KLUME777 wrote...
Tommy6860 wrote...
KLUME777 wrote...
"The decision of whether to have a set character in the style of
DAII, or multiple origins a la Dragon Age: Origins will be
based on fan feedback."
This is the part that sparked my attention. Could this be, if we make enough noise, we may very well get our Origins back, Silent protagonist at all. Even though Mike said there will not be any more SP, its not beyond them to change thier mind based on fan feedback!
Don't count on SP, though I would absolutely love that back. The devs have stated here ad nauseam that it isn't coming back. Too bad really, because using an SP makes for a much more exspansive game since it takes more time to develop talking PC cutscenes otherwise.
Still at least we may get Origins back (why would they say that unless they are seriously considering it. Otherwize thier just bating the fans for major dissapointment if they know theyre not going to do it). And SP is better suited to Origins. If we make enough noise, perhaps they will consider it. I say, its well worth a try.
why should they be restricted to just one or the other? Why can't they do both? Since the series is about Thedas as a whole, there are bound to be important people who come from a set race, because history is like that. But that doesn't mean we can't also have Origin stories. They just need to vary between games.
This is why i wish Dragon Age should have been an epic following one protagonist throughout the main series (or trilogy), like Mass Effect. If we have a new protagonist every game, then nothing ever gets resolved because the next game is focusing on a completely different story and the previos conflicts are forgotten. The big major decisions end up being bug-ridden cameos at best.
I remember feeling absolutely excited about DA2 when i finished Origins because i was thinking about the implications of the OGB. I thought we were going to be playing the Warden in the next game.
I don't think having different PCs is the problem. It's just that Bioware doesn't really have an idea of what they want to do with the series itself. At least that's the feeling I'm getting.
The OGB is a case in point. It's obviously important, and I highly believe they won't be able to use it in a way that satisfies both sides. I think they'll just end up tossing in a codex. They should've had Morrigan say that just because you refused doesn't mean she'll give up. That she has more arcane knowledge than you think. That with Flemeth's Grimoire she has even more at her disposal. That she might just be able to find a way to grab the Old God's soul even if you die, since the DR was just the quickest way for her to grab it.
That way, it's unknown if you died due to wartime injuries (explosion from the Archdemon, trauma, etc) or if it was due to sharing a spiritual apartment with an Old God's soul (I think I said that earlier in this thread). And then if they do make the OGB canon, you at least had a hint in the past that just because you said "No" doesn't mean the Old God's soul was gone. You still have your heroic death, which really was the extent of the choice, but you don't feel cheated.
...Well, some people might, but at least Bioware would be able to use the OGB with not many concerns.
And there are other things in the series. Why couldn't we have received a codex in DAO or Awakening on rising tensions in Kirkwall? Why couldn't an Amell Warden receive a letter from Hawke when they become Warden Commander of Amaranthine? Or interact with Carver at Ostagar?
I just think Bioware has this incredibly vague idea of what they want to do with the series as a whole, but are winging the series in almost every regard. There is going to be some sort of a canon, but Bioware isn't doing much to make this canon work.
What needs to be done is that Bioware needs to work on resolving some mysteries in each installment. Even if it's just one mystery solved, it's still one less to worry about.
But those types of things often lead to new questions being asked, new doors being opened.
Modifié par The Ethereal Writer Redux, 20 août 2011 - 07:50 .