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PC Gamer interview "DA3 to be the best of both worlds"


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#276
IanPolaris

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Archaven wrote...

@IanPolaris
I played the game on normal with no skills and won the game no problem. The QTEs are not difficult. I believe majority were having that problem due to irresponsive hardwares where the game failed to recognise probably.


Try it on Hard and Nightmare and you'll see what I mean.  If you go to the TW2 GoG forums, it's a common complaint.  The game isn't forgiving enough at low levels when Gerard is most vunerable and you have to spend your first six levels getting abilities to insure he doesn't suck (such negating flanking damage which is a real problem at low levels).

-Polaris

#277
Kilshrek

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IanPolaris wrote...

Well, yes. TW2 was "fiddly" and it's realtime combat system (especially with QTEs turned on) was too difficult at low levels and too easy at high levels. Some combats (like the Kayren and Endrega Queen) were problematic.

-Polaris


That was a feature I somewhat disliked in TW 1. I didn't like having to go click click every time Geralt smacked someone. Which is why I'm a fan of the "turn based" combat system, fire and forget, while keeping an eagle eye on the proceedings.

It was easy in TW because there's only one character to keep an eye on, but for the life of me I don't understand why there was no detachable camera in the PC version of DA 2 (something to look at very seriously, BW) and the ridiculous snap-to cursor for targeting. Seriously. 

#278
FieryDove

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Kilshrek wrote...

It was easy in TW because there's only one character to keep an eye on, but for the life of me I don't understand why there was no detachable camera in the PC version of DA 2 (something to look at very seriously, BW) and the ridiculous snap-to cursor for targeting. Seriously. 


You had to remind me...

Rant, rant, rant...I want my camera back. sniff

#279
Kaizerzero2

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Atakuma wrote...

Kaizerzero2 wrote...

True. Legacy and other DLCs in the future might be better, but you still have a core game that is not. At least the Witcher team is trying to fix / add things to the game with their version 2 patch.
Bioware? "Hey, pay us $10 for this new DLC!! We really listened to you guys this time!"

Oh please, all the DA2 team are doing is fixing bugs and adding useless extras. They haven't improved anything significant since the games release.


Fixed.
Wow, this was almost too easy....

#280
ladyofpayne

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Oh please give Cullen and Hath How as LI and people will be happy.
But I think DA 2 need an Enchanced Edition like expansion pack- new dungeons, less ememies.

#281
billy the squid

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[quote]Morroian wrote...

[quote]billy the squid wrote...

[quote]Morroian wrote...

[quote]billy the squid wrote...

Legacy did well? Please illuminate for me how this knowledge has come to light. Or is this being based on the reaction of the BSN players who actually liked the game to begin with.[/quote]
And from many who didn't.
[/quote]

Really? The majority of people who criticised DA2 on the BSN after its release are claiming Legacy is succesful? 
Are we basing this on the responses to a handful of threads, mainly by individuals who enjoyed the game or had more minor issues with it. When compared to the sheer multiplicity of threads and the internet wide bashing of the DA2 after its release, I find that logic strange.[/quote]
Please argue honestly and don't create strawmen, I never said "The majority of people who criticised DA2 on the BSN after its release are claiming Legacy is succesful" I said many who disliked DA2 but tried Legacy liked it.
[/quote]

Again, pure anecdotal evidence. There is a thread which has a positive inclination on the BSN therefore Legacy is a liked by many who hated DA2, seems to be the underlying premis of this reasoning. As to the many who disliked DA2, but liked Legacy, where is this impression given other than the hadful of threads on the BSN.

It also ignores the issue that it seems illogical after the sheer level of anger that was hurled at the game that a significant number of people would spend more money on a product which they viewed as poor. As such, those who have bought Legacy had either more minor problems to begin with which Legacy attempted to correct, or as in some cases they have still found it to be mediocre.

[quote]billy the squid wrote...

The critic reviews, those people lost any credibility they had, as proved when they reviewd DA2 highly. Yet,  the general response by gamers on those and other sites remains largely the same as it was to DA2, vitriolic and derisive, with little good said about it. [/quote]

Try looking at the user scores for Legacy. As for the critics lacking credibility so why put stock in their reviews of Legacy then? [/quote]

I don't put much stock in their reviews, the result is either that the critics are either jumping on a band wagon after it left or realised they couldn't get away with reviewing it like they did DA2. And I wasn't looking at the critic reviews look at the comments, The release announcements were bashed repeatedly again, the comments on the actual review were mixed at best. So it again comes to the issue of, why would the vast majority of those who disliked DA2, even consider spending another £10 on a game which they thought was poor?

Modifié par billy the squid, 23 août 2011 - 10:28 .


#282
Lotion Soronarr

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DA3 will be the best thing ever? Hm...now where did I hear that before?

Could it be that DA3 will be..AWESOME™?

#283
Gosuchobo

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The best of DA2? Mmmm... The uninstall routine? j/k

This is one more of those statement's that just plain worries me.

Why not just have 2 kinds of games in the dragon age series? One more like Origins/Baldurs Gate (an actual role playing game) and one more like Dragon Age 2/ Double Dragon in 3d, an over the top  button masher beat'em up (with story!, sorta).

Don't try an bring together to completly different audiences. That would be like an action chick flick or alkohol free beer. Makes no sense...

Modifié par Gosuchobo, 23 août 2011 - 12:20 .


#284
jds1bio

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Kilshrek wrote...

jds1bio wrote...

If you really want the "best of both games", then make the Dragon Age game you actually want to make (i.e. if you don't really want to reuse a cave system, then don't!) - but treat all your potential customers in a familial fashion as if you want them to be dedicated BioWare gamers, and speak to them with that frame of reference in mind. The DA team has really done this in earnest over the past few weeks, and now it may be time to follow THEIR lead and finally dispense with the Kano-speak and the we-take-it-seriously cover statements. If this all comes to happen, then DA3 truly has a chance to best both its predecessors.


Those who disliked DAO got DA 2. A number who liked DAO dislike DA 2. What will DA 3 be I wonder? I've said before, going by the trend DA 3 will be much closer to DA 2, already the horrible new art style will be kept. I imagine wave combat will be looked at with a microscope, but sped up combat? I disliked that thoroughly. And like I said before, ME 2 and DA 2 were massive burns to me in the RPG department, so I'm not holding my breath for the next DA.

Also, Kano-speak?


I think it's fair to say that while DA2 may have delighted many with at least one particular aspect of the game, it also surprised quite a few people without actually delighting them.

Info on specifically referencing "surprise and delight" in relation to customer satisfaction can be found here.

More on the Kano model can be found here.

#285
Tsuga C

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Fireblader70 wrote...
But until then... its still Bioware, folks.


No, they're EAWare now because they prostituted themselves via the sale to EA.  You seem unaware of the fact that EA would've shut DA:O down if not for the fact that it was quite far along in production at the time of the sale.  I remember the press release of Tony Someone-or-Other doing a fast little tap dance in front of the EA board to save DA:O from being scrapped.  Had production been under way for less than 18 months, I'm sure that the blockbuster "spiritual successor to Baldur's Gate" never would've seen the light of day.

The new EAWare is not in the business of producing traditional roleplaying cRPGs meant to exactly reproduce a "pen and paper" roleplaying game such as Dungeons and Dragons 3.X or a moderately paced, computer adapted cRPG version of said P&P RPG.  Thus far they are less about substantial, satisfying cRPGs and more about action-oriented awesome buttons highly suitable for consoles.  I remain truly skeptical regarding their "best of both worlds" claim.  If you place a great deal of value on roleplaying in the traditional P&P sense (characters as individuals with personal motivations and the opportunity to act upon them, statistics/feats/skills being relevant, etc.), so should you.  Image IPB

Modifié par Tsuga C, 23 août 2011 - 07:58 .


#286
Weiser_Cain

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This is going to be interesting, their reputation is on the line with this one

#287
DarkDragon777

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I'll believe this when I see it.

#288
Imrahil_

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This is worrisome. The only way I could see this working out well is if they recognize that "the best of both worlds" means 90% DA:O & 10% DA2. I'm afraid that Bioware sees it as 25% DA:O & 75% DA2. Or *at best* 50-50, when even that is sooo far from the truth.

One game sold over twice as much as the other (& continues to outsell it to this day!), was praised by fans, drew in non-RPG players, & was critically acclaimed. The other did none of that & made them a laughingstock on the internet. Even on their own site almost all the threads are about how DA2 is a bad game. And still, still, they don't get it.

They went in the wrong direction. But they still think the wrong direction is the right direction. They think that DA2 without repeated areas & waves would be a good DA3. It won't. It'll just be a bad game without the amateur, glaringly obvious mistakes that the newest indie company in the world wouldn't make.

It's like trying to combine the "best of both worlds" between Earth & Mars. Sure, Earth has everything we need to live & breathe & prosper & grow. But, hey, Mars has space rocks. Space rocks are nice. But I'm still afraid they're going to take 75% Mars & 25% Earth & we'll be left struggling to breathe like in Total Recall.

They need to get their eyes checked. There's a vision problem here.

#289
Lotion Soronarr

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Weiser_Cain wrote...

This is going to be interesting, their reputation is on the line with this one


They ran out of credit with me already, so I'm going to be very, very cautious with DA3.

#290
Ryllen Laerth Kriel

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I'm already waiting till it's been out awhile and is on discount before I think about buying DA 3, and that's if Bioware does work out alot of issues that where self-inflicted in DA 2.

#291
eroeru

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DA:O worked well as a whole and with ideas that can not at the same time be made more accessible and remain genuinely good. This type of goodness is comprehended in a largest-scale context, if not always then certainly when the two "worlds" are different to the extent of polarization.

#292
Vilegrim

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Marionetten wrote...

http://twitter.com/#...557791464800257

Notch has got the right idea.


win!
make a true sequel not 'awesome button loloololololl' rubbish.

Modifié par Vilegrim, 24 août 2011 - 04:53 .


#293
Sakatox

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Considering recent developments and the pr they have given off, i'm staying rather skeptic and realistic.

My prediction, like Hawke says to a locked chest if he can't open it, Not going to happen.
to ^poster, Notch has the right idea.

#294
Morroian

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Vilegrim wrote...

Marionetten wrote...

http://twitter.com/#...557791464800257

Notch has got the right idea.


win!
make a true sequel not 'awesome button loloololololl' rubbish.


IMHO this statement from Notch is being misinterpreted ie. he's not saying what you think he's saying.

Modifié par Morroian, 24 août 2011 - 09:17 .


#295
stoicsentry2

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Marionetten wrote...

http://twitter.com/#...557791464800257

Notch has got the right idea.


LOL.... love it!!!!!!!!!!!!

#296
Kilshrek

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Morroian wrote...

IMHO this statement from Notch is being misinterpreted ie. he's not saying what you think he's saying.


What is he saying? Because I'm not too sure myself, but if I took it at face value(having no knowledge of Notch's style or "posting" habits) I'd like to think he's in camp "DA 2 was just a bad dream".

#297
LobselVith8

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nitefyre410 wrote...

I have come to conclusion the bioware could walk on water, turn water into wine, take five loafs of bread and five fish and 5000. Still some how after all the fan base will find something to be in Outrage about on BSN.


You make it sound like people don't have valid criticisms about Dragon Age 2. People took issue with Dragon Age 2 because players were given a story where mage antagonists were insane and stupid, choices didn't feel like they mattered in the narrative, and the protagonist lets dangerous people walk away and stands idly by while people are getting killed or when a dictatorship takes root. Even Legacy ended the same way that "Sheparding Wolves" did, which (for me) made Hawke look like a dim-witted fool.

AtreiyaN7 wrote...

Yeah, I was quoting IanPolaris and his insistence upon returning to DA:O-land and his insistence that DA2 was a mistake - because it wasn't.


Clearly, some people view Dragon Age 2 as a mistake. And IanPolaris is making the same point others have - why is a sequel deviating completely from the game that got people interested in the franchise in the first place? All that does is split the fanbase and make it impossible to please the fans, because people will want two entirely different things from the next game.

AtreiyaN7 wrote...

Following Ian's logic, DA3 should be more of DA:O because he wants it that way.


You mean a return to multiple protagonists, dialogue options that don't have the protagonist say something completely different than what was chosen, a story with villains that aren't mostly insane and stupid, and no more quests that give the player the option to refuse and then completely ignore said option?

Modifié par LobselVith8, 26 août 2011 - 08:29 .


#298
Persephone

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LobselVith8 wrote...

nitefyre410 wrote...

I have come to conclusion the bioware could walk on water, turn water into wine, take five loafs of bread and five fish and 5000. Still some how after all the fan base will find something to be in Outrage about on BSN.


You make it sound like people don't have valid criticisms about Dragon Age 2. People took issue with Dragon Age 2 because players were given a story where mage antagonists were insane and stupid, choices didn't feel like they mattered in the narrative, and the protagonist lets dangerous people walk away and stands idly by while people are getting killed or when a dictatorship takes root. Even Legacy ended the same way that "Sheparding Wolves" did, which (for me) made Hawke look like a dim-witted fool.


No. I guess what nitefyre410 is referring to is that NO MATTER what they say (Bioware) there will be people determined to tear it out of context/complain and hate. It's an ancient marketing dilemma. Say something, no matter how vague or clear, those who disliked your latest product WILL find a way to turn it against you in the most negative light. Keep silent, you'll be condemned for ignoring your fanbase/customer base. (Whether all concerns about DAII were/are valid is not the point. I myself consider a reductio ad absurdum ala calling DAII "Button awesome trololol" to be entirely invalid)

The fact that the PLAYER can tell something at the end of Legacy (Something that's out of Hawke's field of vision) does not condemn the protagonist. It's one of the oldest storytelling devices ever. Upon arriving at Ostagar, I knew Loghain would be trouble, esp. after "Yes, Cailan. A glorious moment for us all........*Insert subtle as a sledgehammer villain cliché*". Could I speak up/intervene/warn anyone? No? Dim witted, foolish Warden.....er plot armor!!!! :devil:

#299
Kilshrek

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Persephone wrote...

The fact that the PLAYER can tell something at the end of Legacy (Something that's out of Hawke's field of vision) does not condemn the protagonist. It's one of the oldest storytelling devices ever. Upon arriving at Ostagar, I knew Loghain would be trouble, esp. after "Yes, Cailan. A glorious moment for us all........*Insert subtle as a sledgehammer villain cliché*". Could I speak up/intervene/warn anyone? No? Dim witted, foolish Warden.....er plot armor!!!! :devil:


But you didn't expect him to leave Cailan and the rest of the army flapping in the breeze did you? The tone of a long suffering advisor is often like that, and why would Cailan believe the Warden anyway?(Knowing full well that Cailan worshipped the Wardens, it would be a completely different thing to suggest to the king that his closest ally was about to stab him in the back) What's more ridiculous is that not one of Loghain's troops spoke up after that, or maybe they just had their throat slit while riding in the truck and anyone who came back alive was in on it.

Plus Loghain didn't have a Chekhov's gun/sword. He just had a super deep (and justifiable) mistrust of those pantywaist Orlesians which blinded him to the the real threat. Quite different to being slightly mad to begin with, and then completely bat**** by the endgame.

#300
Persephone

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Kilshrek wrote...

Persephone wrote...

The fact that the PLAYER can tell something at the end of Legacy (Something that's out of Hawke's field of vision) does not condemn the protagonist. It's one of the oldest storytelling devices ever. Upon arriving at Ostagar, I knew Loghain would be trouble, esp. after "Yes, Cailan. A glorious moment for us all........*Insert subtle as a sledgehammer villain cliché*". Could I speak up/intervene/warn anyone? No? Dim witted, foolish Warden.....er plot armor!!!! :devil:


But you didn't expect him to leave Cailan and the rest of the army flapping in the breeze did you? The tone of a long suffering advisor is often like that, and why would Cailan believe the Warden anyway?(Knowing full well that Cailan worshipped the Wardens, it would be a completely different thing to suggest to the king that his closest ally was about to stab him in the back) What's more ridiculous is that not one of Loghain's troops spoke up after that, or maybe they just had their throat slit while riding in the truck and anyone who came back alive was in on it.

Plus Loghain didn't have a Chekhov's gun/sword. He just had a super deep (and justifiable) mistrust of those pantywaist Orlesians which blinded him to the the real threat. Quite different to being slightly mad to begin with, and then completely bat**** by the endgame.


Loghain fangal here, what I meant that "Something is obviously going to go very badly" won't always give the player the chance to do something about it immediately. Now if the *Spoiler* in Legacy remains unsolved once the tale moves forward, I'll be annoyed. But so far I am all......"Damn, I better get more story DLC soon because this is gonna be HUGE!". :P

Never mind that the ending of Legacy was far more subtle than anything at Ostagar. (IMHO)