KLUME777 wrote...
This is why i wish Dragon Age should have been an epic following one protagonist throughout the main series (or trilogy), like Mass Effect. If we have a new protagonist every game, then nothing ever gets resolved because the next game is focusing on a completely different story and the previos conflicts are forgotten. The big major decisions end up being bug-ridden cameos at best.
I remember feeling absolutely excited about DA2 when i finished Origins because i was thinking about the implications of the OGB. I thought we were going to be playing the Warden in the next game.
I don't think DA need be a ME style trilogy or anything, but I wish they'd at least learn to provide more adequate closure to things for certain PCs before moving on. Or not ruling out that an old PC could return as a playable PC once again in the future should the story call for it. One of the biggest problems I think I'm going to have with DA in the future is how each new PC will not have the same level of knowledge as the player, or if they run into old companions/characters, the player has past experience with them but not the PC. Its that disparity that often rubs me the wrong way in games like KotOR2 or the NWN games with the revolving door of protagonists.
Its a lose/lose situation really- one of the dialogue choices a Warden can make with Morrigan in Witch Hunt is to say that you want to go through the Eluvian to be with the child. Which would imply at least in part that maybe the Warden didn't want to be a deadbeat dad. So to have Morrigan and/or the OGB turn up in the future with no trace of the Warden's influence would be pretty weak.Filament wrote...
I think writing his character as Morrigan's son first and foremost with OGB status as a variable could work, if they handle it carefully. I don't know how they'd handle the parents in a way that wouldn't make certain sectors of the community aneurysm though.
I recall a quote from Gaider back on the old DA forums made back in 07 or 08 maybe regarding how they were thinking of Origin stories in games beyond DAO. And he mentioned one possible Origin being the possibility of playing as the offspring of the prior game's hero/LI, based on the choices you made in the first game. It was brought up as conjecture but the parallels are there with the OGB.
I just thought, given the way it was presented in Origins, that the DR would be a huge choice that would have huge consequences in the sequel. On the scope of whether your Warden lived or died in Origins, that would affect whether you played as them in a sequel or expack. And I thought that sounded awesome. But then you had Awakening which handwaved away US Wardens with zero story reason. I guess that should have been the first red flag with how BioWare doesn't do the whole consequence thing.
Modifié par Brockololly, 20 août 2011 - 01:35 .





Retour en haut





