Pwnsaur wrote...
[*]Dialogue for each companion background is actually more than what Origins had, if you take out all the dialogue in Origins that was just "Here's some lore and stories! Now shut the **** up!". That said, I do want to talk to companions in their homes or at the base when I want to, but about important things regarding the person.
I don't take issue with anything you said except this. There is far less back-story and dialogue for each companion in DA2. I had played DA:O in it's entirety right before DA2 in preparation and it's no contest. Obviously I don't have detailed graphs depicting exact numbers, but DA2 had much less.
There is more dialogue in DAO, but most of that is entirely "Tell me about this bit of lore". What isn't lore is their background story, and I feel that DAII had at the very least the same amount if not more, depending on the character. Though it's been a while since I've played DAII, so I'm going off of memory. Maybe I'm wrong, but that's just what I feel is the case.
Anyway, DAII wasn't entirely successful in dialogue. That much is certain. There are some things that they needed to allow for. You couldn't really talk to Aveline about how she met Wesley (something the player only knows if they read her short story).
Now, for me I got to know Merrill, Varric, Sebastian, and Fenris really well. Anders gave me some background, but was more focused on the Mages then anything else. Isabela didn't really talk about her past that much, though admittedly I don't think she
wanted to talk about it. She would talk about her life as captain, but anything before that was scarce. Aveline gave me some background, but she wanted to keep it to herself, so it was nice to find out more about her present life with Donnic.
I don't think Bioware did the siblings well in any regard. The first death was unnecessary imo, and I think both siblings should've lived. Had Bioware done that we would've been able to connect to them more because we would've had Hawke talking to both of his siblings in some instances. And that allows for a far deeper connection to them when one or both do actually die. Not to mention they just heap death on us like it's ****ing caramel on an apple. Only what they did left a ****ty taste in my mouth, to put it bluntly.
Modifié par The Ethereal Writer Redux, 20 août 2011 - 06:54 .