Thank you again Georg, it works great, tested it in game for several fights. I'm finally a real blood mage, instead of a dabbling amateur!
Everyone can download the results from the link above.
Modifié par Valamyr, 21 novembre 2009 - 11:53 .
Modifié par Valamyr, 21 novembre 2009 - 11:53 .
DeepGray wrote...
Then you will play the game the way the game designer intended. You lost your freedom of choice by buying into the console.JKoopman wrote...
Georg Zoeller wrote...
it's by design (testers ended up accidentally killing themselves quite a bit if there was a longer period of time between fights).
If you really hate it, it should be trivial to create a mod for this behavior, it's all controlled in script.
Which means nothing if you're playing on a console.
Am I the only one a bit annoyed by all the "just fix it with the toolset" answers that get thrown around? Some of us don't have that luxury...
Modifié par Buyasta, 22 novembre 2009 - 11:40 .
Buyasta wrote...
I've cooked up a mod that does the same thing, in addition to Berserk and Aura Of Pain.. I had the exact same problem as you, but I've just fixed it and uploaded a new version.
http://www.damods.co...x.php?topic=590
JKoopman wrote...
DeepGray wrote...
Then you will play the game the way the game designer intended. You lost your freedom of choice by buying into the console.JKoopman wrote...
Georg Zoeller wrote...
it's by design (testers ended up accidentally killing themselves quite a bit if there was a longer period of time between fights).
If you really hate it, it should be trivial to create a mod for this behavior, it's all controlled in script.
Which means nothing if you're playing on a console.
Am I the only one a bit annoyed by all the "just fix it with the toolset" answers that get thrown around? Some of us don't have that luxury...
That's not the point. We're paying customers just as you are (in fact, we paid more) and rather than being told "We'll take your input under advisement" as would be the case with other console developers, we're told "Fix it yourself with the toolset" when that's not even an option for us. It gives the impression that questionable design decisions (or as some might call them, oversights) that would otherwise be patched and fixed in other console games won't be in Dragon Age because the developers seem to have this attitude that any problem the community might have with their product they can simply fix themselves... almost like they've forgotten that they released this game on the X360 and PS3 as well.
Not exactly heartening to see when you just paid $60 to support their product.
JKoopman wrote...
Georg Zoeller wrote...
it's by design (testers ended up accidentally killing themselves quite a bit if there was a longer period of time between fights).
If you really hate it, it should be trivial to create a mod for this behavior, it's all controlled in script.
Which means nothing if you're playing on a console.
Am I the only one a bit annoyed by all the "just fix it with the toolset" answers that get thrown around? Some of us don't have that luxury...
Sakiradesu wrote...
iounas wrote...
They dont even have the bar.. Its far worse for them..Mavkiel wrote...
I am annoyed by console users in general. Imo lots of the small problems probably stem from consoles.
Quick example would be the toolbar. In neverwinter nights they had a tool bar with a far better setup. You could toggle between several pages of hotkeys easily. This ability disappeared with DaO. I have a feeling its because console users have no shift/number pad to switch bars.
*shrugs* However to answer the question, even on the pc its somewhat annoying to hear. Testers were careless with using blood magic so they built in a safety feature that you couldn't toggle off. Joy. All that being said DaO is one of the better games I have played. Its just the small things that annoy me.
but yeah consoles suck
From what I've read on these forums, they only have 6 hotkeys? And for the rest of their spells, they have to cycle through a list of all their learned spells.
That is rough.
Valamyr wrote...
edit: turned out I had to delete a guilty file in my documents to fix the whole mess. phew. really started sweating when reinstalling wasnt doing the trick.
MarloMarlo wrote...
It would've been nice if all those blood magic spells just automatically cost health points and there was no need to switch into Blood Magic mode just to cast them.Which file? Or where was it and what kind? The last time I messed with the toolset, I couldn't level up or zone in the game and ended up reinstalling the game after clearing out the BioWare folder in My Documents (with the exception of the Characters folder) and uninstalling the toolset because I couldn't figure out how to fix whatever it was I did. I tried doing a search, but all I got was a link to the old forums, which don't exist anymore.Valamyr wrote...
edit: turned out I had to delete a guilty file in my documents to fix the whole mess. phew. really started sweating when reinstalling wasnt doing the trick.
Georg Zoeller wrote...
it's by design (testers ended up accidentally killing themselves quite a bit if there was a longer period of time between fights).
If you really hate it, it should be trivial to create a mod for this behavior, it's all controlled in script.
GHL_Soul_Reaver wrote...
Fun thing is that it only can be disabled on the PC, since custom modding is not available on the consoles :/
Saying that as a PC user, so well the people programming and scripting this game might should make an option so it can be dealt with on the consoles as well.
Rainen89 wrote...
There's no reason to stay in blood magic stage anyway? Use blood magic, cast blood wound. Immedaitely shift out soon as animation begins to not suffer the healing immunity and profit. There is no sense in staying in it for too long it's a very vulnerable state to be in.
Modifié par maya1072, 03 décembre 2009 - 01:06 .
Modifié par Valamyr, 04 décembre 2009 - 04:01 .
Modifié par Valamyr, 18 décembre 2009 - 08:59 .