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So biotics still suck


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#101
CajNatalie

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D.Kain wrote...

I didn't do insanity, because it wasn't fun for me. I like it when enemies become smarter not just get more hp. But in ME1 I was a Nemesis with Savant bio-amp and biotic throw/warp were OHKO for most of the time, and biotics also picked up geth colossus and even kill it with warp. So basically you could walk into a room and kill everybody using one power after another while throwing a few grenades. In ME2 ( and I'm not talking insanity again ) you need about 3 biotic pushes to kill an enemy, and you can't even kill krogan or vorcha with anything other than warp or guns, also you can't damage vehicles with biotics other than warp. So in which game was the Adept stronger?
I used got the mode for ME2 for biotics to work through shields and armor, and I still couldn't kill things in a room with no windows if I didn't use warp or guns.

So now you're shifting the goal posts to say 'warp or guns'?
Despite the fact you went on about killing with Warp in ME1.
Warp is a biotic power. It's an integral part of the Adept's arsenal.

And so, you're also arguing that you can't just walk in and insta-kill everyone without a second thought (including Colossi?!)?
I never said the Adept is 'stronger' in ME2 at all. I was trying to argue that the Adept of ME2 is capable of killing without guns no matter the difficulty, while if you try the same in ME1, you're asking for failure, when you walk in to a room with no killzones (over 90% of Mass Effect 1's battles... and even the ones with 'no-entry' zones weren't coded properly, so an enemy will still live when knocked out-of-bounds - one of the most frustrating events is when an enemy gets stuck behind a wall but for some reason isn't considered 'dead', it happened so many times in my Vanguard runs).
And besides... how long do you have to wait between each Throwkill in to a wall before you can use Throw again? Are you letting your squadmates play the game for you or something?

Every class in Mass Effect 1 was stronger by far. Hell, don't get me started on how the Soldier's a walking tank, the Engineer's the lock-down master, the Adept is the juggler, the Infiltrator is the immortal off-switch, the Sentinel was the master manipulator, the Vanguard was the psychic juggernaut. Of course they nerfed all classes (the Adept just gets scapegoated by everyone as if there was nothing else in the world).
So do not put words in my mouth. The ME1 Adept lacked the precision of the ME2 Adept. The ME2 Adept lacks the overpoweredness of the ME1 Adept (same for all classes and their ME1 counterparts).

Modifié par CajNatalie, 20 août 2011 - 02:29 .


#102
Hathur

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Well if recent videos are any indication, most powers (tech and biotic) seem to have been sped up (their projectile that is)... i.e. incineration & cryoblast are traveling something like 2x faster or more than it did in ME2 (as seen in the newest combat trailer for me3).

Modifié par Hathur, 20 août 2011 - 03:17 .


#103
Clonedzero

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i loved the biotics in ME2. how did they suck?

#104
Rockworm503

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Amazed this is even an issue.

#105
didymos1120

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Clonedzero wrote...

i loved the biotics in ME2. how did they suck?


Because you weren't a ridiculously overpowered god/goddess who could snap up entire rooms of foes in a single singularity and have barrier active at all times (and thus be effectively invulnerable) when fully leveled, apparently.

#106
mauro2222

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Brand New wrote...

After the first game they ruined biotics. You can't do anything. Biotics don't deal with armor. Kinetic barriers need a certain speed to be directed at them(physical object) & armor does nothing. It makes no sense for biotics to have no effect on any type of target aside from barriers which is another biotic field which basically negates and opposing energy field.

In the ME universe biotics are dangerous as hell, possibly the most intimidating thing, yet in game they are a joke.


True :happy:

#107
Jestina

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Biotics are only good in the cutscenes. Jack and Samara are supposed to be powerful biotics but in gameplay they suck, unless you play on easy difficulty.

#108
Massadonious1

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ME1 already broke how biotics were supposed to work, for gameplay purposes.

There are supposed to be fatigue/side effects after a few casts. Yet that doesn't happen.

Modifié par Massadonious1, 20 août 2011 - 05:27 .


#109
nocbl2

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It's just because of protections. A biotic barrier could obviously withstand a biotic attack, sure, and maybe even shields since the projectile is going pretty fast.

But armor? It's just an extra layer of health. There's no reason why armor should stop a throw or Pull.

#110
Last Vizard

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didymos1120 wrote...

Clonedzero wrote...

i loved the biotics in ME2. how did they suck?


Because you weren't a ridiculously overpowered god/goddess who could snap up entire rooms of foes in a single singularity and have barrier active at all times (and thus be effectively invulnerable) when fully leveled, apparently.


yep, ME1 had a better leveling/power system, In ME2 it pretty much doesn't matter what powers you have... used assult rifle most of the time because powers were underpowered.

#111
Last Vizard

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nocbl2 wrote...

It's just because of protections. A biotic barrier could obviously withstand a biotic attack, sure, and maybe even shields since the projectile is going pretty fast.

But armor? It's just an extra layer of health. There's no reason why armor should stop a throw or Pull.


and now in ME 3 pull with remove hand held shields from troops.... are shields made of less biotic protective material then armoured suits?

#112
didymos1120

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Last Vizard wrote...

didymos1120 wrote...

Clonedzero wrote...

i loved the biotics in ME2. how did they suck?


Because you weren't a ridiculously overpowered god/goddess who could snap up entire rooms of foes in a single singularity and have barrier active at all times (and thus be effectively invulnerable) when fully leveled, apparently.


yep, ME1 had a better leveling/power system, In ME2 it pretty much doesn't matter what powers you have... used assult rifle most of the time because powers were underpowered.


Yeah, I didn't actually mean that as a compliment to ME1.

#113
nocbl2

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Last Vizard wrote...

nocbl2 wrote...

It's just because of protections. A biotic barrier could obviously withstand a biotic attack, sure, and maybe even shields since the projectile is going pretty fast.

But armor? It's just an extra layer of health. There's no reason why armor should stop a throw or Pull.


and now in ME 3 pull with remove hand held shields from troops.... are shields made of less biotic protective material then armoured suits?

Well, if it was hand held then obviously you could take it out of their hand. But Pull shouldn't be stopped by armor since it's just matter. Shields and barriers actually have a reason for being able to stop it.

#114
Someone With Mass

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Last Vizard wrote...

yep, ME1 had a better leveling/power system, In ME2 it pretty much doesn't matter what powers you have... used assult rifle most of the time because powers were underpowered.


I did the exact same thing in ME1. Never saw the point in using the biotics, since they always took an eon and a half to recharge, and by the time they were ready again, the fight was usually over.

#115
Guest_HomelessGal_*

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Someone With Mass wrote...
I did the exact same thing in ME1. Never saw the point in using the biotics, since they always took an eon and a half to recharge, and by the time they were ready again, the fight was usually over.

Well, on Insantiy using Throw and Push was a nice alternative to spending five hours shooting the damn Krogans.

#116
Last Vizard

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didymos1120 wrote...

Last Vizard wrote...

didymos1120 wrote...

Clonedzero wrote...

i loved the biotics in ME2. how did they suck?


Because you weren't a ridiculously overpowered god/goddess who could snap up entire rooms of foes in a single singularity and have barrier active at all times (and thus be effectively invulnerable) when fully leveled, apparently.


yep, ME1 had a better leveling/power system, In ME2 it pretty much doesn't matter what powers you have... used assult rifle most of the time because powers were underpowered.


Yeah, I didn't actually mean that as a compliment to ME1.


bwahahahaha,  of course however you may prefer elderscrolls leveling system but i don't.

#117
Fixers0

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I never said that Biotics in Mass Effect 2 were bad to use  - but they did totaly ruin them by reducing  them into cheap video game super powers, removing any kind of credibilty attachted to it.    

It's like the whole defense layer system bioware invented for Mass Effect 2 - it's not that it doesn't work in game, it's just so offensive to lore, shouldn't anyone wearing a combat suit have kinetic barriers? and where do under equiped Vorcha thugs getting that armor from?

#118
Last Vizard

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Fixers0 wrote...

I never said that Biotics in Mass Effect 2 were bad to use  - but they did totaly ruin them by reducing  them into cheap video game super powers, removing any kind of credibilty attachted to it.    

It's like the whole defense layer system bioware invented for Mass Effect 2 - it's not that it doesn't work in game, it's just so offensive to lore, shouldn't anyone wearing a combat suit have kinetic barriers? and where do under equiped Vorcha thugs getting that armor from?


I personally like Starwars: force unleashed, i like biotics in ME 1 but the class nerfing in ME2 made every class seem like a cheap attempt to make the game more shooty... i don't want to play a shooter when i play an RPG, Fallout 3 and new vegas are two RPGs that really pull off RPG shooter elements well.

Modifié par Last Vizard, 20 août 2011 - 06:44 .


#119
xXljoshlXx

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Last Vizard wrote...
I personally like Starwars: force unleashed,

Makes sense to why you would want biotics OP

#120
Reptillius

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XDMMX wrote...

Reptillius wrote...

That would be your play experience. I did not personally have that issue. I found ways to quickly and effectively use biotics even on armoured enemies...  I didn't have to use my gun all that much at all even on insanity.  And when I did it was usually just to speed things up and make combat go even faster.


But thats just the point, if you want to kill things in a quick and timely fashion, you have to use guns as an Adept, other wise be prepared for a marathon battle.


i didn't say I wasn't able to kill them in a quick and timely fashion. I said to go faster.  I was regularly pushing back lines of enemies and advancing on them as an Adept on Insanity in ME2.  Using mostly my powers.  only a few fights in things like the Collector Base and the Disabled collector was I forced to only hold the line against waves of enemies approaching me.

Most battles were not Marathon battles for me in ME2 if i didn't use my gun.  Except for some of the very early ones.

#121
didymos1120

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Last Vizard wrote...


bwahahahaha,  of course however you may prefer elderscrolls leveling system but i don't.


I was referring to the ridiculous overpowered factor of ME1 biotics when at high levels.

#122
Vyse_Fina

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The fact that the biotic powers aren't instant pretty much means that Bioware decided that it is a bad idea for them to be instant. Wheter that was for balancing reasons or something else I obviously cannot tell, but I can tell for sure that Bioware didn't do it without reason.

#123
Arppis

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Jestina wrote...

Biotics are only good in the cutscenes. Jack and Samara are supposed to be powerful biotics but in gameplay they suck, unless you play on easy difficulty.


Strip the barriers from your foes and you can do that. Use  your squadmates to help. But I play the game on "Veteran" anyhows. It's the best difficulty.

Vyse_Fina wrote...

The fact that the biotic powers aren't
instant pretty much means that Bioware decided that it is a bad idea for
them to be instant. Wheter that was for balancing reasons or something
else I obviously cannot tell, but I can tell for sure that Bioware
didn't do it without reason.


Yep, the gameplay would be more annoying if it was. Remember it
works other way around too, enemies would instantly just toss you
around.

Modifié par Arppis, 20 août 2011 - 08:11 .


#124
Last Vizard

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Arppis wrote...

Jestina wrote...

Biotics are only good in the cutscenes. Jack and Samara are supposed to be powerful biotics but in gameplay they suck, unless you play on easy difficulty.


Strip the barriers from your foes and you can do that. Use  your squadmates to help. But I play the game on "Veteran" anyhows. It's the best difficulty.

Vyse_Fina wrote...

The fact that the biotic powers aren't
instant pretty much means that Bioware decided that it is a bad idea for
them to be instant. Wheter that was for balancing reasons or something
else I obviously cannot tell, but I can tell for sure that Bioware
didn't do it without reason.


Yep, the gameplay would be more annoying if it was. Remember it
works other way around too, enemies would instantly just toss you
around.



Didn't bother me, thought it was more realistic for an enemy biotic to have the same powers as me.

#125
Last Vizard

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xXljoshlXx wrote...

Last Vizard wrote...
I personally like Starwars: force unleashed,

Makes sense to why you would want biotics OP


Sure does.