If you charm/intimidate Ish the assignment wont close in the journal.jreezy wrote...
Ish's mission had bugs?Humanoid_Typhoon wrote...
And crap like Ish's mission being bugged,and typos in the journal.justgimmedudedammit wrote...
That Legion hasn't learned how to Moon Walk yet.
On a more serious note...
That it doesn't get play tested thoroughly. There are spots in both current games where quick moves near walls or some other objects sends you up into the ceiling. Absolutely frustrating when you have to lose progress because of a bug that gets overlooked.
What are your biggest concerns in ME3?
#101
Posté 20 août 2011 - 11:09
#102
Posté 20 août 2011 - 11:39
Humanoid_Typhoon wrote...
If you charm/intimidate Ish the assignment wont close in the journal.jreezy wrote...
Ish's mission had bugs?Humanoid_Typhoon wrote...
And crap like Ish's mission being bugged,and typos in the journal.justgimmedudedammit wrote...
That Legion hasn't learned how to Moon Walk yet.
On a more serious note...
That it doesn't get play tested thoroughly. There are spots in both current games where quick moves near walls or some other objects sends you up into the ceiling. Absolutely frustrating when you have to lose progress because of a bug that gets overlooked.
Technically that's not a bug in Ish's mission. Your mission is to give him the data you found for him. If you don't give it to him the mission is incomplete. Though there probably should be some type of flag that says "hey you scared him off mission failed." or something.
I've got caught walking on air or wedged on an obstacle more times than I care to remember. When I have to restart a mission because of it that is a real bug.
#103
Posté 20 août 2011 - 11:42
#104
Posté 20 août 2011 - 11:43
-The cameo setup. A repeat of ME2 will see me be disappointed.
-Cerberus, for reasons already covered.
-The plausibility of how we defeat the Reapers. (If the Alliance fleet retreats, rather than gets destroyed, that'd be better...)
#105
Posté 20 août 2011 - 11:43
kalpain wrote...
Technically that's not a bug in Ish's mission. Your mission is to give him the data you found for him. If you don't give it to him the mission is incomplete. Though there probably should be some type of flag that says "hey you scared him off mission failed." or something.
I've got caught walking on air or wedged on an obstacle more times than I care to remember. When I have to restart a mission because of it that is a real bug.
Pretty sure the Ish thing has been acknowledged as a bug.
As for the walking on air thing, sometimes it's a squadie.
Edit: Used to have a screenie of the corpse you find in Mordins LM standing there while you checked him out.
Modifié par justgimmedudedammit, 20 août 2011 - 11:46 .
#106
Posté 20 août 2011 - 11:47
And I'm, of course, afraid to finish it too quickly. Hoping it's still a rpg and not that much a shooter.
#107
Posté 20 août 2011 - 11:49
I lol so hard when squaddies do that,I had Thane fly up on top of this pillar and he became a sniping god,same thing happened to Samara and I just had to draw fire while she mopped up the mess with throw and Mattock fire.justgimmedudedammit wrote...
As for the walking on air thing, sometimes it's a squadie.
Edit: Used to have a screenie of the corpse you find in Mordins LM standing there while you checked him out.
#108
Posté 20 août 2011 - 11:52
Yeah,I keep mentioning an idea for an arena where you fight increasing waves of mechs start with the FENRIS,work your way all the way to the YMIR,would be pretty wicked.Amarox M-98 wrote...
I'm afraid of the lack of missions available after you beat the game. I'd like to see bots and auto generated battlefields to keep fighting with my characters and squadmates.
And I'm, of course, afraid to finish it too quickly. Hoping it's still a rpg and not that much a shooter.
But the more post-game the better.
#109
Posté 20 août 2011 - 11:52
justgimmedudedammit wrote...
kalpain wrote...
Technically that's not a bug in Ish's mission. Your mission is to give him the data you found for him. If you don't give it to him the mission is incomplete. Though there probably should be some type of flag that says "hey you scared him off mission failed." or something.
I've got caught walking on air or wedged on an obstacle more times than I care to remember. When I have to restart a mission because of it that is a real bug.
Pretty sure the Ish thing has been acknowledged as a bug.
As for the walking on air thing, sometimes it's a squadie.
It could be. But once I realized why it never completed it stopped bothering me.
Couldn't see the pic but I have seen squadmates and even enemies walk on air. And a couple times even had enemies get stuck. On the mission to get Grunt a merc got stuck in a corner and kept screaming bloody murder after getting hit with a biotic power (throw I think). He floated a couple feet above the ground bobbing up and down in the corner. I watch this for a minute as he screamed before putting him out of his misery. Another time a merc got stuck in an unopenable door when I fought Captain Wasea. I had killed everybody and roamed the room wondering why the mission wouldn't end. I finally found him on the radar on the otherside of the door on the left hand side of the room. Thankfully, I had shockwave and was able to kill him through the wall. Really really hope they fix stuff like that in ME3.
Modifié par kalpain, 20 août 2011 - 11:53 .
#110
Posté 21 août 2011 - 12:05
#111
Posté 21 août 2011 - 12:06
#112
Posté 21 août 2011 - 01:55
Aaleel wrote...
Mesina2 wrote...
^Eh, watch the Demos?
I have and it's all combat with the same two squad members. It's still what 7 months until the games comes out, but that's my biggest concern until I see something else.
Edit: I saw Anderson in one too, so three squad members lol
I've seen in one of the vids Tali as a squad member, rather she was behind Shepard for a brief second. I'll see if I can find the vid.
14 minute mark is a vid portion with Garrus and Tali by your side.
As far as my concern, Character interactions; I'm kinda concerned they'll cut into the "create your own adventure" aspect of it.
Also not something that can be manhandled in a single afternoon. Greatly concerned that they'll hack some of the time off the game, I want a nice, lengthy 40+ (main quest) hour enjoyable game play experience. Side quests/DLC included I would love for around 50-60 hours.
Armor customization on Shep to be present, and a few choices on alt skins on the other squadmates.
Fem/shep to posess long hair option, and not to be plastic looking.
The "Roadie run" styled storm seen in the demos, isnt astetically pleasing, and neither was the previous demo...
A nice add-in for character would be to use Facial Mo-cap and have face actors, but that's not needed.
#113
Posté 21 août 2011 - 02:06
If the side quests are done more ME style where there is some atual RP then both.Mesina2 wrote...
^Counting ME2 sidequests or just main and loyalty missions?
#114
Posté 21 août 2011 - 02:10
#115
Posté 21 août 2011 - 02:12
#116
Posté 21 août 2011 - 02:39
I'm confident in the characterization outside the Reapers. Characterization writing was superb in ME2.
#117
Posté 21 août 2011 - 03:44
All that they they talk about is how much time and effort that they are putting into improving combat.
They are very reluctant to discuss much else, and somehow think that showing us a workbench where we can modify our weapons is a demonstration of their renewed focus on "RPG mechanics".
The consistent emphasis that BW has elected to place on combat, and only combat, are precisely why I find the endless rumours of multiplayer all too plausible.
This does not look anything like an RPG to me, at least based on the previews we have seen. It just looks like another 3rd Person Shooter. I hope that I'm wrong, but with each new preview they fail to show anything but a game I'm increasingly suspicious is going to be another DA2.
#118
Posté 21 août 2011 - 03:47
#119
Posté 21 août 2011 - 03:47
Almost as bad as FableIII
#120
Posté 21 août 2011 - 04:02
In short, calm down, buster brown.
#121
Posté 21 août 2011 - 04:26
#122
Posté 21 août 2011 - 04:35
RPGmom28 wrote...
I actually liked DA2. Once I separated it mentally from DA:O, I was able to appreciate it as its own game. There was something compelling for me in each party member.
I loved DA2. The bugs made what could've been a great game into a mere good game. Issues like what DA2 started with will forever plague it even after fixed. DA2 is an awesome game that will forever be burdened with it's initial flaws that have since been fixed.
#123
Posté 21 août 2011 - 04:40
#124
Posté 21 août 2011 - 04:42
Keazu wrote...
There is much greater potential for spoilers in RPG elements than combat elements, so naturally they aren't showing many RPG elements this early in development. I'm actually kind of reassured, because if combat has come along this well, that means that much of the remaining development time can be spent focusing on plot and RPG elements.
In short, calm down, buster brown.
I made my points quite calmly and reasonably. If anyone seems to need to calm down, it's you. I really don't appreciate your patronizing attitude, but despite your tone, I'll give you a reasonable reply.
Agreed on your points regarding spoiler potential, but we are not talking about a company that gives a damn about spoilers. If you were around for prior Bioware games, specifically DAO or ME2, they released endless spoiler trailers.
I'd like to think they learned their lesson about spoilers, but that has yet to be demonstrated.
And, no, ME3 is not in "early development",. it is in "final production"according to Casey Hudson himself on August 2nd:
twitter.com/#!/CaseyDHudson/status/98630500415049728
"@MarcianTobay Sorry man - impressive commitment but we're already in final production. I couldn't even put myself in the game at this point."
Modifié par 20thCenturyGhost, 21 août 2011 - 04:47 .
#125
Posté 21 août 2011 - 04:46





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