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Has anybody ever tried a strength, magic based Arcane warrior.


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#1
Storm-sky

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Just an ideal concept I want to try out, has anybody ever tried an arcane warrior build, that goes 2 points magic, 1 point strength at each level? The reasoning behind it is, instead of traditionally going with 2 points magic, 1 point willpower, leave the willpower stat at base, as you can get mana boosting items, and have a warriors high hit rate for strength, will probably end the game 30- to 40 on strength, wich is enough to hit realiably. and magic is still high. I guess this would be a more tank type build, as dex, would possibly be a better choice to improve along with daggers to match. But basically as an arcane warrior, sure strength dosen't matter, but I think you have to have points into strength or dex to actually hit your opponet. That's why I'm wondering about a strength, magic based arcane warrior.

#2
tyrannosaur56

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mage dont ever need strength... arcane warrior change magic to strength. the only thing you need to consider is how much dex you want to pump to improve hit rate. strength dont help much in this. will power need to be high enough to activate all your sustainable, i will say 30 will unmodified will be more than enough to maintain sustainable with a bit spare for heal or cc. you should go for 2 magic, 1 willpower per level. up till perhaps 30 will, then depends on what is your second spec and then pump the stats accordingly. for bm, con, for sh, more will. if you intend to duelwield, you will need to pump your dex a fair bit higher.

#3
Storm-sky

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If I dual wielded, or had daggers then yes, I would pump points into dex, but i'm not, so If I pumped point into dex that just increases my defense, Dex increases the to hit rate of daggers, and bows, strength contributes to the hit rate of all other weapons, longswords, axes, and 2-handed weapons. There is enough stamina/mana boosting items in the game to not really need to pump points into willpower, So far it's actually working out quite well he has an extremly high hit rate wielding a sword and shield. Combat magic allows you to be able to use your magic stat to equip weapons and armor, but your magic stat does not help you with your to hit ratio, only strength will do that, with the right weapons. Case and point I'm soloing the game quite easily at the moment with this build, and the right spell combinations, he can use his staff at range, and switch to melee weapons and shield when the get close. With the higher strength I'm not even having to worry about activating the combat magic to equip the armor and shields, and combat magic saps mana. Eventualy will probably just be running, Rock armor, fade shield, etc.

#4
termokanden

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Nope. Dexterity and strength both increase melee attack by the same amount (for ALL melee weapons). When it comes to damage, then indeed the only melee weapons that gain damage from dex would be daggers. But you need magic anyway, and that also increases damage, so arcane warriors don't really need strength at all.

Modifié par termokanden, 21 août 2011 - 10:15 .


#5
Last Darkness

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Funny thing is thats one of the better Shapeshifter build ideas.

But its a bad build for Arcane Warriors because your wasteing every single point you put into Strength. As term said Str and Dex both boost chance to hit and your magic is what affects your damage(unless you use daggers then its dex/Magic).

Most Arcane Warriors (The Silly melee types) boost Dex to 30 so they can get some added defense and attack score and also so they can duel wield good daggers for some. Its still kinda pointless as you can get more Defense and damage from boosting your Magic more and you cna stack alot of good effects from party members to boost your attack(Song of courage, Rally, Stone Aura) as well as just cast heroic offense on yourself.

Theres a reason many Arcane Warriors go Sub into Blood Mage. It lets them do either 3 magic every single level or 2 magic and 1 con a level.


My personal opinion is rather lacking for melee arcane warriors anyways, you are much more effective to play a caster still with a staff as a AW (You dont have to equip massive armor).
Blood Mage/Arcane Warrior/Keeper is invincible in Awakening. I soloed the Mother on Nightmare and killed all her spawns at the same time with full health.


EDIT*
If you go 2 Magic/1 Dex you will get the build idea you want, or you could play a Spirit Warrior in Awakening(Or use the mod that allows Awakening stuff in Origens)
I highly Suggest Dagger+Shield for maximum efficiency.

Modifié par Last Darkness, 21 août 2011 - 03:29 .


#6
sami jo

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I run AW builds a lot. Strength is wasted on them. Frankly, DEX is wasted on them. There are enough spells that increase defense to make dexterity largely pointless. Having enough of a mana pool to maintain the various buffs and still cast a few offensive spells is an issue. High magic makes your spells impossible to resist and let's you equip whatever you want (though I tend to stick with robes or ligh armor). Blood Mage builds with high constitution are insanely powerful in any combination, but I tend to avoid them for RP reasons. Spirit healer with either battle mage or keeper work remarkably well and pull on the same core stats (or respect to have both keeper and battle mage with spirit healer as several of the advanced abilities duplicate the AW skills).

#7
termokanden

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The defense from dex is just a bonus. Mainly I was disappointed with my hit rate without spending points on dex. Melee is quite boring if you can't die but at the same time have the DPS of an angry fly.

#8
Storm-sky

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Last Darkness wrote...


EDIT*
If you go 2 Magic/1 Dex you will get the build idea you want, or you could play a Spirit Warrior in Awakening(Or use the mod that allows Awakening stuff in Origens)
I highly Suggest Dagger+Shield for maximum efficiency.



I played a sword and shield, templar, spirit warrior last playthrough, was insanely powerful and invincible, I'm more of a melee type player myself, think I will go with strength, dex, rogue on next playthrough, the caster types just never really cut it for me.
 One spell combination I found that worked well was casting spell shield then tempest and walking into your own lightning storm to engage the enemies as they came to you and got fried.

#9
BlazingSpeed

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termokanden wrote...

The defense from dex is just a bonus. Mainly I was disappointed with my hit rate without spending points on dex. Melee is quite boring if you can't die but at the same time have the DPS of an angry fly.


Huh? I though Combat Magic was for hitting people as an AWM.

Note: This is taken from another poster Beancounter IIRC I personally just use (for npc's...) the AW spec to have my mage wear heavy armor and cast but I wanted to know what Combat magic was for so I looked around this place.

Spellpower
at the time you turn on Combat Magic sets your attack bonus. It is .2 attack
per point of spell power. So at a Spell Power of 100 you get +20 attack. With a
SP of 100 stacking Wisp & Might will give you a spell power of 131. Which
would raise your attack up to +26. That is equivalent to 12 points of dex. The
key to remember is that your attack bonus is only set when you turn on Combat
Magic. So you can turn on Wisp/Might cast Combat Magic and then turn them off.



Also, taking all four Combat Skills will boost your attack rating by 6.




Magic sets your dmg. Good thing too, otherwise the AW would be insanely
powerful. Just imagine the dmg Wynne would do with a stacked Vessel of the
Spirt/Spell Might/Spell Wisp! Even though with that combo you are probably
better off casting Aff/Vul Hex and using an Elemental Staff. I had Wynne
hitting for 150 with a Staff.



Dex is waste in my opinion. Better to max spellpower and drop in and out of
Combat Magic to cast. Or use a buff like Heroic Offense for a higher attack
rating then most warriors.

Modifié par BlazingSpeed, 22 août 2011 - 02:55 .


#10
Last Darkness

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Storm-sky wrote...

I played a sword and shield, templar, spirit warrior last playthrough, was insanely powerful and invincible, I'm more of a melee type player myself, think I will go with strength, dex, rogue on next playthrough, the caster types just never really cut it for me.
 One spell combination I found that worked well was casting spell shield then tempest and walking into your own lightning storm to engage the enemies as they came to you and got fried.



Certainly there are many options.
I myself want to play a good melee Arcane Warrior for thematic/RP reasons but its just so much more effective to stilll play them as a mage rather then a warrior.

If your thinking about a more melee focused rogue, have a look at this build ive tossed around.
social.bioware.com/forum/1/topic/96/index/7966831

#11
termokanden

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Combat Magic sort of is for hitting people. It just scales poorly.

#12
Last Darkness

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termokanden wrote...

Combat Magic sort of is for hitting people. It just scales poorly.


Cept is entirly not needed, with high enough spellpower your defense and armor is going to be unaturaly high anyways and of course your maxed on resistances from other AW talents.
Its a bit better to stack varius armors with good effects rather then make yourself a sub par melee dps but a high survivability character. Tanks tricky to do sinc eyou have problems drawing and keeping Malice.

#13
termokanden

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That is why I gave up on melee AW a long time ago. I have used AW since then, but just to be an armored caster.