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influence and alignment


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#1
Kolikeos

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How can I know how much influence I have with each of my companions?

Sometimes I get the message "alignment moved 1 point to something". How can I know where exactly my alignment stands?

Thanks!

#2
kevL

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You can run a script from the console that opens a Dialog, that's fairly self-explanatory

`
DebugMode 1
rs kr_influence
DebugMode 0
`


if you choose the Modify option, the dialog will state the current Influence
you can then opt out of any actual modifications

( there's also a hak that can be done to the Character Sheet that shows Influence )



Re. Alignment : if you're updated or Steam'd, it should be listed on the Character Sheet yes?

#3
Kolikeos

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Oh, so there's actually no way to see influence without hacks/cheats/whatever? Bummer.

And the alignment does show up on the character sheet, but not how many points in which direction.

#4
kevL

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Kolikeos wrote...

And the alignment does show up on the character sheet, but not how many points in which direction.

i'm just going by what I read on Charlie's UI page ..

Charlie Vale wrote...

* 1.45 - Removed 'classic alignment' display. Alignment values are displayed normally in NWN 1.23.

I have removed the xml code for the 'classic alignment' as NwN 1.23 now includes the alignment values on the character sheet.


*shrug.

#5
Kolikeos

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Ok, now that I've updated the game I get this: chaotic good (13/100)
What does that mean?

#6
kevL

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The first number is a scale from chaotic (0) to neutral (50) to lawful (100) - ' ethics '

The second is a scale from evil (0) to neutral (50) to good (100) - ' morals '


wikipedia - Alignment



btw, gratz!

#7
Morbane

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you have 13 out of 100 on the Law/Chaos scale - the lower being Chaos - the higher being Law
you have 100 out of 100 on the Good/Evil scale - the lower being Evil the higher being Good

so for example 50/50 would be true Neutral.

#8
kevL

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ps. it gets confusing, but i find it helps to look at the law-chaos Ethics as 'what a character says'

the good-evil Morals as 'what a character does'

#9
The Fred

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Kolikeos wrote...
Oh, so there's actually no way to see influence without hacks/cheats/whatever? Bummer.

I believe in MotB they display it, but not in the OC. However, it's not really a hack or cheat as per say, because you're not changing anything. You're just telling then engine to tell you what the values are. I suppose it could be construed as such, but it's IMO not that big a deal. Using debug mode is also a built-in feature of the game so it's not like you're using some external hackery or anything.

#10
kamal_

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The game can't show you all your conversations with them, and their body language. More realistic perhaps would be knowing where you were on a 1-100 scale, but not knowing the exact effects of that or where they kick in.