What are your biggest concerns in ME3?
#76
Posté 20 août 2011 - 12:53
I don't want to have to but I will if it means I do everything perfectly.
- Everyone survives
- As many paragon points as possible
- Everyone hates Cerberus
- EVERY side mission is completed
- Every planet is explored and all conversation finished and completed.
Snore, going to bed.
S'F'
#77
Posté 20 août 2011 - 12:53
1. Forced Deaths, I know their will be some deaths. I just hope they don't kill off your LI for Shockvalue. Your decisions should determine who lives and Dies.
2. The Overall Story and How it Ends.
3. Not having the Squad Mates we want
#78
Posté 20 août 2011 - 02:03
#79
Posté 20 août 2011 - 02:09
Revan654 wrote...
I just hope they don't kill off your LI for Shockvalue.
It's not being written by Joss Whedon, so we should hopefully be safe on that front.
#80
Posté 20 août 2011 - 02:10
#81
Posté 20 août 2011 - 02:13
And crap like Ish's mission being bugged,and typos in the journal.justgimmedudedammit wrote...
That Legion hasn't learned how to Moon Walk yet.
On a more serious note...
That it doesn't get play tested thoroughly. There are spots in both current games where quick moves near walls or some other objects sends you up into the ceiling. Absolutely frustrating when you have to lose progress because of a bug that gets overlooked.
#82
Posté 20 août 2011 - 11:23
Story, plot, atmosphere and setting.
And story plot, atmosphere and setting.
#83
Posté 20 août 2011 - 11:32
#84
Posté 20 août 2011 - 11:35
#85
Posté 20 août 2011 - 11:37
- Ending, it can be VERY hard to end something like this.
- No female aliens. Seriously, we finally see a female Krogan, but no Salarian or Turian?
#86
Guest_Catch This Fade_*
Posté 20 août 2011 - 11:37
Guest_Catch This Fade_*
Ish's mission had bugs?Humanoid_Typhoon wrote...
And crap like Ish's mission being bugged,and typos in the journal.justgimmedudedammit wrote...
That Legion hasn't learned how to Moon Walk yet.
On a more serious note...
That it doesn't get play tested thoroughly. There are spots in both current games where quick moves near walls or some other objects sends you up into the ceiling. Absolutely frustrating when you have to lose progress because of a bug that gets overlooked.
#87
Guest_Catch This Fade_*
Posté 20 août 2011 - 11:38
Guest_Catch This Fade_*
I'll politely rage if we don't see Garrus's sister on Palaven in ME3.LilyasAvalon wrote...
- Lack of closure, like OP said.
- Ending, it can be VERY hard to end something like this.
- No female aliens. Seriously, we finally see a female Krogan, but no Salarian or Turian?
#88
Posté 20 août 2011 - 02:36
jreezy wrote...
Ish's mission had bugs?Humanoid_Typhoon wrote...
And crap like Ish's mission being bugged,and typos in the journal.justgimmedudedammit wrote...
That Legion hasn't learned how to Moon Walk yet.
On a more serious note...
That it doesn't get play tested thoroughly. There are spots in both current games where quick moves near walls or some other objects sends you up into the ceiling. Absolutely frustrating when you have to lose progress because of a bug that gets overlooked.
The Asari looking for ID's thing is buggy as well. You can give them the ID's and still go talk to the customs agent and chew her out to let them through.
#89
Posté 20 août 2011 - 02:55
xX N7 Xx wrote...
The possible Multiplayer. If that happens the chances of the game being shorter get bigger. Thats not good, I want it to be at least a 40 hour play through like Mass Effect 2. Also I want them to end the story well and tie up the romances nicely.
The same here.
IMHO multiplayer has no place in Mass Effect 3.
Now if Bioware/EA wants to do a MP then do it as a DLCand/or an Expansion Pack or better yet as put in another Mass Effect game.
#90
Posté 20 août 2011 - 03:03
2. The story doesn't live up to the hype. They've been setting up a Reaper invasion since the first game. There's been 60 hours of build-up. They're marketing it as a full-scale galactic war, and WWII on a galactic scale. If it lives up to this premise, it'll be amazing. If not, it'll be a missed opportunity. Also, ME3 is Shepard's final act. It needs a fitting end, and a strong sense of closure. No big plot points left dangling for the next game in the franchise - the story of Shepard and the Reapers needs to come to a close in ME3.
That's literally it. I honestly don't care how much RPG stuff is in there - combat and dialogue took up most of ME1 and ME2, and they've already nailed the dialogue and combat is looking better than ever. I'm not that fussed about who's in my squad - I only want people confined to the Normandy if it makes sense from a story standpoint. Garrus, for example, has nowhere better to be but Legion or Mordin have far more important roles in the story and so should be elsewhere. Multiplayer could work, so I'm on the fence about it.
Mass Effect has always been about the story and the choices you make in it. They've nailed them both in ME1 and ME2 (in my opinion anyway) so as long as they can keep it up for the last act, ME3 will be everything I hope for it to be.
No pressure Bioware...
Modifié par Candidate 88766, 20 août 2011 - 03:07 .
#91
Guest_Saphra Deden_*
Posté 20 août 2011 - 06:07
Guest_Saphra Deden_*
I worry that the characterization of certain characters will be butchered or simplified. Chief candidates for this are Udina and the Illusive Man. In both cases I'm afraid that they'll be turned into largely one-dimensional villains after power and driven by hatred and arrogance without any real redeeming qualities. I think Udina is especially susceptible to this because he is so disliked by the fanbase and by characters in-game. He's one of the best characters you "love to hate". However many people forget that he runs into conflict with Shepard and others because of his broad loyalties to humanity as a whole. Many are unware of or ignore that in ME1 he was a valuable ally and stringent supporter of Shepard throughout the game and that when he did turn on you it was because he felt it was for your own and humanity's own good.
I worry that the game will play out in a predictable fashion when it comes to Paragon/Renegade decisions. Specifically, I'm concerned that all Paragon choices will turn out for the best and that all Renegade choices will work out for the worse. I just find this really unrealistic and I think it evaporates all of the tension out of the series and its many moral choices.
A similar concern of mine is that all these choices will have no real impact on anything. So far the revelation that Cerberus will be enemies regardless of our choices indicative of this. Everything up until the first real trailers for the game implied that the ending of ME2 was in some ways us a making a choice as to whether or not we would continue cooperating with the organization. The best example is in Arrival where at the end Hackett will state that yoru ship is no longer a Cerberus ship if you destroyed the Collector base, but not make this comment if you kept the base.
Furthermore I'm worried that Cerberus is being retconned simply to fill fan expectations of their evilness by making them badguys that everybody hates. Everything we were told in ME2 about Cerberus and everything revealed about them in the novel Retribution indicated Cerberus had expended great time, effort, resources, and wealth bringing back Shepard and building the SR2. The implication was that this had set back their other projects. After being attacked by the turians it was made evident that Cerberus had lost a lot of its manpower.
To then have them show up with a vast army is... surprising. It makes all that prior development a lie, which means it was pointless. Nothing we've been told about Cerberus has been true.
I'm worried that ME3 will set aside exploration and freedom in favor of constant action. I miss missions like Noveria where you were given the option to bypass many gunfights via' the route you took and the way you interacted with characters and solved quests. I don't want every mission to turn into a shooting gallery.
I'm worried that our method of defeating the Reapers in ME3 will involve searching out some kind of mcguffin that can defeat them all in one fell swoop. This bothers me because it doesn't leave us much room to fight the Reapers off in the mean-time, learn about them, raise a cohesive fighting force, and continue to learn about the other alien species. I'm afraid that ME3 will try to do too much at once out of necessity because ME2 did so little to really develop and advance the main plot.
I worry that the Reapers won't be completely defeated and that they'll stay-on as the number 1 badguys in future Mass Effect games which I think would be a bad thing. The ME universe is vast and there are countless other conflicts that could be the basis for every exciting and engaging games of various design. I'd rather have stories and games based around the conflicts between the various species and factions (such as the quarians and geth) rather than always be fighting some nefarious outside force that all will eventually unite against.
EDIT
Also I'm concerned that the music will feel out of place compared to the rest of the series. ME2 already suffered from this a little bit.
Modifié par Saphra Deden, 20 août 2011 - 06:07 .
#92
Posté 20 août 2011 - 06:14
Why release a full game when you can push 50% and then sell the other 50% in 10% bits with added bonuses like super armor, guns and gizmos for half the price of the 'full game' and still make the fans think they are getting a good deal.
#93
Posté 20 août 2011 - 06:24
#94
Guest_Catch This Fade_*
Posté 20 août 2011 - 06:33
Guest_Catch This Fade_*
Not happpening.Scorpion1O1 wrote...
That it will be a dumbed down gears of war clone.
#95
Posté 20 août 2011 - 06:44
Saphra Deden wrote...
I worry that the Reapers won't be completely defeated and that they'll stay-on as the number 1 badguys in future Mass Effect games [...]
All great points, but this one opens up the question of how to defeat them all in one fell swoop? Especially if you recall this conversation with Sovereign. Smacks of deus ex machina which would be an utter shame. Timelines indicated by Vigil also offer that centuries passed before the Reapers were satisfied that their onslaught was complete.
#96
Posté 20 août 2011 - 06:57
This my main concern also, I'd like a mix of environments, ideally a few more open-world elements.Golden Owl wrote...
My concerns:
1.) A lot of enforced CQC
My other concern is the use of cutscenes, while I appreciate they're great way to keep the story flowing,
they could also hinder gameplay, for example, if I want to plot my own way through an area of battle,
I don't wan't to feel like I've been herded in a certain direction in order to trigger a cutscene.
Also, I like to feel as though I'm playing the game oposed to shoot a few enemies, then a cutscene
where they've placed you in an area you'd never choose yourself, same with your squadmates.
Other than that, as long as it's bug free or bugs are quickly fixed with a patch I'm extremely excited
by the whole thing.
Modifié par Pedestrial, 20 août 2011 - 06:59 .
#97
Posté 20 août 2011 - 07:18
2. More Tsoni favorism
3. No space battles
4. Winning with 6000 ft. long machines on foot
5. Vega not being as awesome as the rest of the cast
6. ME2 romances not being developed
7. stupid deus ex machina
But mostly
8. Not being able to stop playing and dying of starvation or dehydration
#98
Posté 20 août 2011 - 08:06
And since those are the most important thing for me, and not the shooty mechanics....it doesn't look good.
#99
Posté 20 août 2011 - 08:09
#100
Posté 20 août 2011 - 08:17
upgrade your 1970s technology, an lcd hd tv can be had for a couple hundred bucksCodename_Quincy wrote...
the text in me2 is too friggin small. i have 20/15 vision and i have to sit 2 feet from my tv to even read most of it. my tv is only 35 inches and it's not plasma but wtf. in me1 i could just sit back on the couch and enjoy the game. the tiny text is making the game un-enjoyable for me.





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