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One of the greatest reviews I have ever seen... ever...


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#101
Il Divo

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Pwnsaur wrote...

Il Divo wrote...

Pwnsaur wrote...

Il Divo wrote...
Telling people to go burn in hell generally has that effect. Posted Image


Apply your make-up liberally you thin-skinned effeminate wanker.


I'm not laughing. I know you can do better than this.


Sorry bro, that was my best shot. ;)


C'est la vie.

#102
Pwnsaur

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Persephone wrote...
Wow. Now you are stooping even lower....to sexism. :?


Even more pseudo-outrage? Wow.. do you get high off your own righteous indignation?

#103
Persephone

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Pwnsaur wrote...

Persephone wrote...
Wow. Now you are stooping even lower....to sexism. :?


Even more pseudo-outrage? Wow.. do you get high off your own righteous indignation?


The hypocrisy makes this almost amusing. :lol::lol::lol:

#104
IanPolaris

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Pwnsaur wrote...

Here is a link to a guy who reviewed DA2 and it captures my thoughts exactly. Additionally, it's absolutely hilarious. Enjoy! B)




BEWARE! IF YOU ARE EASILY OFFENDED OR CAN'T HANDLE EXTREME ANGER DO NOT WATCH.


I think his tone (and yours) could use a little work, but I have to agree with most of the substance. Especially with the notions that Bioware seems to have forgotten what made DAO so successful to start with (it's called knowing your audience) and with the idea that if something isn't broke, don't fix it, i.e. if you are removing things from a successful game for a sequel you are probably doing it wrong.

I also agree about NPCs.  Please give us the real opportunity to interact with the various NPCs if only casually and the ability to do so at will.  That would go a long way to restoring immersion.

Language aside, sequels come with expectations and being called "DA2" a lot of us expected something like DAO but with some tweeks and improvements.  (That's what the TWO implies) and thus it does seem like we spend 60 USD on a 30USD product that honestly isn't very good.

-Polaris

#105
Pwnsaur

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IanPolaris wrote...

I think his tone (and yours) could use a little work, but I have to agree with most of the substance. Especially with the notions that Bioware seems to have forgotten what made DAO so successful to start with (it's called knowing your audience) and with the idea that if something isn't broke, don't fix it, i.e. if you are removing things from a successful game for a sequel you are probably doing it wrong.

I also agree about NPCs.  Please give us the real opportunity to interact with the various NPCs if only casually and the ability to do so at will.  That would go a long way to restoring immersion.

Language aside, sequels come with expectations and being called "DA2" a lot of us expected something like DAO but with some tweeks and improvements.  (That's what the TWO implies) and thus it does seem like we spend 60 USD on a 30USD product that honestly isn't very good.

-Polaris


I concur.

#106
Pwnsaur

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Persephone wrote...
The hypocrisy makes this almost amusing. :lol::lol::lol:


Look up the word hypocrite and carefully review the meaning. Then explain how I exhibit such behavior.

#107
Persephone

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Pwnsaur wrote...

Persephone wrote...
The hypocrisy makes this almost amusing. :lol::lol::lol:


Look up the word hypocrite and carefully review the meaning. Then explain how I exhibit such behavior.


Is that a serious question? O_o

NVM.

#108
Pwnsaur

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I'm guessing one of the utter imbeciles on from this forum posted the following on youtube;

Anger issues much? Never mind that half of this is not even accurate. (I.E. Only being able to talk to people with an arrow above their heads. That's an outright lie and tells me that you either haven't played this game for longer than 10 minutes or...nvm) While DAII certainly isn't perfect or for everyone, this is nothing but half baked hyperbole shrouded in juvenile trash talk.

You can run through the entirety of Kirkwall, including the bars, chantry and everywhere else... and have NO ONE to talk to. This is not a 'lie.' You cannot talk to anyone except your companions when they are in at their homes, or NPC's with arrows above their heads. To debate this is utterly ridiculous.

#109
Persephone

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Pwnsaur wrote...

You can run through the entirety of Kirkwall, including the bars, chantry and everywhere else... and have NO ONE to talk to. This is not a 'lie.' You cannot talk to anyone except your companions when they are in at their homes, or NPC's with arrows above their heads. To debate this is utterly ridiculous.


Example A: You can talk to Cullen at the Gallows without an arrow above his head.

Example B: You can talk to the Grand Cleric without an arrow above her head.

I rest my case.

#110
IanPolaris

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Persephone wrote...

Pwnsaur wrote...

You can run through the entirety of Kirkwall, including the bars, chantry and everywhere else... and have NO ONE to talk to. This is not a 'lie.' You cannot talk to anyone except your companions when they are in at their homes, or NPC's with arrows above their heads. To debate this is utterly ridiculous.


Example A: You can talk to Cullen at the Gallows without an arrow above his head.

Example B: You can talk to the Grand Cleric without an arrow above her head.

I rest my case.


I am reopening it.  The review exaggerated but didn't "LIE".  Unless your mouse registers on an NPC, then he may as well be a piller (or equivalently, if the NPC isn't highlighted when you hit the tab key...and most aren't) then they may as well be furniture.  Even those that are say very little and those are in the minority.

So the reviewer may have gotten the arrow detail wrong, but in substance he is pretty much correct.

-Polaris

#111
Pwnsaur

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Persephone wrote...

Example A: You can talk to Cullen at the Gallows without an arrow above his head.

Example B: You can talk to the Grand Cleric without an arrow above her head.

I rest my case.


Hahaha, so you pulled out the only two instances where you can... nice. This silent NPC complaint is a complaint mirrored all over the net and from every friend and relative that has played the game. Also, it was the most obvious departure from previous BioWare games that I noticed right away. There are VERY few examples where you can just walk up and talk to unmarked NPC's. In comparison to previous BioWare games the distinction is massive. If you're going to deny a point by being shamelessly pedantic and petty, you are just a troll.

#112
Persephone

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IanPolaris wrote...

Persephone wrote...

Pwnsaur wrote...

You can run through the entirety of Kirkwall, including the bars, chantry and everywhere else... and have NO ONE to talk to. This is not a 'lie.' You cannot talk to anyone except your companions when they are in at their homes, or NPC's with arrows above their heads. To debate this is utterly ridiculous.


Example A: You can talk to Cullen at the Gallows without an arrow above his head.

Example B: You can talk to the Grand Cleric without an arrow above her head.

I rest my case.


I am reopening it.  The review exaggerated but didn't "LIE".  Unless your mouse registers on an NPC, then he may as well be a piller (or equivalently, if the NPC isn't highlighted when you hit the tab key...and most aren't) then they may as well be furniture.  Even those that are say very little and those are in the minority.

So the reviewer may have gotten the arrow detail wrong, but in substance he is pretty much correct.

-Polaris


Re-open it all you like. You and I will never be on the same page and I'm fine with that.

#113
Persephone

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Pwnsaur wrote...

Persephone wrote...

Example A: You can talk to Cullen at the Gallows without an arrow above his head.

Example B: You can talk to the Grand Cleric without an arrow above her head.

I rest my case.


Hahaha, so you pulled out the only two instances where you can... nice.


There are more. From family members (Leandra, Gamlen) to others outside of quests. You declared something and I gave you in game proof that you were wrong. So what? You can still stand by your point that there should be more NPC interaction; which I happen to agree with.

#114
IanPolaris

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Persephone wrote...

Re-open it all you like. You and I will never be on the same page and I'm fine with that.


I am reopening it because it's a valid criticism that you are (IMHO) attempting to discount because the reviewer got a minor detail wrong.  It would be correct to say that "unless you can highlight the NPC, they may as well not exist for you" and that is completely accurate in DA2.  It's also completely accurate to say that most people are not highlightable.  It's also accurate to say that you can't engage in conversations (ie interact) with your partymembers at will.

Agree with the design decision or not, it's a radical departure from DAO and deserves criticism.

-Polaris

#115
Pwnsaur

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Persephone wrote...

Re-open it all you like. You and I will never be on the same page and I'm fine with that.


The most glaring, obvious exhibition of ignorance I have seen yet. A complete inability to review ones position in the face of differing perspectives. I knew debating with you would be pointless.

#116
Persephone

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IanPolaris wrote...

Persephone wrote...

Re-open it all you like. You and I will never be on the same page and I'm fine with that.


I am reopening it because it's a valid criticism that you are (IMHO) attempting to discount because the reviewer got a minor detail wrong.  It would be correct to say that "unless you can highlight the NPC, they may as well not exist for you" and that is completely accurate in DA2.  It's also completely accurate to say that most people are not highlightable.  It's also accurate to say that you can't engage in conversations (ie interact) with your partymembers at will.

Agree with the design decision or not, it's a radical departure from DAO and deserves criticism.

-Polaris


I did not mind not being able to interact with followers everywhere. Both David Gaider and John Epler have explained their reasons for this and they are trying to find a better compromise. I did mind having less NPC dialogue however. Like I said, Ian, I too would have liked more NPC interaction. It's essential to me when playing a character driven RPG. I disliked the way they handled it in Origins and I wasn't happy with how they handled it in DAII either. Legacy was a step in the right direction IMO and I hope that they will develop that further. There was an interesting discussion a while back, concerning inter-active banters involving the PC (As in choosing his/her responses). I think that idea has potential. Thoughts?

#117
Pwnsaur

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Persephone wrote...

There are more. From family members (Leandra, Gamlen) to others outside of quests. You declared something and I gave you in game proof that you were wrong. So what? You can still stand by your point that there should be more NPC interaction; which I happen to agree with.


Family members? Really? I think we can both agree that they don't need an arrow above their head to alert the player to their importance. Jesus. And sorry, but it's just a fact. The VERY, VERY few times when you can speak to an unmarked NPC are usually HOURS apart and still fairly obvious. It is a complete truth that on multiple occasions I ran from one end of the Kirkwall map to the other, going in every building and alley and not having a single NPC available to speak to. This was done several times throughout the game, the first time coming very early in my game. If you've played ANY other BioWare games you know that this is a complete departure from previous efforts. That being able to run through building after building and alley after alley without a single unmarked NPC interaction is absolutely unheard of in previous games. Why would you choose to ignore this well documented, well recognized and completely unacceptable shortfall of the game?

Answer: You're deluded and ignorant. The original reason I decided not to debate with you. I will stop now, because you simply are 'one of those people' who are never wrong and thus... always wrong.

Modifié par Pwnsaur, 20 août 2011 - 05:58 .


#118
Persephone

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Pwnsaur wrote...

Persephone wrote...

Re-open it all you like. You and I will never be on the same page and I'm fine with that.


The most glaring, obvious exhibition of ignorance I have seen yet.


Agreeing to disagree is ignorant? Ooooooook. Try harder the next time.

#119
Persephone

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Pwnsaur wrote...

Persephone wrote...

There are more. From family members (Leandra, Gamlen) to others outside of quests. You declared something and I gave you in game proof that you were wrong. So what? You can still stand by your point that there should be more NPC interaction; which I happen to agree with.


Family members? Really? I think we can both agree that they don't need an arrow above their head to alert the player to their importance. Jesus. And sorry, but it's just a fact. The VERY, VERY few times when you can speak to an unmarked NPC are usually HOURS apart and still fairly obvious. It is a complete truth that on multiple occasions I ran from one end of the Kirkwall map to the other, going in every building and alley and not having a single NPC available to speak to. This was done several times throughout the game, the first time coming very early in my game. If you've played ANY other BioWare games you know that this is a complete departure from previous efforts. That being able to run through building after building and alley after alley without a single unmarked NPC interaction is absolutely unheard of in previous games. Why would you choose to ignore this well documented, well recognized and completely unacceptable shortfall of the game?


Because I have other issues with the game that are more important to me. Easy as that. <_<

#120
IanPolaris

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Persephone wrote...

I did not mind not being able to interact with followers everywhere. Both David Gaider and John Epler have explained their reasons for this and they are trying to find a better compromise. I did mind having less NPC dialogue however. Like I said, Ian, I too would have liked more NPC interaction. It's essential to me when playing a character driven RPG. I disliked the way they handled it in Origins and I wasn't happy with how they handled it in DAII either. Legacy was a step in the right direction IMO and I hope that they will develop that further. There was an interesting discussion a while back, concerning inter-active banters involving the PC (As in choosing his/her responses). I think that idea has potential. Thoughts?


I'm not sure Legacy is a good model either because after the second playthrough, the banter seemed "canned".  Given limitations on cost and design space, I think the DAO methode while imperfect is probabaly the best I've seen for character immersion and I have to wonder why BW seems to be abandoning it (it was abandoned in DAA as well and that change was very poorly received as I recall).

-Polaris

#121
Pwnsaur

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Persephone wrote...

Agreeing to disagree is ignorant? Ooooooook. Try harder the next time.


Oh my god. You didn't agree to disagree. You decided to IGNORE any and all counter-points in favor of receding back into your logic without reassessing your position. Yes. Ignorant.

#122
Persephone

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IanPolaris wrote...

Persephone wrote...

I did not mind not being able to interact with followers everywhere. Both David Gaider and John Epler have explained their reasons for this and they are trying to find a better compromise. I did mind having less NPC dialogue however. Like I said, Ian, I too would have liked more NPC interaction. It's essential to me when playing a character driven RPG. I disliked the way they handled it in Origins and I wasn't happy with how they handled it in DAII either. Legacy was a step in the right direction IMO and I hope that they will develop that further. There was an interesting discussion a while back, concerning inter-active banters involving the PC (As in choosing his/her responses). I think that idea has potential. Thoughts?


I'm not sure Legacy is a good model either because after the second playthrough, the banter seemed "canned".  Given limitations on cost and design space, I think the DAO methode while imperfect is probabaly the best I've seen for character immersion and I have to wonder why BW seems to be abandoning it (it was abandoned in DAA as well and that change was very poorly received as I recall).

-Polaris


They explained that, citing the importance of cinematics. While I did not mind the lack of cinematics in DAO dialogue overly much, I appreciated them in DAII. I will say though that I'd gladly sacrifice a good chunk of them to get more dialogue in the next game.

Modifié par Persephone, 20 août 2011 - 06:03 .


#123
dheer

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This thread needs to be locked. Whining followed by whining about whining, followed by calling each other names and so on. *sigh*

#124
Pwnsaur

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Persephone wrote...
Because I have other issues with the game that are more important to me. Easy as that. <_<


You refuse to acknowledge a games weaknesses because you have greater priorities? That's about as weak an argument as I have ever heard. Do you have a quota of complaints and any more than that short-circuits your brain? I am so disappointed in human beings these days...

#125
Pwnsaur

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dheer wrote...

This thread needs to be locked. Whining followed by whining about whining, followed by calling each other names and so on. *sigh*


Who the hell is making you read this? Get lost.