So now you're shifting the goal posts to say 'warp or guns'?D.Kain wrote...
I didn't do insanity, because it wasn't fun for me. I like it when enemies become smarter not just get more hp. But in ME1 I was a Nemesis with Savant bio-amp and biotic throw/warp were OHKO for most of the time, and biotics also picked up geth colossus and even kill it with warp. So basically you could walk into a room and kill everybody using one power after another while throwing a few grenades. In ME2 ( and I'm not talking insanity again ) you need about 3 biotic pushes to kill an enemy, and you can't even kill krogan or vorcha with anything other than warp or guns, also you can't damage vehicles with biotics other than warp. So in which game was the Adept stronger?
I used got the mode for ME2 for biotics to work through shields and armor, and I still couldn't kill things in a room with no windows if I didn't use warp or guns.
Despite the fact you went on about killing with Warp in ME1.
Warp is a biotic power. It's an integral part of the Adept's arsenal.
And so, you're also arguing that you can't just walk in and insta-kill everyone without a second thought (including Colossi?!)?
I never said the Adept is 'stronger' in ME2 at all. I was trying to argue that the Adept of ME2 is capable of killing without guns no matter the difficulty, while if you try the same in ME1, you're asking for failure, when you walk in to a room with no killzones (over 90% of Mass Effect 1's battles... and even the ones with 'no-entry' zones weren't coded properly, so an enemy will still live when knocked out-of-bounds - one of the most frustrating events is when an enemy gets stuck behind a wall but for some reason isn't considered 'dead', it happened so many times in my Vanguard runs).
And besides... how long do you have to wait between each Throwkill in to a wall before you can use Throw again? Are you letting your squadmates play the game for you or something?
Every class in Mass Effect 1 was stronger by far. Hell, don't get me started on how the Soldier's a walking tank, the Engineer's the lock-down master, the Adept is the juggler, the Infiltrator is the immortal off-switch, the Sentinel was the master manipulator, the Vanguard was the psychic juggernaut. Of course they nerfed all classes (the Adept just gets scapegoated by everyone as if there was nothing else in the world).
So do not put words in my mouth. The ME1 Adept lacked the precision of the ME2 Adept. The ME2 Adept lacks the overpoweredness of the ME1 Adept (same for all classes and their ME1 counterparts).
Modifié par CajNatalie, 20 août 2011 - 02:29 .





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