What are your biggest concerns in ME3?
#251
Guest_simfamUP_*
Posté 22 août 2011 - 02:12
Guest_simfamUP_*
But what I hope to see is the return of some of ME1's skill system, something deeper atleast. Not that I care about inventory or companion armour - that's not really what an RPG is about. But the skill system can really bring depth to the game, almost like Planescape: Torment.
Persuade, Charisma can open up new dialouges for you to choose from. Being great at one skill allows shepard to do different things during plot.
For example: A soldier would shoot a person in a cutscene (if you choose to.) But an adept would throw him around with Biotics.
Other than that, I can forsee a nice blend of what made both games great.
Story... I'm not concerned about that tbh. There wasn't much Bioware could do in ME2 without jumping directly towards the ME3 end of the world story line. They did the best filler they could, and I personally enjoyed the ride.
Companions are Bioware's greatest strength, and a whole game about them doesn't sound bad... ME2 did bring forth a few other things like the Geth/Quarian story arc, and the Tuchanka struggle of politics. I don't think we could have seen that if we were mostly focused on the Reapers arrival.
#252
Guest_Luc0s_*
Posté 22 août 2011 - 03:19
Guest_Luc0s_*
The PLC wrote...
Hmm let's see...
The change in composer worries me a bit.
Don't worry about that. Clint Mansell is a really good and well-known composer who everyone respects. Mansell only delivers high quality work. So expect some epic music in ME3!
Here are some examples of epic music from Clint Mansell:
http://www.youtube.com/watch?v=4_py5A4SVc0
And of course, Mansell's most famous song ever:
http://www.youtube.com/watch?v=KSY4Yi2ypno
Modifié par Luc0s, 22 août 2011 - 03:23 .
#253
Posté 22 août 2011 - 03:19
-I didn't like the fact that in the end of ME2 a couple of my squad mates died and after a search on the internet, it seemed that I supposed to have used a different crewmate for that walk through the pipe( I used that fishdude, since he was already dying), now I don't mind using specific characters for specific tasks( a demolition expert for defusing a bomb for instance) nor that I would have to invest time in characters to get to know them and their strengths and weaknesses, what I do found annoying was that at no point in the game it mattered who I used ( I most of the time picked garet and grunt and legion once he became available) for certain missions, so it made no sense at all applying this mechanic only at the end game.
I had to play through the ending twice because the second time around I left Mordin and Tali to fight with the remaining crew and yes they died so I had to take them with me( and they didn't die although heavily outnumbered and stronger opponents) and then everyone made it , again I don't mind people dying, but Mordin was supposed to be a special forces kinda guy and Tali a engineer/warrior, they all trusted me and somehow the thief woman didn't die, while she would be the first one to perish ( IMO) when it would come to a full blown frontal assault.
-Less NPC companions, but more in depth conversations ( with which you can unlock stuff ) and more specialised characters suitable for certain tasks( So if you have to do some engineering don't take wrex and/or zaeed, but Tali or Legion)
-A better story; I really liked ME1 storywise, the plottwists about the protheans and the Citadel Relay ( and the part the keepers played in it), ME 2 had an okay story but nowhere near as compelling as ME 1, now I know that the reapers are out there and there isn't much mystery about them except their origin and I really hope to see some twists regading that ...
-RPG elements; These were heavily toned down in ME2 and it was more geared towards the shooter genre, probably to "attract a larger audience" or something, but I really didn't like the armor upgrades in ME2, it was basically just a menu where you upgraded by adding minerals, I really liked the species specific armor from ME1, although I do hope that they add the characternames who can wear them in the description as well as a stat comparison with what they already have so I don't buy junk I
I've read somewhere that they are implementing engineering, so you can build your own stuff, I don't hope this is "level" or "class" based, but based on artifacts ( ancient tomes or something).
-A.I./pathtracing; The number of times I heard Garrus tell me he couldn't go somewhere because he couldn't get around someone else , was really annoying, also the fact that they kept running into enemy fire and stay there shooting until they died was also a bit tiresome.( I usually position them slightly in front of me and supply biotics/suppressing/cover fire , but if they don't keep in cover or start running around the battlefield breaking up the formation and getting the entire squad killed because of that , it's really annoying)
- Leveldesign: I know unreal engine is getting on a bit and realtime rendering has it's limitations, but since they made the sweet outdoors scene in overlord ( a lush outdoor environment) there are no excuses anymore
Also more available paths/options would be sweet, in ME 1 +2 you basically had to follow the path, now I have rather a well designed lineair level, than a clunky dynamic dynamic one, but it would be fun to be able to use different tactics ,(maybe in a short dialoque :" How do you want to handle this Sheppard?") according to your playstyle( attacking a large horde of enemies head on or sneak around them, or ambush them)
-Impact of decisions:
The choices I made in ME 1 didn't seem to have an affect on the storyline in ME2, sure there were tiny encounters and small twists ( Wrex being "king" , the blue chick that came talking and was being controlled by the giant bug I saved in ME 1), but I found it strange that except for Capt Anderson everyone else was being hostile, I know I got saved by Cerberus and was appearing to be on their side, but since I saved the entire citadel and that stupid council they should be reacting a bit different , I also got a feeling that if I went full renegade I got the same reception ( so regardless of crucial choices I made in the end of ME1 it didn't matter in ME2).
Now I heard that in ME3, Cerberus is hunting me( could be just a rumour), now in my case that's quite understandable, since I gave old blue eyes the big finger, but I can imagine that there are some renegades out there who helped him out with the collector wreckage.... are they being hunted as well?, It would be sweet if you are a renegade that you're being helped by the illusive man at the hearing( and possibly a different escaperoute)instead of anderson, maybe even a couple of different side missions ( from Cerberus instead of the alliance/citadel council).
-Leveling/Abilities/skills: I hope they change this and make it a more " node based -system" instead of "classbased", what I mean with this, is the fact hat you have to choose what you want to be ( Soldier/Vangaurd/Mechanic and so on), now I don't mind using a baseclass ( like a soldier/scout etc), but it would be sweet if you can unlock Biotics, pick a couple of powers you like and then unlock mechanic stuff ( like being able to summon a droid).
I also hope that you get better at something because you use it a lot instead of picking it in a menu ( So you can pick the singularity in the level up screen, but you only advance with this if you use it , if you unlock assault rifles and use them a lot you get better at it over time)
#254
Posté 22 août 2011 - 05:31
#255
Posté 22 août 2011 - 05:44
I agree with you to some extent, but there needs to be consequence to your actions IE:
Save Salarian, Krogan's suffer
Save Citadel, earth suffers
Save Asari, Turians suffer
Save Geth, Quarian's suffer
Ultimate sacrifice, galaxy is safe, but earth is gone.
Save the Quarian.... Save the galaxy
Modifié par darkangelvxvx, 22 août 2011 - 06:24 .
#256
Posté 22 août 2011 - 06:05
Yeah there should be consequences. I agree with most of your points except I dont see how helping the asari make the turians suffer? Like in ME2 when the collectors run off with your crew you can choose to go right after them or do other things. If you went after them then you more than likely saved them as opposed to doing some side missions in between. I just hope that ME3 doesn't use this technique to a larger scope.
#257
Posté 22 août 2011 - 06:19
Something like, "the reapers are attacking Palaven and Cerberus is attacking Thessia! We have to do something!"
Or, "Cerberus has unleashed a dark energy bomb near Tuchanka in an attempt to stop the reaper's advance, But there's a forward advance towards the citadel!"
Or, "The flotilla's engaged with the Batarian fleet, if we dont do something we could lose the largest fleet in the galaxy, but if we dont help Sur'Kesh the modified Geth-virus dubbed the "Reaper-phage" could be lost!"
A consequence for your choice adds to the fragility of the galaxy.
Of course there should be a way to save everyone (like there was in ME2) but should be really hard to do so
Modifié par darkangelvxvx, 22 août 2011 - 06:23 .
#258
Posté 22 août 2011 - 06:22
#259
Posté 22 août 2011 - 09:34
JKFerg wrote...
I don't want a "ticking clock" style of game where I can't do some side missions because It will take too long and I might lose a planet or species because of it. In other words I don't want to be penalized for taking extra time to do all the side missions.
I do. I want penalties upon penalties...such that would make you cry.
#260
Posté 22 août 2011 - 10:20
In ME1, Shepard could threaten/sweet talk ExoGeni on Feros into doing whatever he wanted.
In ME2, Shepard could talk Tali out of a treason charge.
By the time we get to ME3, Shepard would only need to utter a single word and the whole galaxy could be swayed into believing him and doing his bidding.
The only way in which I could see that court thing work is if they have Shepard bound and gagged and have a lawyer do his talking.
#261
Guest_Tigerblood and MilkShakes_*
Posté 22 août 2011 - 10:23
Guest_Tigerblood and MilkShakes_*
too much combat and no dialog,no party banter
RP ones mostly
#262
Posté 22 août 2011 - 10:35
Example 1: on my most recent playthrough, I purposely screwed Tali's loyalty mission up (gave the evidence to the admiralty board), and got her killed in the SM. The Tali/Legion encounter never happened, and I want this to have consequences, whether it's having to take one side or the other in the quarian/geth conflict OR if both races are too wrapped up in their conflict to help Shepard fight the Reapers ... anything.
Example 2: Mordin kills Maelon on his loyalty mission, then destroys the genophage data, then Grunt dies in the SM. If this happens (especially if Wrex died in ME1), it should be way, way, way harder (if not outright impossible) to get the krogan on your side in ME3.
I want ME2 deaths to have consequences, even if the characters aren't permanent squadmates.
#263
Posté 22 août 2011 - 10:44
Utow wrote...
By the time we get to ME3, Shepard would only need to utter a single word and the whole galaxy could be swayed into believing him and doing his bidding..
Except for the fact that no one believes that the reapers exist outside of him, his crew, and Anderson, and no one wants to believe him or can be swayed on it, this fact is true.
#264
Posté 22 août 2011 - 10:45
darkangelvxvx wrote...
Utow wrote...
By the time we get to ME3, Shepard would only need to utter a single word and the whole galaxy could be swayed into believing him and doing his bidding..
Except for the fact that no one believes that the reapers exist outside of him, his crew, Anderson,Hackett, and Cerberus and no one wants to believe him or can be swayed on it, this fact is true.
#265
Posté 22 août 2011 - 10:49
That I won't see one Rachni, Quarians and Geth will be in the same situation whether I had them avoid war or not. No curing of the Genophage or started plans to have the genophage ended or drastically modified, etc.
#266
Posté 22 août 2011 - 10:51
Lotion Soronnar wrote...
JKFerg wrote...
I don't want a "ticking clock" style of game where I can't do some side missions because It will take too long and I might lose a planet or species because of it. In other words I don't want to be penalized for taking extra time to do all the side missions.
I do. I want penalties upon penalties...such that would make you cry.
That's reserved for Mass Effect 24, where Shepard can torture a batarian until he tells him where the bomb is:devil:
#267
Posté 22 août 2011 - 10:57
Rockworm503 wrote...
Gatt9 wrote...
Someone With Mass wrote...
Seriously? From what I've seen and heard, ME3 will beat both ME1 and 2 by quite a lot.
I'm pretty sure people said that prior to DA2's release too...
...That said I'll agree with you that it'll beat ME2. ME2 was a disaster of bad design and worse implementation. ME3 will likely being an order of magnitude better as a game.
But as an RPG, it'll still be pretty far from catching up to ME, especially as I said earlier, my gut tells me that the "Consequences of your choices" will remain pointless cameos and even more pointless emails. Bioware's falling prey to the "Serial problem" TV shows like Lost, Buffy, Angel, 24, and Heroes have faced.
"How do you grow your customer base when prior releases are needed to fully enjoy the current one?"
The solution, in this case, is simple (And profitable if you want it to be), but I suspect Bioware didn't think of it. You make a pre-launch DLC that lets people make the choices you intend to import. It's feasible, would've required a bit of work, but it's doable. Either make a game that lets people pick the choices, or do a fable and walk people through the quests online with videos of the subject matter, and select their options, resulting in a code they input on starting ME3 to lock in those options as if imported.
Either one would've solved the problem alot better than what it looks like, "We'll just sideline the old stuff so new people don't feel like they missed something".
With such obvious hatred for Bioware, EA and any game they make it is beyond me that you even hang around here.
I call them as I see them. EA's run down more studios and IP's over the years than I can count, and I don't see anything different here.
Bioware used to be a great studio, I bought every one of their games sight unseen, right up until ME2. Where I expected a sequel to ME, and instead found a sequel to GoW with 90's AI, numerous contradictory or nonsensical plot and dialogue problems, that consisted of running through corridors and killing the same 6 enemies over and over in ultra-predictable fashion.
I almost bought DA2 thinking it was the sequel to DAO, until I discovered that they took out dialogue, added icons just in case you *really* hate reading, made combat look like something out of a platformer, and many other problems. Then the dev's blamed it's problems on me for liking dialogue and RPG combat in their interviews.
All of this occurred after EA took over.
So why exactly should I not criticize their new direction? Should I just sit around and say, "Oh, it's ok Bioware, your quality is dropping into the sewer, but I'll keep giving you money and not say anything".
No. Not going to happen. Bioware wants my money, they need to make quality products, I really don't care what genre they're in so long as they're labelled properly, but they'd better have tech representative of at least the last 10 years and make sense internally to the product.
#268
Posté 22 août 2011 - 11:00
I have faith the performance will be fine but I am a little worried about the mouse sensitivity/acceleration.
#269
Posté 22 août 2011 - 11:00
Lotion Soronnar wrote...
Death is part of life. Even moreso war.
The idea that if you do everytihng right, no one will die is just silly.
People die regardless.
Oh, then we all can might as well kill everyone on the suicide mission. Including Shepard.
They're going to die anyway, right?
And as I've said lots of times before, killing a character without warning or a way to prevent it is just a massive cliché that has no place in Mass Effect 3.
There are other and better ways to achieve the oh so necessary drama.
#270
Posté 22 août 2011 - 11:10
Rockworm503 wrote...
flemm wrote...
I've never seen such hate on the Saints Row forums but maybe I haven't looked hard enough or maybe they're an exception.
It's either there already or it will be. The more success a company or franchise has over an extended period of time, the more it will become a focus of discontent. An example would be the forum for any Blizzard game. Bile all over the place, but every game they make is a huge success.
Hence my wish that Bioware deson't go to RPG Codex and listen to them. That place encourages hatred on a huge scale it sickens me. The whole place is dedicated to hating things and then spewing the worst kind of venom for anyone who disagrees. Its no surprise Sympathy is a member. His blatant elitism and hatred for anyone who doesn't think like him fits right in. The only reason he's not using every swear known to mankind is because Bioware doesn't allow it to happen on their site.
First of all, im not a member. Secondly, I am a consumer. I have consumer demands and I seek to have those demands met.
Ironic how you make fun of rpgcodex, however, when you have major video game media like Game Informer writing about the vulgar, immature and downright obscene verbal assaults that occur while playing CoD online. Ironic indeed. To set the record straight, it was your comment that prompted me to reply. You posted about rpgcodex and how you want us to be abandoned by BioWare...your buddy chimed in and said i agree...then I replied that the feeling is mutual.
Enough already. It's immature on both of our parts.
#271
Posté 23 août 2011 - 03:17
i have an "all races of the universe unite and fight against reapers together"
one account were i have not a single allie
and one were im all pro-human
#272
Posté 23 août 2011 - 03:21
#273
Posté 23 août 2011 - 03:40
#274
Posté 23 août 2011 - 04:40
#275
Posté 23 août 2011 - 04:43





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