surely the best and most sensible option would be to provide a construction kit so that fans can address these flaws in their own ways? that way those of us who dislike certain elements can use mods to address them while those who may actually prefer the original can stay with that, or use different mods to take the game in the opposite direction
just look at Oblivion for example. when it was released the fanbase was very much split over whether it was a great game or an insult to Morrowind. personally I disliked it overall but there was some potential there. time goes past and I give the game another go, paying a visit to the Nexus for mods to address the things I disliked with the game and suddenly a deeply flawed game is turned into an incredibly fun experience
Dragon Age 2 is in pretty much the same boat as Oblivion was. a lot of the DA fans were disapointed with it, although some do like the new direction. modding allows both sides to be happy. modders can put time and work into fixing things that BioWare either don't have time to address or don't feel need addressing. just look at how popular modding was for Origins and look at how modders have been trying with DA2 even without a toolkit. it's clear that it's something fans want and could make great use of, and it's probably the one thing that can actually really save Dragon Age 2 and restore the faith of fans still on the fence about whether to buy the DLC or give the game up for good
we've waited patiently (well, some more so than others





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