wizardryforever wrote...
That's exactly what Squee said in his video, and I agree. If you can't role-play in the game, then it isn't an RPG. If you can't shape and change your character based around your vision of that character within the context of the story, then it isn't an RPG. Call me crazy, but I kinda think you need role-playing to make a role-playing game.littlezack wrote...
Dionkey wrote...
Great video Squee, very fair and provides both sides of the argument. However, I do not agree. The difference between table-top RPG's and games is that the rules and mechanics of a table-top RPG can be edited with the power of imagination, this does not apply to video games. True role-playing is not displayed in Mass Effect 2 because you can not choose whatever you want. In fact, many times, the choices given to you are not what you had in mind.
To keep you in the character and to stop you from clinging to these few choices so much, they allow you to customize your character to the brim. Are you an Infiltrator that values life, capable of sneaking around and taking enemies out from a distance? Or are you a soldier, that has a trigger finger and is just there to get the job done by any means necessary? The lack of a skill tree and inventory takes you away from this experience and makes you feel like you are simply choosing a fork in the road rather than shaping your own quest. People want to forge every part of their character, not just the story-driven choices they make. Couple this with the vast exploration from ME1 and ME2 feels quite empty, thus pulling you out of the role-playing experience.
First off, how does a Infiltrator who takes out people from a distance 'value life'?
And by that definition, most RPGs aren't RPGs at all. Games like Final Fantasy, Lost Odyssey, Wild Arms; games that give you no choice over your character's personality and offer only linear progression - by that definition, they're not RPGs.
Mass Effect 1 didn't have a skill tree, either, and if we're talking abot 'emptiness' I'd say the 99% empty planets you 'explored' in ME1 have the market cornered.
Yeah, but this is only when a game allows you to do so and that gives the player enough option to express themselfs, if you're just projecting your own opinion on certain characters within a story, well that says nothing about game, and can be done in any media with a story.
The keyword is consequence, the world needs to react to your character and how he/she develops (if at all) otherwise the entire concept of roleplaying is meaningless.
The irony of all this, is that even though these games are called RPG, there is absolutly no way to characterize your Shepard, the only thing that even remotly comes close is the Paragon/Renegade system, and even that does nothing beyond determing which dialogue options you get.
Bottom line - the Mass effect series are very clumsy when it comes to Role-play, on the one hand, the player is blank-slate while on the other hand, choices, dialouge and actions don't impact the character or the universe, Making the player utterly pointless as a role-player.





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