What are your biggest concerns in ME3?
#176
Posté 22 août 2011 - 03:40
#177
Posté 22 août 2011 - 03:45
Sepewrath wrote...
My biggest concern is that BW will continue to let the audience design their games and it comes out messy as they try to incorporate 50 million different peoples ideas. Everyone in the universe wants to have sex with Shepard, RPG this and RPG that, armor thickness, hair color and all other matters of whining, being the focal point of design, instead of them doing what THEY think is best for their game.
Trust me, it's not the audience designing the games. It's EA. This is what happens to *every* studio EA takes over...
"Yeah that's great, now take out the numbers and put in more guns and explosions. Oh, those dialogue lines? Take them out too, No one wants to read anymore!"
I mean seriously, we're talking about the Publisher who demanded a sequel to a multiplayer economic and trading sim have bombs put in it.
M.U.L.E. if you haven't played it, not only have you missed out on one of the greatest games of it's time, but you'll also have no idea why that is so incredibly ridiculous an idea. If you have played it, and wondered why it never got a sequel, this is why it never happened. Dani was ready to do it, until EA demanded bombs in it, and she walked. Since she owns half the property, neither side could ever do anything with it. Yes, I'm a font of completely useless trivia.
#178
Posté 22 août 2011 - 03:46
Gatt9 wrote...
I'm pretty sure people said that prior to DA2's release too...
...That said I'll agree with you that it'll beat ME2. ME2 was a disaster of bad design and worse implementation. ME3 will likely being an order of magnitude better as a game.
But as an RPG, it'll still be pretty far from catching up to ME, especially as I said earlier, my gut tells me that the "Consequences of your choices" will remain pointless cameos and even more pointless emails. Bioware's falling prey to the "Serial problem" TV shows like Lost, Buffy, Angel, 24, and Heroes have faced.
"How do you grow your customer base when prior releases are needed to fully enjoy the current one?"
The solution, in this case, is simple (And profitable if you want it to be), but I suspect Bioware didn't think of it. You make a pre-launch DLC that lets people make the choices you intend to import. It's feasible, would've required a bit of work, but it's doable. Either make a game that lets people pick the choices, or do a fable and walk people through the quests online with videos of the subject matter, and select their options, resulting in a code they input on starting ME3 to lock in those options as if imported.
Either one would've solved the problem alot better than what it looks like, "We'll just sideline the old stuff so new people don't feel like they missed something".
The squad can actually walk around the ship, their powers are more useful in battle and they'll have a better variety of both weapons and power evolutions.
That alone puts ME3 above ME1 in my opinion.
#179
Posté 22 août 2011 - 04:07
Well I can agree somewhat, but not the way you think. EA is well noted for attempting to pander to peoples demands with their sports game, of course they only took one complaint per year, but that's how they work. I can believe their the ones telling BW to listen to people on the boards. EA is not the boogeyman, the audience is.Gatt9 wrote...
Trust me, it's not the audience designing the games. It's EA. This is what happens to *every* studio EA takes over...
"Yeah that's great, now take out the numbers and put in more guns and explosions. Oh, those dialogue lines? Take them out too, No one wants to read anymore!"
I mean seriously, we're talking about the Publisher who demanded a sequel to a multiplayer economic and trading sim have bombs put in it.
.
The ones demanding that a blonde cant save the galaxy, that's not EA, that's right here. The ones demanding every character has to be bisexual, that's not EA, that's right here. It wasn't EA who said remove the ME1 inventory system, it was all the people saying the inventory system sucks. It wasn't EA who decided they should put work benches randomly in the middle of a level, it was people on here. Now if they had added a deathmatch multiplayer, you could have said that was EA's doing, but so far, everything I've seen in BW's recent games, good or ill, started on these boards.
#180
Posté 22 août 2011 - 04:08
Bluko wrote...
My chief concerns at this point:
-Stiff/Simple animations in favor of game speed
If you have to make your game look as well animated as a PS2 game just to run smooth or play fast you're doing something wrong. There is no excuse for poor animations especially in this day and age where animations are ultimately the difference between whether your game is great or just okay. Seriously Shogun 2 has better looking animated characters and it's a freaking strategy game.
-Lack of armor customization and or nonsense outfits
I really want to see this fabled armor customization for ME3 squadmates. I'm alright with what Shepard has in ME2 via modular armor. But if I see any more ME2 style outfits simply so characters can look cool or sexy I am going to rage hard. I don't care if everyone is in underwear on the Normandy... but FFS give characters appropriate combat/space exploration gear. Please stop the Fantasy hoopla and give squadmates outfits that at least look like they have actual utility. Hint: Garrus is your most popular character and he's always wearing armor, so armor can't be that bad...
Seriously armor.
-Lack of open or large scale environments
Vistages and backgrounds are great, but I want to see some actual battlfields that I can move around in. I'm still seeing mostly corridors or narrow alleys. I want to see environments that favor more then just ARs and SMGs.
-Lack of vehicle segments
Look I understand you guys get a lot of flak for the Mako and Hammerhead, but don't give up on it. You guys have the potential to add some fun vehicle segments. The Atlas is sort of nifty, but I hope that isn't the sole vehicle in the game. I like Mechs, trust me. But a mission with an improved Mako or the A-61 Mantis Gunship would make ME3 the real deal.
This poster makes some excellent points.
Look, BioWare. I understand that some characters focus on actual shielding instead of armor, the same way a mage (obviously not sci-fi shielding, but spell shielding) does over a warrior. But its unrealistic characters have no armor. It makes the fiction, just a tad, appear to ignore true common sense in favor of hipness. Armor for everyone adds to the maturity of it, too. Indeed, Garrus wears armor. Tali...her suit...is also her armor.
Armor needs to be implemented. And in implementing everyone's armor, it would be a perfect time to introduce light and heavy armor back into the fray. And just those two....no medium. Light armor can often be more stylish, anyways. Then Shepard can also choose which style he likes best...with bonuses added through upgrades available similar to ME2...with a lot more of them and some that need to be looted from the battlefield or via exploration.
Have EDI or an automated AI/other supercomputer oversee a weapons and armor module that stores your equipment and maintains a nice UI layout of each piece of armor (or weapon), in 3D and preferably rotatable, with solid information in a nice, coherent layout. This modular would be where you get outfitted, but also where everything is maintained. Polished, colored...you name it.
I also would like to receive word and see gameplay of vehicles. You do indeed have a great opportunity with vehicles. Open exploration truly is fun, and a lot of people do indeed like it and feel it essential to the IP. There is so much promise in what you could do to provide fun open exploration on planets. The vistas do indeed look beautiful...let's explore them.
Please provide information on these soon. It would be great to see to relieve some worries.
Modifié par sympathy4saren, 22 août 2011 - 04:15 .
#181
Posté 22 août 2011 - 04:14
#182
Posté 22 août 2011 - 04:20
Bluko wrote...
-Lack of armor customization and or nonsense outfits
I really want to see this fabled armor customization for ME3 squadmates. I'm alright with what Shepard has in ME2 via modular armor. But if I see any more ME2 style outfits simply so characters can look cool or sexy I am going to rage hard. I don't care if everyone is in underwear on the Normandy... but FFS give characters appropriate combat/space exploration gear. Please stop the Fantasy hoopla and give squadmates outfits that at least look like they have actual utility. Hint: Garrus is your most popular character and he's always wearing armor, so armor can't be that bad...
I like this human. He understands.
#183
Posté 22 août 2011 - 04:32
sympathy4saren wrote...
Look, BioWare. I understand that some characters focus on actual shielding instead of armor, the same way a mage (obviously not sci-fi shielding, but spell shielding) does over a warrior. But its unrealistic characters have no armor. It makes the fiction, just a tad, appear to ignore true common sense in favor of hipness. Armor for everyone adds to the maturity of it, too. Indeed, Garrus wears armor. Tali...her suit...is also her armor.
Well that's the great thing about this, its NOT real, so reality doesn't factor into this. If you want to start counting what's real, then you we cant play ME anymore, because none of it is realistic. Reapers, galactic civilizations, prothean beacons, biotics and so on is as unreal as it gets. But its there because its cool to fight giant genocidal machines, its cool to be part of a galactic genocide and romance aliens, so why does armor have to be the only thing in the series that's real? On top of that, realistically speaking, Shepard would have armor from the Alliance or the Spectres and would not find some random armor that's better. Realistically speaking, your squad is not going to have you dress them. Realistically speaking, a soldier in the field relies on their equipment, their not going to be picking enemies guns to use.
So I don't know why people tout realism, when all you want to do is play dress up lol. There are better series for that kind of thing, than ME.
#184
Posté 22 août 2011 - 04:37
#185
Posté 22 août 2011 - 04:39
Just file all of those under the 'They might Ruin Ashley' title.
#186
Posté 22 août 2011 - 04:42
I have enough faith that everything else will be handled really well and we'll get answers to things like Cerberus and the Reapers. But the endings and the VS? I'm actually pretty worried.
#187
Posté 22 août 2011 - 05:11
Sepewrath wrote...
sympathy4saren wrote...
Look, BioWare. I understand that some characters focus on actual shielding instead of armor, the same way a mage (obviously not sci-fi shielding, but spell shielding) does over a warrior. But its unrealistic characters have no armor. It makes the fiction, just a tad, appear to ignore true common sense in favor of hipness. Armor for everyone adds to the maturity of it, too. Indeed, Garrus wears armor. Tali...her suit...is also her armor.
Well that's the great thing about this, its NOT real, so reality doesn't factor into this. If you want to start counting what's real, then you we cant play ME anymore, because none of it is realistic. Reapers, galactic civilizations, prothean beacons, biotics and so on is as unreal as it gets. But its there because its cool to fight giant genocidal machines, its cool to be part of a galactic genocide and romance aliens, so why does armor have to be the only thing in the series that's real? On top of that, realistically speaking, Shepard would have armor from the Alliance or the Spectres and would not find some random armor that's better. Realistically speaking, your squad is not going to have you dress them. Realistically speaking, a soldier in the field relies on their equipment, their not going to be picking enemies guns to use.
So I don't know why people tout realism, when all you want to do is play dress up lol. There are better series for that kind of thing, than ME.
It's not about "real-world" realism. It's not about "dress up" It's about internal consistency. Consitency very much factors into this. In ME1. soldiers wore armor into combat. Alliance marines. Asari commandos. Krogan mercs. Even pirates. In ME2, well, mercs wore armor. Shepard wore armor. But most of Shepard's squad wore superhero outfits. Regardless of practicality due to maintaining sterile enviroments, toxins in the air, or bullets or fire in the immediate area.
ME1 established this: that armor is still important in combat, even with kinetic barriers. ME 2 failed to maintain this, breaking consitency. Is it the most important feature? I dunno. But it is one of the most visible features, and I for one don't want to headdesk as much playing ME3 as I did playing ME2, thankyouverymuch.
#188
Posté 22 août 2011 - 05:12
V-rex wrote...
That they are going to make Ashley either unavoidably betray me, or unavoidably die. Or that she'll be turned into the horrific stereotype racist that everyone says she is, or that they'll port over her original character in addition to making her more of a blatant sex symbol.
Just file all of those under the 'They might Ruin Ashley' title.
Bolded for emphasis. You and me both, man. You and me both
#189
Posté 22 août 2011 - 05:34
The weapons mods, and more constant power evolution's are a tolerable loophole for subverting a plentiful amount of RPG elements, but please be considerate, and generous. We like it, at least, some of us do, but dont forget, we want to micromanage our characters.
Also; Don't left field important characters. Don't reduce their interactions to Zaheed/Kasumi convos about their rooms. I could care less if half of my crew is a combatant now, but keep their flavor alive. I love, LOVE talking to Mordin, I always get a chuckle out of his brazen comments. Don't make me go to Tuchanka to talk to a Krogan, they're awesome, and brutishly funny. Reward us for being friendly towards these powerful characters. I like what I've seen with Legion and Mordin, I really do, more of the squad should be involved in what Shep is doing regularly, please continue it, don't hinder these players in your story!
So long as the armor they own looks like armor and tells who they are (Zaheed, Grunt, Wrex, Tali, Liara, Garrus, Kasumi, Mordin, Morinth, and jack's DLC armor) and doesn't look like it's just a shameless plug of ... well ass and ta-tas, (Miranda, Jack ) the armor can still be sexy but needs to be appropriate ( Morninth with her Asari commando getup). But... like... the points where they traversed into open space areas or atmospherically dangerous points like the Flotilla, or LOTSB they really need full helmets. And just because we ask for armor, it doesn't mean you have to ruin the character's figure to do it (Miranda's DLC) Subtle differences, give human-styled races all hard-suits with the differing pads again, its cliche I know, but ya know what, it worked and looked great. You could still get the figure behind the character and tell they were attractive, and still looked appropriate.
Being able to actually utilize my sniper rifle would be a godsend. And the ridiculous Storm that Shep has, kill it please! Give back the ME2 run it looked so much better than this "Cid Highwind" styled run.
Fluid vehicle segments, I would personally love to terrorize the inside of a cerberus vessel in an Atlas, but it would need to be something Gratifying and important, not like many of the other shameless plug mech segments in other games *cough* FEAR *cough cough*
A brilliant space walk scene would also be welcome! Like A Reaper tears out a bulkhead from the Normandy and Shep gets tossed into space (would need to be in his/her hard suit..(well it is shep)) and then you basically fight your way back in.
Or maybe a Ship-to-ship combat decision based segment using quick time Para/gade trigger pulls, leading to boarding an enemy vessel.
Fun exciting content, stuff that hasn't been done to death in other games! Sure, a rail shooter is nice, from time to time, but don't make it a driving emphasis on a level. Swat-dives and tac-rolls are quaint, please don't make this too dramatically important, I moved fine without it. Don't give us turreted combat more than ONCE per game. Mix it up! I cant stress that enough! Make us have to fight for the survival of the world, make us think outside the box!
I want to feel the fragility of the universe in this game, like you do in the attack on earth; I want to know that this game has been worth my devotion for all these years and you wont forsake me in the final hours.
Don't make a habit of using the "Hammer of Dawn" weapon either. I am one of those players who despised the heavy weapons. They looked forced, felt forced, played tacky and I couldn't take it off. If I couldn't kill it with my powers and weapons, I'd rethink my tactics and come at it another way, it made the fights fun! Don't just force us to advance or flank, make us have to retreat, or make combat choices more consequential; Move this way get stuck, move back more enemies, move forward trap. Make the player fight for every dirty, gritty, painstaking inch...
NOT JUST CHAINSAW THROUGH IT!
#190
Posté 22 août 2011 - 05:38
iakus wrote...
Sepewrath wrote...
sympathy4saren wrote...
Look, BioWare. I understand that some characters focus on actual shielding instead of armor, the same way a mage (obviously not sci-fi shielding, but spell shielding) does over a warrior. But its unrealistic characters have no armor. It makes the fiction, just a tad, appear to ignore true common sense in favor of hipness. Armor for everyone adds to the maturity of it, too. Indeed, Garrus wears armor. Tali...her suit...is also her armor.
Well that's the great thing about this, its NOT real, so reality doesn't factor into this. If you want to start counting what's real, then you we cant play ME anymore, because none of it is realistic. Reapers, galactic civilizations, prothean beacons, biotics and so on is as unreal as it gets. But its there because its cool to fight giant genocidal machines, its cool to be part of a galactic genocide and romance aliens, so why does armor have to be the only thing in the series that's real? On top of that, realistically speaking, Shepard would have armor from the Alliance or the Spectres and would not find some random armor that's better. Realistically speaking, your squad is not going to have you dress them. Realistically speaking, a soldier in the field relies on their equipment, their not going to be picking enemies guns to use.
So I don't know why people tout realism, when all you want to do is play dress up lol. There are better series for that kind of thing, than ME.
It's not about "real-world" realism. It's not about "dress up" It's about internal consistency. Consitency very much factors into this. In ME1. soldiers wore armor into combat. Alliance marines. Asari commandos. Krogan mercs. Even pirates. In ME2, well, mercs wore armor. Shepard wore armor. But most of Shepard's squad wore superhero outfits. Regardless of practicality due to maintaining sterile enviroments, toxins in the air, or bullets or fire in the immediate area.
ME1 established this: that armor is still important in combat, even with kinetic barriers. ME 2 failed to maintain this, breaking consitency. Is it the most important feature? I dunno. But it is one of the most visible features, and I for one don't want to headdesk as much playing ME3 as I did playing ME2, thankyouverymuch.
Although, and I admit I overlooked this...maybe there is a way to expand the feature of shielding to make certain acquire shield generators more powerful. This was done with Geth shielding, but if for example Geth or Quarian shielding could be made much, much more powerful to balance not having armor, a full emphasis on shielding would make a great sub-class counterpart to armor. Definitely a massive role playing choice...heavy armor, light armor or advanced shielding. You could specialize in one and have it governed by skill...or it'd be fine to be able to choose any at any time and those who want to keep consistent can do so on their own as a self limitation and focus to a role trait. Of course, shielding should still be a part of armor, but pure shielding should receive massive statistical bonuses to balance it with armor.
Again, this could all be selected from a single module that acts as an all encompassing...dare I say it...Inventory on the Normandy. All from a clean, efficient and creative UI.
Modifié par sympathy4saren, 22 août 2011 - 05:54 .
#191
Posté 22 août 2011 - 05:41
#192
Posté 22 août 2011 - 05:43
Anyways, that's my thoughts on it. Maybe I'm way off making EA out as the villain, but that's the part they play in my mind, and until I get evidence to refute that, that's how they'll stay.
#193
Posté 22 août 2011 - 05:43
Gatt9 wrote...
Someone With Mass wrote...
Seriously? From what I've seen and heard, ME3 will beat both ME1 and 2 by quite a lot.
I'm pretty sure people said that prior to DA2's release too...
...That said I'll agree with you that it'll beat ME2. ME2 was a disaster of bad design and worse implementation. ME3 will likely being an order of magnitude better as a game.
But as an RPG, it'll still be pretty far from catching up to ME, especially as I said earlier, my gut tells me that the "Consequences of your choices" will remain pointless cameos and even more pointless emails. Bioware's falling prey to the "Serial problem" TV shows like Lost, Buffy, Angel, 24, and Heroes have faced.
"How do you grow your customer base when prior releases are needed to fully enjoy the current one?"
The solution, in this case, is simple (And profitable if you want it to be), but I suspect Bioware didn't think of it. You make a pre-launch DLC that lets people make the choices you intend to import. It's feasible, would've required a bit of work, but it's doable. Either make a game that lets people pick the choices, or do a fable and walk people through the quests online with videos of the subject matter, and select their options, resulting in a code they input on starting ME3 to lock in those options as if imported.
Either one would've solved the problem alot better than what it looks like, "We'll just sideline the old stuff so new people don't feel like they missed something".
With such obvious hatred for Bioware, EA and any game they make it is beyond me that you even hang around here.
#194
Posté 22 août 2011 - 05:46
#195
Posté 22 août 2011 - 05:53
Rockworm503 wrote...
My biggest concern is that Bioware reads RPG Codex forums and wants that fanbase... Yeah I'll take CoD fanbase any day now.
Glad you're on my buddy list. Said it for me right there.
#196
Posté 22 août 2011 - 06:13
Lunatic LK47 wrote...
Rockworm503 wrote...
My biggest concern is that Bioware reads RPG Codex forums and wants that fanbase... Yeah I'll take CoD fanbase any day now.
Glad you're on my buddy list. Said it for me right there.
And we want you gone, too. Feeling's mutual.
#197
Posté 22 août 2011 - 06:14
Veex wrote...
That they revert to an inventory and loadout system similar to Mass Effect, instead of Mass Effect 2's improved inventory.
Are you serious? Do you seriously want to buy 12 copies of the same ****ing gun?
#198
Posté 22 août 2011 - 06:15
sympathy4saren wrote...
And we want you gone, too. Feeling's mutual.
Go screw yourself, douchebag.
#199
Posté 22 août 2011 - 06:16
Loved C&C .... does anyone love C&C4???
Loved Dragon Age:Origins ..... Dragon Age2 anyone?
Loved Crysis 1 .. .Crysis 2 butchered the setting.
Loved ME1 ... ME2 has also taken a turn to the worse (in terams of setting/story)
Yep, no high hopes here....
#200
Posté 22 août 2011 - 06:19
Lunatic LK47 wrote...
sympathy4saren wrote...
And we want you gone, too. Feeling's mutual.
Go screw yourself, douchebag.
Child, please. Move along now.





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