@ OP:
The Aravels. In Origins they looked like places you could live in. In DA2 they looked like small yachts that you could barely fit five bags in. Did all the Dalish sleep on the floor for the entire time they stayed in Sundermount?
I don't know. Both are really small. You could live in one (like a person could live in a box) but it's not a comfortable living situation in either game. I'd have to boot up Origins and then DA2 to cross reference the two but they didn't seem that different to me. Well, they had an art change to them like almost everything about the Dalish.
Where were the Halla? Did the elves pull the Aravels up there themselves? What happened to half of the elves we saw in Origins (like the halla keeper), did they disappear?
I have nothing to back this up and it's entirely my own opinion but...
I think BioWare didn't have the time to model Halla so they had a few voice actors briefly mention it as a band-aid. (seriously does any major character mention the lack of Halla? Think about it.) We know they wanted to do a shirtless Fenris but didn't have the time. We know there's all of about 20 different outfits enemies wear and most enemies are mages, demons, templars, and abominations. It's not like there's a lot of variety in the enemy types in this game. They brought us the new Qunari look but it's only three models (Arishok, Saarbases, and all other Qunari). They didn't have the time to randomize Qunari faces like they do all other races. I can see Halla getting edged out due to time and money restraints.
Why does fixing a mirror solve the elves problems? How will it restore their culture?
I've had arguments about this on this very board. I have no idea. I don't think Merrill has any idea either. She's just possessed by the idea. I think, perhaps, she's just curious by nature especially of anything that smells like Arltathan. And in this case she's rationalizing any and everything to sate her curiosity. In this case, it's not her it's about saving her people. Likewise nothing's her fault it's everyone else's fault.
I think this enough of an explanation for me. It seems in character, in my opinion, and the game does not directly state otherwise (yet). I know others will not feel this way. And I know there's quite a few who find Merrill flawless and think that makes her more interesting than a cute, lovable, and flawed character does.
If Merrill cleansed it then why are they so against her fixing it? If what Merethari said was right, and the Demon would have used it to manifest in the real world, why didn't she just tell Merrill that in the first place? Or tell Hawke, so he/she would stop her? If she did tell Merrill then that makes Merrill's actions throughout the game even more stupid.
We don't know what was said prior to her being booted out of the clan. But the game's rather clear that both parties have said their fill and are tired of talking about it. This is done, likely, to keep player suspense. If they came right out and said, "Hey. That Mirror will allow the demon to come out." It would make more sense but you wouldn't be sitting there in Act 2 screaming for the act to end so you'd see what happens with the Mirror (as I was my first time through).
Sadly the answer to that question was "Nothing."
If the Keeper wanted to protect Merrill then why did she go and get possesed by the demon without telling the clan- which not only meant that Merrill could have died fighting the giant demon, but that the clan wanted to kill her as well! And why do they attack Merrill even if Hawke explains what happened?
Plot demanded.
No seriously. I understand the love and stupidity that brings to take the bullet for Merrill. But there really isn't any need for the entire clan to die like that. I'm not against Merrill's actions leading to events where the clan is completely and utterly destroyed. That's a nifty idea. What I dislike is the way it was handled.
"The Keeper was possessed. We had to kill her."
"Argh! Our anger towards you for her action is one of such strength that we'll telepathically tell all the others in the camp far below to attack you on sight!"
Also, since when did they become the biggest jerkasses in Thedas?
I always thought they were jerkasses. That whole "only true elves" and all ... that's like saying any one nation are the true humans in the world. (Or on a smaller scale only one culture in a nation is the true culture of that nation.)
And then there was that chick from Awakening and the other one from Witch Hunt. Both very much jerkasses.
I didn't see any real difference in their portrayal other than the lack of "One with Nature" bit. And the fact that they field heavy metal armors now instead of their unique light leathers. Which I was sad to see them loose.
The stories involving the dalish in DA2 just made no sense whatsoever, and their overall execution was as poor as their attitude. It was a real shame, because they had so much potential.
I don't know about that. They're literally every wood elf in everything ever.
Modifié par Foolsfolly, 20 août 2011 - 06:45 .