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"Blood Magic" mode turns off after every fight...


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#26
Valamyr

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http://www.dragonage...file.php?id=109

Thank you again Georg, it works great, tested it in game for several fights. I'm finally a real blood mage, instead of a dabbling amateur! ;)

Everyone can download the results from the link above.

Modifié par Valamyr, 21 novembre 2009 - 11:53 .


#27
JKoopman

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DeepGray wrote...

JKoopman wrote...

Georg Zoeller wrote...

it's by design (testers ended up accidentally killing themselves quite a bit if there was a longer period of time between fights).

If you really hate it, it should be trivial to create a mod for this behavior, it's all controlled in script.


Which means nothing if you're playing on a console.

Am I the only one a bit annoyed by all the "just fix it with the toolset" answers that get thrown around? Some of us don't have that luxury...

Then you will play the game the way the game designer intended. You lost your freedom of choice by buying into the console.


That's not the point. We're paying customers just as you are (in fact, we paid more) and rather than being told "We'll take your input under advisement" as would be the case with other console developers, we're told "Fix it yourself with the toolset" when that's not even an option for us. It gives the impression that questionable design decisions (or as some might call them, oversights) that would otherwise be patched and fixed in other console games won't be in Dragon Age because the developers seem to have this attitude that any problem the community might have with their product they can simply fix themselves... almost like they've forgotten that they released this game on the X360 and PS3 as well.

Not exactly heartening to see when you just paid $60 to support their product.

#28
Valamyr

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Tho I would not want to get too much into the PC vs Consoles debate (I never owned a console, I wouldn't know how bad it is), I think we ought to be at least somewhat grateful that devs are taking the time to comment on minor issues, explain design decisions and hand-hold people through making home-fixes...



I mean, its not like this is a major crash bug. Its largely a matter of preference; convenience VS in-game safety, basically. Furthermore, well, I suppose we have to accept that consoles are inherently made for play-now experiences whereas PCs are more suited to customization. Maybe itll change, but in the meantime, its not exactly Bioware's fault.

#29
Valamyr

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I would like to apologize to anyone who got this file... although it succeeded at its main purpose, it caused a significant side effect in my game whereas I was no longer able to change companions. Deleting "module_core.ncs" solved my issue, but still broke the blood magic fix.



I have removed the packtage from Dragon Age Nexus and am very sorry if anyone else experienced similar issues. I will wait for more experienced modders to fix Blood Magic themselves. My apologies :(

#30
Valamyr

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#31
Buyasta

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I've cooked up a mod that does the same thing, in addition to Berserk and Aura Of Pain.. I had the exact same problem as you, but I've just fixed it and uploaded a new version.

http://www.damods.co...x.php?topic=590

Modifié par Buyasta, 22 novembre 2009 - 11:40 .


#32
Citronmannen

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Anyone know how to fix this yet? I cant even enoy the game because i find this so annoying.

#33
Valamyr

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Buyasta wrote...

I've cooked up a mod that does the same thing, in addition to Berserk and Aura Of Pain.. I had the exact same problem as you, but I've just fixed it and uploaded a new version.

http://www.damods.co...x.php?topic=590


From what Im reading there you ran into the exact same issue as myself; module_core is bugs break all sorts of stuff if you try to use it as an override file. :(

Wish I knew how to work around that. Georg told me he filed a bug report. Maybe in a future patch our mods will work, yes? :)

#34
Seifz

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Personally, I wonder why Berzerker mode turns off after combat. Stamina regeneration is so fast out of combat even when that mode is active that there's no reason to turn it off! The 30s cooldown is incredibly annoying!

#35
Mnemnosyne

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While it sounds like there's a bug that we can't get around in order to mod this, perhaps someone could make the temporary workaround of modding all these sustained spells to remove their cooldowns entirely, that way when ending combat or dialogue takes you out of a mode you want to stay in, you're not hampered with a long cooldown to reactivate it.

#36
Sferzar

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JKoopman wrote...

DeepGray wrote...

JKoopman wrote...

Georg Zoeller wrote...

it's by design (testers ended up accidentally killing themselves quite a bit if there was a longer period of time between fights).

If you really hate it, it should be trivial to create a mod for this behavior, it's all controlled in script.


Which means nothing if you're playing on a console.

Am I the only one a bit annoyed by all the "just fix it with the toolset" answers that get thrown around? Some of us don't have that luxury...

Then you will play the game the way the game designer intended. You lost your freedom of choice by buying into the console.


That's not the point. We're paying customers just as you are (in fact, we paid more) and rather than being told "We'll take your input under advisement" as would be the case with other console developers, we're told "Fix it yourself with the toolset" when that's not even an option for us. It gives the impression that questionable design decisions (or as some might call them, oversights) that would otherwise be patched and fixed in other console games won't be in Dragon Age because the developers seem to have this attitude that any problem the community might have with their product they can simply fix themselves... almost like they've forgotten that they released this game on the X360 and PS3 as well.

Not exactly heartening to see when you just paid $60 to support their product.


Finally, someone that doesn't talk out of their a**. I love you good sir.

#37
Deathstyk85

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JKoopman wrote...

Georg Zoeller wrote...

it's by design (testers ended up accidentally killing themselves quite a bit if there was a longer period of time between fights).

If you really hate it, it should be trivial to create a mod for this behavior, it's all controlled in script.


Which means nothing if you're playing on a console.

Am I the only one a bit annoyed by all the "just fix it with the toolset" answers that get thrown around? Some of us don't have that luxury...


amen
i play on the xbox, and was very annoyed when i found out the toolset wouldnt be available for us. i was expecting atleast something similar to the halo forge system(ive never used it, but ive heard it worked quite well and was fairly simple to use)

#38
Deathstyk85

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Sakiradesu wrote...

iounas wrote...

Mavkiel wrote...

I am annoyed by console users in general. Imo lots of the small problems probably stem from consoles.

Quick example would be the toolbar. In neverwinter nights they had a tool bar with a far better setup. You could toggle between several pages of hotkeys easily. This ability disappeared with DaO. I have a feeling its because console users have no shift/number pad to switch bars.

*shrugs* However to answer the question, even on the pc its somewhat annoying to hear. Testers were careless with using blood magic so they built in a safety feature that you couldn't toggle off. Joy. All that being said DaO is one of the better games I have played. Its just the small things that annoy me.

They dont even have the bar.. Its far worse for them..
but yeah consoles suck


From what I've read on these forums, they only have 6 hotkeys? And for the rest of their spells, they have to cycle through a list of all their learned spells.

That is rough.


well i actually like the set up that i have to play with.
seeing as how i dont usually use more than 6 attacks/abilities in a fight, or atleast they are my most used, and i have my followers tactics set up to where they can run themselves almost.
but yeah the cycling through isnt all that bad.

and in response to the first person saying consoles ruined it for him
actually,
the way the console game is set up, is completely different than the regular game, as far as abilities and what not
so why would they remove something from the pc version because we cant use it, when it doesnt effect us anyways? 
i happen to enjoy playing on my pc, and my console. and i fight it strange how people feel the need to bunch up in little groups and nitpick at eachother saying "oh well pc gamers suck because of that" and "well console gamers suck because of this"
when really, the differences are simply personal preference and play style. for some types of games i prefer my pc, for other i prefer to play it on my xbox, because i like having a controller.
like rts games, i think they dont belong on consoles, i prefer to play them on the pc. (just to give one example)

#39
MarloMarlo

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It would've been nice if all those blood magic spells just automatically cost health points and there was no need to switch into Blood Magic mode just to cast them.



Valamyr wrote...

edit: turned out I had to delete a guilty file in my documents to fix the whole mess. phew. really started sweating when reinstalling wasnt doing the trick.


Which file? Or where was it and what kind? The last time I messed with the toolset, I couldn't level up or zone in the game and ended up reinstalling the game after clearing out the BioWare folder in My Documents (with the exception of the Characters folder) and uninstalling the toolset because I couldn't figure out how to fix whatever it was I did. I tried doing a search, but all I got was a link to the old forums, which don't exist anymore.

#40
Valamyr

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MarloMarlo wrote...

It would've been nice if all those blood magic spells just automatically cost health points and there was no need to switch into Blood Magic mode just to cast them.

Valamyr wrote...
edit: turned out I had to delete a guilty file in my documents to fix the whole mess. phew. really started sweating when reinstalling wasnt doing the trick.

Which file? Or where was it and what kind? The last time I messed with the toolset, I couldn't level up or zone in the game and ended up reinstalling the game after clearing out the BioWare folder in My Documents (with the exception of the Characters folder) and uninstalling the toolset because I couldn't figure out how to fix whatever it was I did. I tried doing a search, but all I got was a link to the old forums, which don't exist anymore.


If your toolset screws up your game, rename your Single Player folder in Documents/bioware/dragon age/modules to anything else, or go into it and replace SinglePlayer.cif with the one from yourinstallpath/Dragon Age/modules/single player. The first toolset update will correct this.

#41
MarloMarlo

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Thanks for the info. I can now install and run the toolset without fear.

#42
sombrus

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Georg Zoeller wrote...

it's by design (testers ended up accidentally killing themselves quite a bit if there was a longer period of time between fights).

If you really hate it, it should be trivial to create a mod for this behavior, it's all controlled in script.



Turns out it wasn't so trivial.

Help us.

#43
Rainen89

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There's no reason to stay in blood magic stage anyway? Use blood magic, cast blood wound. Immedaitely shift out soon as animation begins to not suffer the healing immunity and profit. There is no sense in staying in it for too long it's a very vulnerable state to be in.

#44
GHL_Soul_Reaver

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Fun thing is that it only can be disabled on the PC, since custom modding is not available on the consoles :/



Saying that as a PC user, so well the people programming and scripting this game might should make an option so it can be dealt with on the consoles as well.

#45
sombrus

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GHL_Soul_Reaver wrote...

Fun thing is that it only can be disabled on the PC, since custom modding is not available on the consoles :/

Saying that as a PC user, so well the people programming and scripting this game might should make an option so it can be dealt with on the consoles as well.



As of right now it can't be disabled on the PC either. This is a load of horse crap.

#46
Marionetten

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Should honestly be patched. Your testers did a poor job on this one.

#47
maya1072

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Rainen89 wrote...

There's no reason to stay in blood magic stage anyway? Use blood magic, cast blood wound. Immedaitely shift out soon as animation begins to not suffer the healing immunity and profit. There is no sense in staying in it for too long it's a very vulnerable state to be in.


An Arcane Warrior/Blood Mage will likely have a very small mana pool taken up entirely by sustainable abilities and a large HP pool. I do all my spellcasting from my HP pool and as such, would love to have Blood Magic actually stay on all the time.

Furthermore, it makes no sense whatsoever that it turns itself off when you open a menu. That's obviously a bug.

Modifié par maya1072, 03 décembre 2009 - 01:06 .


#48
Valamyr

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Yep, thanks for your feedback on this everyone. I think the pros of a true toggle rather than "auto-off" for abilities like Blood Magic and Berserk outweigh the drawbacks to the point where it should probably be changed in the first real patch; but of course, Id be happy with a toolset patch that lets us do-it-ourselves if need be.

Modifié par Valamyr, 04 décembre 2009 - 04:01 .


#49
Valamyr

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Ladies and Gentlemen, someone managed to do it right. This is a great victory for the Blood Magi! :)

www.dragonagenexus.com/downloads/file.php

Modifié par Valamyr, 18 décembre 2009 - 08:59 .