JayhartRIC wrote...
I feel that rpg's have to be about character choices and their effect on the story. If stats and character customization make an rpg, then NBA 2k11 and Force Unleashed are rpg's.
Well, I think you are simplyfying it... While your 2nd premise is IMO correct, I don't think it is useful to promote / downplay the role of particular element by pointing out that other games from other genres use similar mechanics too. With such aproach we could call Mafia 1 a racing game because there was a racing section, Operation Flashpoint a strategy game because player could order units under his command (pinpoint exact location, order them to shoot at something, etc.) and after all... even Mass Effect a 3rd person shooter because, well it has a 3rd person shooters' combat mechanics...
I know,... those are very exagerated, narrow-minded and probably not even that accurate examples... My point is though, that games' genres nowadays are very broad terms because they cover thousands of games... Like Il Divo once nicely said, they can be characterized as "tresholds" of particular features and mechanics, that are usually used in games which are classified as games of particular genre.
So, you are right, "stats" and "character customization" in themselves, without other things and elements don't make RPGs. Neither does any other element IMO. Probably not even "character choices" (not sure what does it mean though so maybe you are right^_^) or "story choices" (I have played "choose your own story text adventures" with pretty complicated and branched stories with lot of choices and would not call them RPGs because they lacked other "RPG elements". That however does not mean that they are not crucial to RPGs.).
TL DR: Pointing out a single feature that is / used to be somehow related to particular game genre, demonstrating that games from other genres use the same / similar features too and thus coming to conclusion that this feature is therefore not necessarily an important element of such genre is IMO flawed process. It leads to premature and incomplete conclusions.
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As for the OP...
I understand OP's point of view. I respect it and I LOVE the disclaimer.



As for his opinion,... well, I can't say I disagree with his logic... or approach. However, I find such rather philosophical (speculations on what "roleplaying" actually is and what "RPGs" are) attitude little bit...
impractical IRL. I mean theoretically, games from every genre could do what ME does - give player a chance to create an avatar, experience a story and make meaningful choices. Look at Starcraft 2 - there is relatively deep story, strong main character, some story choices (factions, special NPCs), lot of cutscenes, etc.
Now imagine if Blizzard went a little bit further and provided us with dialogues, more choices and consequencess, maybe some customization of main character(s), etc. Woud SC 2 be an RPG than? What about Catherine? There is a plenty of dialogues (player can go aroung and pick NPCs to discuss with, he can save their lives if he convince them about story related questions (not gonna spoil it:P), player can act like a good or bad guy, he can choose from2 girls for his main love interest, etc. Yet it classified as puzzle platformer (those more punctual would add adventure). What would Catherine need to become a full fledged RPG with OP's approach?
And this can IMO be done in every game from every other genre - a footbal / ice hockey game about team which travels around the world and experiences different things and stories (original NES Nekketsu games used to approach this idea a little bit) a racing game about driver (imagine much more developed TOCA story mode), etc.
I think this "modern approach to RPGs" makes things somewhat more complicated. Many games start to have long complicated stories with choices and meaningful consequences, certain degree of non-linearity, etc. - i.e. with the option to "roleplay" withinin their settings. Not to the level that Mass Effect does, but they will undoubtedly get better - Catherine gives me hope.

So personally, I don't think that proposed approach is a proper way to classify a games' genres and would rather stick with good old non-sensical (why is something classified by position of camera - 1st/3rd person shooters, something by game mechanic - puzzle games and something by games aspiration to simulate reality - simulators, something by games aspiration to tell a story - adventure, etc.) system. It may not make much sense, it is not very accurate and absolutely not comprehensive classification. But at least it works (somehow^_^) and has been used for quite some time. And by that system, at least in my opinion, Mass Effects are more like hybrids because they do not fill completely or exceed all known "tresholds".
PS: That disclaimer applies to my post as well.
Modifié par Varen Spectre, 19 août 2011 - 11:37 .