How can I know how much influence I have with each of my companions?
Sometimes I get the message "alignment moved 1 point to something". How can I know where exactly my alignment stands?
Thanks!
influence and alignment
Débuté par
Kolikeos
, août 19 2011 10:48
#1
Posté 19 août 2011 - 10:48
#2
Posté 20 août 2011 - 01:17
You can run a script from the console that opens a Dialog, that's fairly self-explanatory
`
DebugMode 1
rs kr_influence
DebugMode 0
`
if you choose the Modify option, the dialog will state the current Influence
you can then opt out of any actual modifications
( there's also a hak that can be done to the Character Sheet that shows Influence )
Re. Alignment : if you're updated or Steam'd, it should be listed on the Character Sheet yes?
`
DebugMode 1
rs kr_influence
DebugMode 0
`
if you choose the Modify option, the dialog will state the current Influence
you can then opt out of any actual modifications
( there's also a hak that can be done to the Character Sheet that shows Influence )
Re. Alignment : if you're updated or Steam'd, it should be listed on the Character Sheet yes?
#3
Posté 20 août 2011 - 07:18
Oh, so there's actually no way to see influence without hacks/cheats/whatever? Bummer.
And the alignment does show up on the character sheet, but not how many points in which direction.
And the alignment does show up on the character sheet, but not how many points in which direction.
#4
Posté 20 août 2011 - 07:57
i'm just going by what I read on Charlie's UI page ..Kolikeos wrote...
And the alignment does show up on the character sheet, but not how many points in which direction.
Charlie Vale wrote...
* 1.45 - Removed 'classic alignment' display. Alignment values are displayed normally in NWN 1.23.
I have removed the xml code for the 'classic alignment' as NwN 1.23 now includes the alignment values on the character sheet.
*shrug.
#5
Posté 22 août 2011 - 09:26
Ok, now that I've updated the game I get this: chaotic good (13/100)
What does that mean?
What does that mean?
#7
Posté 22 août 2011 - 11:15
you have 13 out of 100 on the Law/Chaos scale - the lower being Chaos - the higher being Law
you have 100 out of 100 on the Good/Evil scale - the lower being Evil the higher being Good
so for example 50/50 would be true Neutral.
you have 100 out of 100 on the Good/Evil scale - the lower being Evil the higher being Good
so for example 50/50 would be true Neutral.
#8
Posté 22 août 2011 - 11:26
ps. it gets confusing, but i find it helps to look at the law-chaos Ethics as 'what a character says'
the good-evil Morals as 'what a character does'
the good-evil Morals as 'what a character does'
#9
Posté 22 août 2011 - 12:40
I believe in MotB they display it, but not in the OC. However, it's not really a hack or cheat as per say, because you're not changing anything. You're just telling then engine to tell you what the values are. I suppose it could be construed as such, but it's IMO not that big a deal. Using debug mode is also a built-in feature of the game so it's not like you're using some external hackery or anything.Kolikeos wrote...
Oh, so there's actually no way to see influence without hacks/cheats/whatever? Bummer.
#10
Posté 22 août 2011 - 01:21
The game can't show you all your conversations with them, and their body language. More realistic perhaps would be knowing where you were on a 1-100 scale, but not knowing the exact effects of that or where they kick in.





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