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So biotics still suck


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#26
D.Kain

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RocketManSR2 wrote...

Besides, biotics have been sped up for 3, anyway. At least that's what I thought I heard from the SDCC demo.


If that's the case, then it's a big improvment. Still instant would be even better. :)

#27
RocketManSR2

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D.Kain wrote...

RocketManSR2 wrote...

Besides, biotics have been sped up for 3, anyway. At least that's what I thought I heard from the SDCC demo.


If that's the case, then it's a big improvment. Still instant would be even better. :)


I do know that the devs have said the combat has seen about a 15% increase in speed, biotics included I assume.

#28
MELTOR13

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would you like to please explain how you instantly curve things? because I would love to hear this.

#29
Therefore_I_Am

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I'm with this guy.... I understand where he is coming from.
It's tedious enough that biotics can't rip through shields & armor with ease, since it basically should. If it worked in ME1, than why not in ME2 &ME3. I mean the only thing that it should be resisted by are biotic barriers. On top of that, biotics should not at all be on a global cooldown, especially along with tech or class based powers.
Adept Shepard might as well be the "Volus Biotic God" for the entire duration of the Insanity difficulty.
Bring back instant biotics for ME3 and remove the global cooldown!

Modifié par Therefore_I_Am, 19 août 2011 - 06:10 .


#30
D.Kain

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MELTOR13 wrote...

would you like to please explain how you instantly curve things? because I would love to hear this.


All the same, just instant? When a red target marker apears on the target ( as with regular projectiles ) your power hits the target instantely from the angle that depends on the angle of your mouse to the target.

#31
Masquerade_Assassin

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Using any new class requires you to change your playstyle. Infiltrators will play differently compared to Sentials. Infiltrators will play from a distance, selectively choosing targets because of their sniper rifles and time dilation. Sentials will fight closer to their opponants because they have tech armor that protects them.

It's foolish to assume that, because you don't know how to play with a biotic, that they suck.

#32
D.Kain

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Masquerade_Assassin wrote...

Using any new class requires you to change your playstyle. Infiltrators will play differently compared to Sentials. Infiltrators will play from a distance, selectively choosing targets because of their sniper rifles and time dilation. Sentials will fight closer to their opponants because they have tech armor that protects them.

It's foolish to assume that, because you don't know how to play with a biotic, that they suck.


I never completed the game with classes other than biotic.

Biotics in ME2 suck compared to biotics in ME1, that's a fact.

#33
100k

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Am I the only one who thinks the sound and visual effects of throwing a biotic bubble at an enemy is fvcking awesome? It looks so absurdly cool this time! I love the popping noise it makes when it's thrown!

#34
D.Kain

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100k wrote...

Am I the only one who thinks the sound and visual effects of throwing a biotic bubble at an enemy is fvcking awesome? It looks so absurdly cool this time! I love the popping noise it makes when it's thrown!


When coolness take away from strongness, it's not cool anymore. That's my opinion.

#35
RocketManSR2

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Adepts will also receive the Overpower ability that will let us unload biotics just like old times with shorter cooldowns to boot. Biotic sledgehammer FTW! :devil:

#36
Therefore_I_Am

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100k wrote...

Am I the only one who thinks the sound and visual effects of throwing a biotic bubble at an enemy is fvcking awesome? It looks so absurdly cool this time! I love the popping noise it makes when it's thrown!


Not as awesome as the sound of crates being lifted up into a singularity during ME1, promptly smashing into the enemies that get sucked in.

#37
Guest_Ferris95_*

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Also, you said that your out of cover because your a Vanguard; I think you might be a lousy Vanguard then. They need cover as much as any over class, maybe more. Their charge should be used tactically and your first priority when planning to use it is to look for nearby cover to get to.

If your out in the open trying use a biotic projectile you will be pummelled while the animation goes. Few good guidelines for Vanguards to remember are
1. Your not invincible after a charge, your shield boost will only last so long so use it to scramble to cover.
2. Never stay out in the open trying to use projectile biotics, if you need quick CC use Shockwavd
3. Stick close to enemies, not in the middle of their group but near enough that projectiles wont take long to hit.

Maybe that helps.

#38
stysiaq

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One must learn how to properly use The Good Stuff.

#39
Soccer FeverMan

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D.Kain wrote...

RocketManSR2 wrote...

Uh, maybe you shouldn't be in the open? That might help. 

xXljoshlXx wrote...

Why are you not in cover...



Because I am a vangaurd? Or because I like moving around.


If ur a vanguard what are you talking about, the only move thats a projectile is pull, shockwave isn't really a projectile, and charge you are the projectile.

#40
RinpocheSchnozberry

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Someone should strap the biotics designer down and make them play all the Jedi Knight games.

That's what I want from biotics.

#41
JayhartRIC

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How would you know the biotics were curving if they were instant?

#42
CroGamer002

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Stop sucking at game and biotics will stop to suck as well.

#43
Reptillius

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D.Kain wrote...

littlezack wrote...

I don't see the speed as a big problem. Biotic attacks home, anyway, so it's not like the enemy can dodge.


Yes the can just shoot me while my biotics fly. It's like a rocket launcher in quake, a guy with a railgun can kill you while your rockets fly.


They are going to do the same thing even if it is instant cast while your casting it. The animation playing out time has not changed between the first game and the second. Still leaving your head or body outside of cover. Which is your true gripe here. Not the ability being instant cast. it's that you can't cast it and stay covered. Which wouldn't be really fair to those shooting things because they have to stick their head out of cover.

That won't and didn't change from ME1 and ME2. 

They sped up Projectiles a fair bit in ME3. just look how fast some of those attack fly out now.  So those that are saying "oh well at least speed it up" they already did.

They also recognise that for most biotic powers speeding it up is all they really needed to make biotic combat a bit faster paced.  The Projectile version of the powers is tactically better.  I've actually been able to hit enemies on say the collector ship from practically around a pole and through the giant bracing of the pillars in a couple spots to hit the enemy i can't even see and only know he's hiding back there waiting to make my life miserable because he's just barely targettable enough to put the red box around him.

That is a tactical hit on my part that can't be done with instant cast or even bullet fire. As I recall with that enemy I hit him with pull yanked him up practically to the cieling and Garrus shot him in the head and bounced him off the wall to kill him.

There are also a vast number of ledge monkeys with no game map way to walk up to where they are that with projectile biotics you can often pull down into the regular playfield or just plain knock out of combat altogether. Several of those Rocket Launcher loving Vorcha in Mordin's recruitment mission come to mind.

Modifié par Reptillius, 19 août 2011 - 06:25 .


#44
Humanoid_Typhoon

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They can't insta-curve cause of hitscan


And it looks cooler to watch them,they could be faster.

Modifié par Humanoid_Typhoon, 19 août 2011 - 06:26 .


#45
D.Kain

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Ferris95 wrote...

Also, you said that your out of cover because your a Vanguard; I think you might be a lousy Vanguard then. They need cover as much as any over class, maybe more. Their charge should be used tactically and your first priority when planning to use it is to look for nearby cover to get to.

If your out in the open trying use a biotic projectile you will be pummelled while the animation goes. Few good guidelines for Vanguards to remember are
1. Your not invincible after a charge, your shield boost will only last so long so use it to scramble to cover.
2. Never stay out in the open trying to use projectile biotics, if you need quick CC use Shockwavd
3. Stick close to enemies, not in the middle of their group but near enough that projectiles wont take long to hit.

Maybe that helps.

Look I appreciate you trying to help me. But as I said, I don't have problems winning, I just want gameplay to be better. I can still win every ME2 fight, but ME1 were more interesting for me. In ME1 if I had all my powers ready, I could run out of cover and start tossing around everybody in the room. 

If there were instant biotics in ME2 then everybody who would shoot at me while I'm out of cover would be on the ground the moment I leave cover and use my power.

Soccer FeverMan wrote...

If ur a vanguard what are you talking about, the only move thats a projectile is pull, shockwave isn't really a projectile, and charge you are the projectile.



Yes, it's pull of the vangaurd. Or I just like to move around as an adept.

Modifié par D.Kain, 19 août 2011 - 06:33 .


#46
RocketManSR2

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Edit: You are welcome.

Modifié par RocketManSR2, 19 août 2011 - 06:35 .


#47
D.Kain

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JayhartRIC wrote...

How would you know the biotics were curving if they were instant?

D.Kain wrote...

All the same, just instant? When a red target marker apears on the target ( as with regular projectiles ) your power hits the target instantely from the angle that depends on the angle of your mouse to the target.


And there would probably be a biotic trail like in ME1?

Mesina2 wrote...

Stop sucking at game and biotics will stop to suck as well.


I don't suck, because I can win even with crappy biotics.

Modifié par D.Kain, 19 août 2011 - 06:38 .


#48
D.Kain

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RocketManSR2 wrote...

Soccer FeverMan didn't say that, you did.


Thx. Corrected.

#49
D.Kain

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@Reptillius

I can still shoot my target in ME2, while my biotics fly, so it means that it's not only about the animation.

Making biotics fast phased is actually another bad idea, because it makes biotics less strong again, and you kill all of your targets with guns instead of strong biotics.

The tactical hit CAN be done with instant powers.

Modifié par D.Kain, 19 août 2011 - 06:37 .


#50
MELTOR13

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D.Kain wrote...

MELTOR13 wrote...

would you like to please explain how you instantly curve things? because I would love to hear this.


All the same, just instant? When a red target marker apears on the target ( as with regular projectiles ) your power hits the target instantely from the angle that depends on the angle of your mouse to the target.


That would kill biotic gameplay on the 360. You'd have to pause just about every time you'd want to fire off a biotic power in order to get it in the right spot. As of right now, it's infinitely easier to just get in a general area and fire it off.