as "some paragon or renegade options" A role
playing game allows to you develop the character, control how they react
to the world and events around them, and define their
personality.
How is ME3 an RPG again? Haha
SpiffySquee wrote...
Not sure who that was directed to,
but if they said that I agree with you. It is not just that you have
choice (at least to me) You need to have control of your avatar's
personality. You have to be able to control, at least as much as a game
will allow, how he/she reacts to the world, how they look at the world,
and how they grow as a person. GTA4 is not really an RPG because you
don't have control of any of this. Nikko is always the same. He always
says the same things in all the conversations. The only choice is
whether or not to kill someone, and that only happens three or four
times in the entire game. You can't develop his personality, or
personalize him in anyway other than what clothes he wears. My Nikko is
just like your Nikko, is just like his Nikko.
But in ME3. My Shepard is just like your Shepard, is just like his Shepard.
Pulletlamer wrote...
The point of an RPG is playing as a character and getting immersed in the game universe and story.
Morality
It's a good addition, but not the main feature of RPG's. What you do,
what you say, what you choose, and how you evolve your character or the
way you get immersed in the universe and make decisions/actions as if
you were the one playing, etc all together makes a RPG.
Having a dialog wheel without a morality system still makes a valid role-playing game.
While yes, decisions, and choices you make greatly influence the evolution of your character, and are important in RPG's, role-playing it's much more than being evil or good at some point in the game.
Phaedon wrote...
EDIT: To further illustrate that, Niko has a
very specific in character response, regardless of your actions, which
means that his character has a fully pre-established personality with
some glimpses of free will that are still IC.
Like Shepard in ME?
Someone With Mass wrote...
Saving/sacrificing the Council.
Sparing/killing the rachni queen
Salvaging/destroying the Collector base.
Legion's, Tali's and Mordin's loyalty missions.
Were they not important?
Correct, they were not important at all in ME3.
Rockworm503 wrote...
Seeing as this was planned as a trilogy
from the start. It is astonishing how you expect everything to be
finished before the 3rd part. [smilie]../../../images/forum/emoticons/lol.png[/smilie]
To bad in the last part of the trilogy your big decisions still didn't matter.
Etc etc etc...





Retour en haut




