What are your biggest concerns in ME3?
#151
Posté 21 août 2011 - 10:50
#152
Posté 21 août 2011 - 10:56
graavigala85 wrote...
Even dumbed down gameplay than ME2, less rpg elements than in ME2, no item customisation, even less armors than ME2 (hooray Kestrel was one and only for me trough the game!)
Agreed. I don't like the pieces of armours we could buy in ME2, and while I like the Collector Armour and the Blood Dragon Armour, the fact that I can't take off the helmet lead me to don't use those armours. Before the Kestrel armour I used the N7 armour with the default colour.
#153
Posté 21 août 2011 - 10:58
sympathy4saren wrote...
darkangelvxvx wrote...
*shutters* DA2....
Almost as bad as FableIII
This is coming from a pure mage:
If Dragon Age thinks they can compete with the all-encompassing, thick, rich and organic world of The Elder Scrolls, Dragon Age is crazy.
No...seriously...I'm a pure mage. I wield 85 different spells and shout at dragons (and mutate their skin and bone in torment with Destruction magicka...before taking their soul).
The what?
I'm really hoping that was sarcasm?
All I got out of the last TES was that the whole world would completely forget what you did, 2 seconds after calling you their hero, a landscape littered with dungeons that didn't actually have anything in them worth bothering with, bandits would suddenly appear with the finest arms and armor despite how little sense it made, oblivion gates that didn't actually do anything, a completely pointless leveling system because of level scaling, and then the Radiant AI. It still amazes me that they actually admit to having used the term, considering that Lord British did the same thing they did 20 years ago on a C64 with a 1mhz processor...in Basic...
Then there's the bugs. IIRC Bethseda even managed to release an incredibly obvious game breaking bug with a DLC, which has to come in at number 2 in the "Dumbest bugs ever" list, second only to the game that would wipe your hard drive when you uninstalled it.
From there we have to get into discussions on how Bethseda has been removing features in every release, and how the Dev's pretty clearly demonstrate they don't understand RPG's in the slightest. "All attributes do is increase damage and magic!", well yeah, when you don't implement noncombat skills and real dialogue in your game that's what happens, would work better if they understood what those stats do and why RPG's have things that aren't centered on combat...
#154
Posté 21 août 2011 - 11:02
Gatt9 wrote...
sympathy4saren wrote...
darkangelvxvx wrote...
*shutters* DA2....
Almost as bad as FableIII
This is coming from a pure mage:
If Dragon Age thinks they can compete with the all-encompassing, thick, rich and organic world of The Elder Scrolls, Dragon Age is crazy.
No...seriously...I'm a pure mage. I wield 85 different spells and shout at dragons (and mutate their skin and bone in torment with Destruction magicka...before taking their soul).
The what?
I'm really hoping that was sarcasm?
All I got out of the last TES was that the whole world would completely forget what you did, 2 seconds after calling you their hero, a landscape littered with dungeons that didn't actually have anything in them worth bothering with, bandits would suddenly appear with the finest arms and armor despite how little sense it made, oblivion gates that didn't actually do anything, a completely pointless leveling system because of level scaling, and then the Radiant AI. It still amazes me that they actually admit to having used the term, considering that Lord British did the same thing they did 20 years ago on a C64 with a 1mhz processor...in Basic...
Then there's the bugs. IIRC Bethseda even managed to release an incredibly obvious game breaking bug with a DLC, which has to come in at number 2 in the "Dumbest bugs ever" list, second only to the game that would wipe your hard drive when you uninstalled it.
From there we have to get into discussions on how Bethseda has been removing features in every release, and how the Dev's pretty clearly demonstrate they don't understand RPG's in the slightest. "All attributes do is increase damage and magic!", well yeah, when you don't implement noncombat skills and real dialogue in your game that's what happens, would work better if they understood what those stats do and why RPG's have things that aren't centered on combat...
This post gave me a good chuckle.
#155
Posté 21 août 2011 - 11:12
- Plot - The moment-to-moment writing has always been great, but I hope the overall story is more cohesive than ME2's.
- Side quests - They mention them all being plot related. I hope we still have some exploration left.
- Number of weapons/armor - I love that we can customize our weapons, but I still want like 10 different assault rifles and 10 different shotguns to apply those mods to. A guy can dream right?
- Too much Cerberus - The new and improved random mercs. Guess I have to accept that.
- Misleading dialog options - I feel they could improve on the "if you pick this, Shep says that" mechanic.
#156
Posté 21 août 2011 - 11:15
How dare you diss TES, someone want's to have a word with you!
@Bioticfu
Never bought any of the major DLC for ME2, for one reason. I bought and sold my copy of ME2 ages ago, of which wasn't till they gave free copy out just after release of DA2 via EA that I ended up with another copy. I have yet to invest in the DLC for this new copy ~I guess because given ME3 out early next year might aswell wait just to see if do a UE style or GOTY type (probably won't but rather wait and see first, if none is on drawing board by the time ME3 out I'll pick up the DLC then).
Modifié par Dragoonlordz, 21 août 2011 - 11:17 .
#157
Posté 21 août 2011 - 11:25
and maybe this one too:
Modifié par bioticfu, 21 août 2011 - 11:27 .
#158
Posté 22 août 2011 - 12:29
jreezy wrote...
Caaey has said ME3 will be as long as ME2.Mesina2 wrote...
Phaedon wrote...
Pretty sure it was confirmed to be about as long as ME2 but with more replaybilityMesina2 wrote...
It was kinda confirmed it won't be long as ME2, but it was aimed to be beaten in same time.
It is said it's aimed to be long as as ME2. That doesn't ring bell that ME3 is long as ME2.
Also, I'm talking about 1 playthrough length.
They said they were aiming it to be about as long as ME2. So ME3 will likely be as long as ME2, give or take a hour or so.
#159
Posté 22 août 2011 - 12:45
Dragoonlordz wrote...
@Gatt9
How dare you diss TES, someone want's to have a word with you!who needs TES to make any sense.
@Bioticfu
Never bought any of the major DLC for ME2, for one reason. I bought and sold my copy of ME2 ages ago, of which wasn't till they gave free copy out just after release of DA2 via EA that I ended up with another copy. I have yet to invest in the DLC for this new copy ~I guess because given ME3 out early next year might aswell wait just to see if do a UE style or GOTY type (probably won't but rather wait and see first, if none is on drawing board by the time ME3 out I'll pick up the DLC then).
Stop it. Next, you'll be saying Skyrim isn't going to be anywhere as good as Dragon Age II.
Lol....I can't stop laughing. Stop it, guys
#160
Posté 22 août 2011 - 12:57
#161
Posté 22 août 2011 - 01:13
sympathy4saren wrote...
I'm beginning to highly doubt there will be vehicle exploration of any kind. Just not confirmed yet because I'm sure its known its going to disappoint a lot of people. The "deal with it" people, then, will start to appear, viciously defending why ME3 is an immortal god and still an rpg despite the obvious reality its looking almost exactly like a Gears of War third person shooter in the ME universe, with dialogue.
Crappy vehicle = better then GoW.
People have misplaced priorities here.
How about making the core gameplay fun and we wouldn't need crappy vehicles.
Of course if the vehicle isn't crappy than I'm all for it but if their just gonna bring back the Mako or Hammerhead than its content I'm gonna skip again.
#162
Posté 22 août 2011 - 01:13
#163
Posté 22 août 2011 - 01:16
ME is kinda known for having a great slew of things to do, not just running and gunning
#164
Posté 22 août 2011 - 01:16
If it ain't Skyrim its gonna suck no matter what they do (thats the kind of attitude I'm getting from Sympathy)
#165
Posté 22 août 2011 - 01:17
bioticfu wrote...
@Rockworm503
ME is kinda known for having a great slew of things to do, not just running and gunning
Yes and there is more to exploring then giving us a stupid vehicle.
#166
Posté 22 août 2011 - 01:19
Or my dog will be glitched and they wont get around to fixing it.
#167
Posté 22 août 2011 - 01:20
sympathy4saren wrote...
I'm beginning to highly doubt there will be vehicle exploration of any kind. Just not confirmed yet because I'm sure its known its going to disappoint a lot of people. The "deal with it" people, then, will start to appear, viciously defending why ME3 is an immortal god and still an rpg despite the obvious reality its looking almost exactly like a Gears of War third person shooter in the ME universe, with dialogue.
Seriously? From what I've seen and heard, ME3 will beat both ME1 and 2 by quite a lot.
And the "exploration" with vehicles (I wouldn't call fetching things that are marked on a map exploring, but whatever) can stay gone. It added nothing good to either games.
#168
Posté 22 août 2011 - 01:23
That mission complete screens and planet scanning remain the same.
That the Hammerhead's vastly superior control system is lost by trying to appease a crowd that preferred the Mako instead of reaching a middle ground.
#169
Posté 22 août 2011 - 01:29
And on the skyrim subject...
Do I think it'll be good? Yea sure, but it's not really the same concept game here. Sure they're both RPG's, but one is a first person shooter Medieval based RPG similar to an MMORPG, the other is a build your own story scifi RPG. Both Role playing games, but not the same concept. Plus... ME has provided a better story, while TES is mostly just questing and "Oh dungeon" stuff.
Modifié par darkangelvxvx, 22 août 2011 - 01:34 .
#170
Posté 22 août 2011 - 02:41
-Stiff/Simple animations in favor of game speed
If you have to make your game look as well animated as a PS2 game just to run smooth or play fast you're doing something wrong. There is no excuse for poor animations especially in this day and age where animations are ultimately the difference between whether your game is great or just okay. Seriously Shogun 2 has better looking animated characters and it's a freaking strategy game.
-Lack of armor customization and or nonsense outfits
I really want to see this fabled armor customization for ME3 squadmates. I'm alright with what Shepard has in ME2 via modular armor. But if I see any more ME2 style outfits simply so characters can look cool or sexy I am going to rage hard. I don't care if everyone is in underwear on the Normandy... but FFS give characters appropriate combat/space exploration gear. Please stop the Fantasy hoopla and give squadmates outfits that at least look like they have actual utility. Hint: Garrus is your most popular character and he's always wearing armor, so armor can't be that bad...
Seriously armor.
-Lack of open or large scale environments
Vistages and backgrounds are great, but I want to see some actual battlfields that I can move around in. I'm still seeing mostly corridors or narrow alleys. I want to see environments that favor more then just ARs and SMGs.
-Lack of vehicle segments
Look I understand you guys get a lot of flak for the Mako and Hammerhead, but don't give up on it. You guys have the potential to add some fun vehicle segments. The Atlas is sort of nifty, but I hope that isn't the sole vehicle in the game. I like Mechs, trust me. But a mission with an improved Mako or the A-61 Mantis Gunship would make ME3 the real deal.
#171
Posté 22 août 2011 - 02:52
#172
Posté 22 août 2011 - 03:32
Someone With Mass wrote...
Seriously? From what I've seen and heard, ME3 will beat both ME1 and 2 by quite a lot.
I'm pretty sure people said that prior to DA2's release too...
...That said I'll agree with you that it'll beat ME2. ME2 was a disaster of bad design and worse implementation. ME3 will likely being an order of magnitude better as a game.
But as an RPG, it'll still be pretty far from catching up to ME, especially as I said earlier, my gut tells me that the "Consequences of your choices" will remain pointless cameos and even more pointless emails. Bioware's falling prey to the "Serial problem" TV shows like Lost, Buffy, Angel, 24, and Heroes have faced.
"How do you grow your customer base when prior releases are needed to fully enjoy the current one?"
The solution, in this case, is simple (And profitable if you want it to be), but I suspect Bioware didn't think of it. You make a pre-launch DLC that lets people make the choices you intend to import. It's feasible, would've required a bit of work, but it's doable. Either make a game that lets people pick the choices, or do a fable and walk people through the quests online with videos of the subject matter, and select their options, resulting in a code they input on starting ME3 to lock in those options as if imported.
Either one would've solved the problem alot better than what it looks like, "We'll just sideline the old stuff so new people don't feel like they missed something".
#173
Posté 22 août 2011 - 03:36
And...success! Next, I predict the sun will rise in the morning, then set about twelve or so hours later.
Modifié par littlezack, 22 août 2011 - 03:37 .
#174
Posté 22 août 2011 - 03:38
#175
Posté 22 août 2011 - 03:38





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