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#26
rayvioletta

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modding is absolutely possible on consoles, it's just that Microsoft and Sony seem to not like the idea of having happy customers or actually becoming viable competition for the PC. they'd rather spend their money on vile tactics like bribing publishers and developers to make titles console exclusive instead of actually being able to fairly compete

Modifié par rayvioletta, 21 août 2011 - 03:33 .


#27
errant_knight

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Dave of Canada wrote...

errant_knight wrote...

I think it's unlikely that there will be any more toolsets, now that I've seen that they're selling items as DLC. If we had a toolset, we could make our own.


They sold items in DAO too.

They sold quests that contained items, but not straight up item packs. If the only value from a DLC is the items, and peoplce can make items, they aren't going to buy the DLC. It they get something of value from it other than the items, they will if they're interested in the concept.

#28
errant_knight

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Persephone wrote...

errant_knight wrote...

I think it's unlikely that there will be any more toolsets, now that I've seen that they're selling items as DLC. If we had a toolset, we could make our own.
.


You already can. Many have been made already. Gorgeous ones.

What I want the toolset for is for modders like ejoslin, tera-x and cmessaz to get to work to restore banters, dialogue etc. as they have for DAO.

It's a pain in the arse, though, and what you can do is limited. Kudos to people who are doing it. It's not the same as having a toolset. The kind of complete overhaul I'd want to do is simply too onerous without one, if it's possible at all.

#29
Hel

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errant_knight wrote...

Dave of Canada wrote...

errant_knight wrote...

I think it's unlikely that there will be any more toolsets, now that I've seen that they're selling items as DLC. If we had a toolset, we could make our own.


They sold items in DAO too.

They sold quests that contained items, but not straight up item packs. If the only value from a DLC is the items, and peoplce can make items, they aren't going to buy the DLC. It they get something of value from it other than the items, they will if they're interested in the concept.


There's the feastday gifts... They aren't even visible items if you ignore the inventory items. And all they do is raise or lower your approval rate. I'd much rather have these usable items than those -- not that I'm investing any money into them or anything.

#30
AmstradHero

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For those of you who delight in simply bashing EA/BioWare every time the topic of a toolset is raised, instead of simply attacking the company, may I suggest you engage in a more constructive behaviour that might actually convince them to change their mind?

For every post you make bashing the lack of a toolset, make at least two posts supporting modders, or promoting modders or their individual mods. If BioWare and EA are shown how popular the mod content is in a concrete manner, then that is what will be more likely to convince them. People bashing the company for the lack of something is far less likely to be taken on board, because it is frequently interpreted merely as rhetoric by people with an axe to grind.

If you provide actual support to the modding community, listing the mods that you use and love and THEN say that this is no longer possible due to the lack of a toolset, then the company actually has something to take the people who hold the purse strings and say "We've got a lot angry fans out there who want a toolset, and they've shown us mod content that we don't have the resources to make."

Simply saying "there's no toolset, the game sucks!" isn't something that will convince the people who give out the money in a company. They'll interpret it as childish whinging on the internet or simply blatant hate-mongering from someone who didn't like some aspect of their latest game or marketing strategy. The saddest thing is that in many cases they are actually right.

In short, if you want a DA2 toolset or an update to the DAO toolset, support the work that has been and is still being created by the DAO modding community.

#31
0x30A88

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Zhijn wrote...

Either its the engi they use that just isnt cut out for a toolkit, or its a business strategy (DLC sales?).

My skeptic tinfoild hat somewhat belive it to be a business strategy.


Toolset => longer lifetime => more time to sell DLCs => more DLC sales => profit

#32
TRSniper4

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Helekanalaith wrote...

Now the reason for the lack of an update is that aside from the challenges that come along with integrating the new DAII tech, resources also play a determining factor in working on the update. The DA community doesn't exist solely out of PC gamers; which means that if they'd spend time on creating a toolset update, they'd be fragmenting their investment in the community. They'd be using up development time for something that only the PC gamers can enjoy, while the console gamers get the short end of the stick.

Basically what Darth Krytie said. Posted Image


Following this logic, they shouldn't be focusing so much time adding Kinect support for the XBox360 version of Mass Effect 3, since we PC gamers can't use this feature ;)

Modifié par TRSniper4, 21 août 2011 - 11:20 .


#33
AmstradHero

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TRSniper4 wrote...

Helekanalaith wrote...

Now the reason for the lack of an update is that aside from the challenges that come along with integrating the new DAII tech, resources also play a determining factor in working on the update. The DA community doesn't exist solely out of PC gamers; which means that if they'd spend time on creating a toolset update, they'd be fragmenting their investment in the community. They'd be using up development time for something that only the PC gamers can enjoy, while the console gamers get the short end of the stick.

Basically what Darth Krytie said. Posted Image


Following this logic, they shouldn't be focusing so much time adding Kinect support for the XBox360 version of Mass Effect 3, since we PC gamers can't use this feature ;)

Except that games from the Unreal Tournament series (among others) have previously implemented voice based controls on the PC. That said, the only voice control aspect I'd use would be for battle. The dialogue control mechanism seems horribly clunky and immersion breaking.

#34
rayvioletta

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Gisle Aune wrote...
Toolset => longer lifetime => more time to sell DLCs => more DLC sales => profit


exactly. personally the only reason that I haven't already uninstalled Dragon Age 2 is because of the parody I'm writing (need to occasionally play DA2 to get material to parody), otherwise it would've been long gone. a toolset though would have meant mods which would have kept me playing the game and thus more likely to buy DLC

#35
Raveykins

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If I may interject, personally I do think Dragon Age II needs a tool set, if for nothing else but to try to try to help a bad game become more.. viable.

To be honest when my PC died I was first introduced to Dragon Age via the Xbox 360 by my brother, but he only had DAII at the time. When I first played it I thought it was a great game but it lacked well areas.. who ever heard of a RPG that was locked to one city for the whole game.

After I beat DAII I wondered what the first game was like, so I bought Origins for the 360 when I found it. I played through it, fell in love with the characters (Mainly Alistair <3) and I just loved the game and the story. And it pulled up so many emotions that I hadn't had nor reacted to a game with since the death of Aeris in Final Fantasy VII.

But after that, I really changed my mind about Dragon Age 2, it wasn't as good as I had originally thought it was.. It was actually just downright bad.. And that kind of saddened me after what I had seen after playing the first one. However through my trying to figure out how to get through the answers better for my second play through in DAO, I realized that there were dialogs that were left out of the console version and things that were broken or left unimplemented. This made me decide to buy the PC version of Dragon Age Origins. I loved the fixes that were made to some things that were not addressed in the console as well as the over all extra creation tidbits and side quests that were created to extend the campaign.

I got Dragon Age 2 for the PC just recently because I was hoping that there would be mods that addressed some of the things that were missing and lacking from Dragon Age 2. But coming to the now realization that there is almost nothing to help the game, it's almost heart wrenching. I really do want to like DA2 it does have so much that could help it to be improved and breathe new life into it. Such as more quests or more areas even so you're not just bound to a city that you get tired of seeing after so many hours during play.. or the same overused cave..

I would love to see modders really be able to work their magic on it to give it a new lease on life. Even though there are tools to help them try to mod it, they are so very limited in what they can do without a tool set. I mean sure they can add DLC's to try to help but it still doesn't really address the issues of the mainstream storyline or game play.

I myself am not that savvy with the tool set for DAO, I've looked at it and it really just stumps me with the scripting and such. I'm more art oriented than script oriented. So I don't really see how to add in fixes to issues without almost frying my brain trying to understand what I'm looking at, but I have always been thankful to the modders that do understand scripting and creating fixes or more areas to explore, ect.

So I fully do support the need for a tool set for DA2. Even though if it happens it will be a long ways away. Where as I know that the console gaming will usually over take the PC gaming most days, I did start on console but moved to PC just so I could get the full immersion of what I was missing with the console. Personally I love Dragon Age, fell in love with everything about it after playing Origins. But Dragon Age 2 could really use some love to help it be all it can be.