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A testing module


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#1
Dark_Ansem

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how would you create a custom module (that allows usage of all DLC content installed) in order to test any mod one wants to try?

#2
jackkel dragon

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You may need to clarify what you mean. By custom module do you mean a standalone campaign (in the Other Campaigns list) or an addin to an existing campaign?

Without the database resources BioWare has, we can't really work with anything that didn't ship with Origins. You can add content to Awakening and the standalone campaigns, but you can't directly reference those resources. The only DLC resources that can be used in a new standalone campaign are art assets such as models, icons, or level art (and must be copied from specific folders to a certain location in the addin folder.)

Edit: I may be misunderstanding, but are you asking about creating a test module that allows you to view all of the DLC content in the toolset? While that could be done, it would require the database resources we don't have, and thus isn't currently possible.

Modifié par jackkel dragon, 20 août 2011 - 05:38 .


#3
Dark_Ansem

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yeah, I mean a "testing" module (like a preloader) where one can test creatures, new classes etc. not an addin to the official campaign, something to be distributed builder to builder :D but, as you confirm to me me now, not possible.

#4
jackkel dragon

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You could do it for custom resources, in a sense, just not with the DLC stuff. I have a testing module that has "Single Player" ticked in the "Hierarchy" tab and thus can view my custom resources as well as the DAO resources.

#5
Dark_Ansem

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that I expected. but I wanted to do this in stages:
core resources first and foremost (including dlc), after that all custom stuff, in order to avoid incompatibilities.