What are your biggest concerns in ME3?
#51
Posté 19 août 2011 - 09:26
#52
Posté 19 août 2011 - 09:26
Did I really put that instead of they?jreezy wrote...
I'll translate that for you: They'll work better because in Mass Effect 2 they were close to retarded.Humanoid_Typhoon wrote...
I have many concerns about ME3, I'm afraid it's going to be a foreign experience compared to ME2
They say stuff like "Squad mates wont work like they did in ME2" ....it worries me,I know BW will make an awesome experience,I just don't want it to be radically different.
anywho, I meant how they aren't permanent,I want to be able to pick Jack and Grunt every mission like in ME2:bandit:
Modifié par Humanoid_Typhoon, 19 août 2011 - 09:29 .
#53
Posté 19 août 2011 - 09:31
jreezy wrote...
What empty promises are you talkiing about?Sesshomaru47 wrote...
Kaidan having an Anders moment with my male-Shep. Also the game being nothing but empty promises like ME2.
Oh I think it was more general hype than anything in particular. So much hype then you got the game and it wasn't as great as they had implied and they implied a lot. Although their "jokes" seemed like a lot of bull. I guess for empty promieses I should have reffered to Oblivion...
#54
Posté 19 août 2011 - 09:37
Chewin3 wrote...
Lack of female aliens.
That. Kinda disappointed at BW<_<
Modifié par Blue_2, 19 août 2011 - 09:37 .
#55
Posté 19 août 2011 - 09:44
Shepard: Jack is that you?
Jack: yeah i grew my hair out
Shepard: ... I should go.
#56
Posté 19 août 2011 - 09:54
as depressing as it sounds. absolutely. if you dont expect much from anything, you'll never be disappointedjreezy wrote...
Yep. If Mass Effect 3 fails me I still have BioShock Infinite to look foward to in 2012.Clonedzero wrote...
i dont really have any, if they mess it up, then well its ok, theres other games out there
#57
Posté 19 août 2011 - 09:56
#58
Posté 19 août 2011 - 09:59
Humanoid_Typhoon wrote...
Did I really put that instead of they?jreezy wrote...
I'll translate that for you: They'll work better because in Mass Effect 2 they were close to retarded.Humanoid_Typhoon wrote...
I have many concerns about ME3, I'm afraid it's going to be a foreign experience compared to ME2
They say stuff like "Squad mates wont work like they did in ME2" ....it worries me,I know BW will make an awesome experience,I just don't want it to be radically different.
anywho, I meant how they aren't permanent,I want to be able to pick Jack and Grunt every mission like in ME2:bandit:
If it makes for a better story then I don't mind squad mates not being permanent. I think it makes sense that the squad mates aren't with Shepard all the time. They'll be able to get more done out in the galaxy than stuck on the Normandy. Now, this is going to seem like a corny example but I see the squad mates playing a Lando Calrissian role in ME3. You meet up with them at a certain point in the story, catch up (dialogue, romance, etc.), blow stuff up, and then send them to do a specific job against the Reapers.
#59
Posté 19 août 2011 - 10:01
#60
Posté 19 août 2011 - 10:26
Once again, they ARE ALSO talking about 1 playthrough length. The game will also have more replayability than ME2, but the single playthrough length will be around the same.Mesina2 wrote...
Phaedon wrote...
Pretty sure it was confirmed to be about as long as ME2 but with more replaybilityMesina2 wrote...
It was kinda confirmed it won't be long as ME2, but it was aimed to be beaten in same time.
It is said it's aimed to be long as as ME2. That doesn't ring bell that ME3 is long as ME2.
Also, I'm talking about 1 playthrough length.
#61
Posté 19 août 2011 - 10:27
#62
Posté 19 août 2011 - 10:29
Agamo45 wrote...
I'm concerned that it may end up a sloppy rushjob like DA2. The ME team hasn't really disappointed, but I'm a pessimist. Better to expect the worst and be surprised, rather than being really hyped and then disappointed.
So optimists gets months of pleasant anticipation and might suffer a couple days disappointment but likely several days enjoyment while you suffer months of gloomy speculation on the good possibility that you will be pleasantly surprised for a couple days but if you're wrong, you're still likely very disappointed?
I think you're getting ripped off, personally.
#63
Posté 19 août 2011 - 10:33
#64
Posté 19 août 2011 - 10:35
Agamo45 wrote...
I'm concerned that it may end up a sloppy rushjob like DA2. The ME team hasn't really disappointed, but I'm a pessimist. Better to expect the worst and be surprised, rather than being really hyped and then disappointed.
Not going to happen. DA 2 came out not even a year in a half after DAO. ME 3 will have a similar development time that ME 2 had after ME 1. I am not even remotely worried that it will be rushed.
#65
Posté 19 août 2011 - 10:38
#66
Guest_Catch This Fade_*
Posté 19 août 2011 - 10:46
Guest_Catch This Fade_*
Ah story elements. We'll that's my translation for gameplay anyway. As for story, while them not being able to be there all the time brings up feelings of uncertanty at least we know that they'll definitely be there. None of the squadmates will be treated like Ashley/Kaidan, Liara (Before LotSB) and Wrex as far as I can tell.Humanoid_Typhoon wrote...
Did I really put that instead of they?jreezy wrote...
I'll translate that for you: They'll work better because in Mass Effect 2 they were close to retarded.Humanoid_Typhoon wrote...
I have many concerns about ME3, I'm afraid it's going to be a foreign experience compared to ME2
They say stuff like "Squad mates wont work like they did in ME2" ....it worries me,I know BW will make an awesome experience,I just don't want it to be radically different.
anywho, I meant how they aren't permanent,I want to be able to pick Jack and Grunt every mission like in ME2:bandit:
Modifié par jreezy, 19 août 2011 - 10:47 .
#67
Posté 19 août 2011 - 10:47
On a more serious note...
That it doesn't get play tested thoroughly. There are spots in both current games where quick moves near walls or some other objects sends you up into the ceiling. Absolutely frustrating when you have to lose progress because of a bug that gets overlooked.
#68
Posté 19 août 2011 - 11:12
xX N7 Xx wrote...
The possible Multiplayer. If that happens the chances of the game being shorter get bigger. Thats not good, I want it to be at least a 40 hour play through like Mass Effect 2. Also I want them to end the story well and tie up the romances nicely.
That what i concerns also. the time spend on multiplayer could be spent on the story , side mission , and bugs.
Modifié par Ansa2791, 19 août 2011 - 11:13 .
#69
Posté 19 août 2011 - 11:19
So my biggest concern would be that they don't figure out a better way to minimize disk swapping on the 360.
#70
Posté 19 août 2011 - 11:56
Oh and Collectors would still be around to help Reapers.
#71
Posté 20 août 2011 - 12:01
Last Vizard wrote...
Not getting an aswer as to why Sov attacked the citadel if his buddies can just fly back here.... noone would know the Reapers are coming and Sov and Saren would still be alive and Saren would have his Spectre status allowing him to betray military information.
Oh and Collectors would still be around to help Reapers.
Soveriegn's duty was to open the Citadel to expedite the arrival of his buddies. It's a minor setback and nothing that will stop them.
#72
Posté 20 août 2011 - 12:09
#73
Posté 20 août 2011 - 12:19
justgimmedudedammit wrote...
Last Vizard wrote...
Not getting an aswer as to why Sov attacked the citadel if his buddies can just fly back here.... noone would know the Reapers are coming and Sov and Saren would still be alive and Saren would have his Spectre status allowing him to betray military information.
Oh and Collectors would still be around to help Reapers.
Soveriegn's duty was to open the Citadel to expedite the arrival of his buddies. It's a minor setback and nothing that will stop them.
Sov's dead, hard to see a Reaper giving his life when there are more options.... a collector ship would've done nicely during the attack on the citadel too.
#74
Posté 20 août 2011 - 12:36
Last Vizard wrote...
justgimmedudedammit wrote...
Last Vizard wrote...
Not getting an aswer as to why Sov attacked the citadel if his buddies can just fly back here.... noone would know the Reapers are coming and Sov and Saren would still be alive and Saren would have his Spectre status allowing him to betray military information.
Oh and Collectors would still be around to help Reapers.
Soveriegn's duty was to open the Citadel to expedite the arrival of his buddies. It's a minor setback and nothing that will stop them.
Sov's dead, hard to see a Reaper giving his life when there are more options.... a collector ship would've done nicely during the attack on the citadel too.
You asked why he attacked the Citadel. Not to meta-game unknown options. His sole purpose was to open the relay for his fellow minions to quickly flow through the galaxy in large numbers and commence raising hell with organics. That he failed doesn't mean the Reapers, as a whole, failed. They are slightly delayed in their conquest. Question answered.
#75
Posté 20 août 2011 - 12:38
1.) A lot of enforced CQC
2.) Not being able to keep the squaddies we want





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