Has anybody ever tried a strength, magic based Arcane warrior.
#1
Posté 20 août 2011 - 05:25
#2
Posté 21 août 2011 - 02:36
#3
Posté 21 août 2011 - 05:46
#4
Posté 21 août 2011 - 10:13
Modifié par termokanden, 21 août 2011 - 10:15 .
#5
Posté 21 août 2011 - 03:26
But its a bad build for Arcane Warriors because your wasteing every single point you put into Strength. As term said Str and Dex both boost chance to hit and your magic is what affects your damage(unless you use daggers then its dex/Magic).
Most Arcane Warriors (The Silly melee types) boost Dex to 30 so they can get some added defense and attack score and also so they can duel wield good daggers for some. Its still kinda pointless as you can get more Defense and damage from boosting your Magic more and you cna stack alot of good effects from party members to boost your attack(Song of courage, Rally, Stone Aura) as well as just cast heroic offense on yourself.
Theres a reason many Arcane Warriors go Sub into Blood Mage. It lets them do either 3 magic every single level or 2 magic and 1 con a level.
My personal opinion is rather lacking for melee arcane warriors anyways, you are much more effective to play a caster still with a staff as a AW (You dont have to equip massive armor).
Blood Mage/Arcane Warrior/Keeper is invincible in Awakening. I soloed the Mother on Nightmare and killed all her spawns at the same time with full health.
EDIT*
If you go 2 Magic/1 Dex you will get the build idea you want, or you could play a Spirit Warrior in Awakening(Or use the mod that allows Awakening stuff in Origens)
I highly Suggest Dagger+Shield for maximum efficiency.
Modifié par Last Darkness, 21 août 2011 - 03:29 .
#6
Posté 21 août 2011 - 05:00
#7
Posté 21 août 2011 - 07:39
#8
Posté 22 août 2011 - 02:46
Last Darkness wrote...
EDIT*
If you go 2 Magic/1 Dex you will get the build idea you want, or you could play a Spirit Warrior in Awakening(Or use the mod that allows Awakening stuff in Origens)
I highly Suggest Dagger+Shield for maximum efficiency.
I played a sword and shield, templar, spirit warrior last playthrough, was insanely powerful and invincible, I'm more of a melee type player myself, think I will go with strength, dex, rogue on next playthrough, the caster types just never really cut it for me.
One spell combination I found that worked well was casting spell shield then tempest and walking into your own lightning storm to engage the enemies as they came to you and got fried.
#9
Posté 22 août 2011 - 02:54
termokanden wrote...
The defense from dex is just a bonus. Mainly I was disappointed with my hit rate without spending points on dex. Melee is quite boring if you can't die but at the same time have the DPS of an angry fly.
Huh? I though Combat Magic was for hitting people as an AWM.
Note: This is taken from another poster Beancounter IIRC I personally just use (for npc's...) the AW spec to have my mage wear heavy armor and cast but I wanted to know what Combat magic was for so I looked around this place.
Spellpower
at the time you turn on Combat Magic sets your attack bonus. It is .2 attack
per point of spell power. So at a Spell Power of 100 you get +20 attack. With a
SP of 100 stacking Wisp & Might will give you a spell power of 131. Which
would raise your attack up to +26. That is equivalent to 12 points of dex. The
key to remember is that your attack bonus is only set when you turn on Combat
Magic. So you can turn on Wisp/Might cast Combat Magic and then turn them off.
Also, taking all four Combat Skills will boost your attack rating by 6.
Magic sets your dmg. Good thing too, otherwise the AW would be insanely
powerful. Just imagine the dmg Wynne would do with a stacked Vessel of the
Spirt/Spell Might/Spell Wisp! Even though with that combo you are probably
better off casting Aff/Vul Hex and using an Elemental Staff. I had Wynne
hitting for 150 with a Staff.
Dex is waste in my opinion. Better to max spellpower and drop in and out of
Combat Magic to cast. Or use a buff like Heroic Offense for a higher attack
rating then most warriors.
Modifié par BlazingSpeed, 22 août 2011 - 02:55 .
#10
Posté 22 août 2011 - 03:00
Storm-sky wrote...
I played a sword and shield, templar, spirit warrior last playthrough, was insanely powerful and invincible, I'm more of a melee type player myself, think I will go with strength, dex, rogue on next playthrough, the caster types just never really cut it for me.
One spell combination I found that worked well was casting spell shield then tempest and walking into your own lightning storm to engage the enemies as they came to you and got fried.
Certainly there are many options.
I myself want to play a good melee Arcane Warrior for thematic/RP reasons but its just so much more effective to stilll play them as a mage rather then a warrior.
If your thinking about a more melee focused rogue, have a look at this build ive tossed around.
social.bioware.com/forum/1/topic/96/index/7966831
#11
Posté 22 août 2011 - 03:46
#12
Posté 23 août 2011 - 01:04
termokanden wrote...
Combat Magic sort of is for hitting people. It just scales poorly.
Cept is entirly not needed, with high enough spellpower your defense and armor is going to be unaturaly high anyways and of course your maxed on resistances from other AW talents.
Its a bit better to stack varius armors with good effects rather then make yourself a sub par melee dps but a high survivability character. Tanks tricky to do sinc eyou have problems drawing and keeping Malice.
#13
Posté 23 août 2011 - 08:03





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