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why would anyone NOT choose Assault rifle and sniper for ME3?


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#51
Zkyire

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Savber100 wrote...

marshalleck wrote...

Savber100 wrote...

I see what you're trying to ask, OP and I have wondered the same myself.

For example, is there any reason why I would use the SMG over the AR? In ME2, the SMG was just a poor man's AR and I haven't seen everything that would change that in ME3.

The question makes sense if you assume the weapons are all tuned the same as they were in ME2. Given the mod system, I'm assuming this is not the case.


I have considered the mods but I still can't really see how this will have the SMG match the AR unless we have some overpowered mods that will greatly increase the accuracy and firepower which would basically still make a modded SMG somewhere close if just a little above an unmodded AR. 

Excluding mods, each weapon besides SMG has a place:

Sniper - Long Range

Shotgun - Close Range

Assualt Rifles - Medium/Long Range

SMG - Uhh.. Medium/close range but with poorer accuracy and firepower unless you use mods. 

I was hoping that the vanilla SMG will have better accuracy (like the awesome Locust) than the vanilla AR or perhaps it was "lighter" which means I have a 50% higher storm speed hence a balance. Otherwise, we'll need one overpowered mod to make me consider the SMG over the AR. 

So my question basically remains: What advantages will the SMG have over the AR? Faster rate of fire? Better accuracy? Less recoil? etc etc.



The one you get on Kasumi's mission, the Locust I think it is? INSANE accuracy. I loved it.

#52
Guest_HomelessGal_*

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I'd still rather have the Eviscerator. :sick:

#53
Someone With Mass

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Brenon Holmes wrote...

Someone With Mass wrote...

May I ask which mods you have installed in aforementioned Claymore to make it so awesome?


A barrel mod (increased damage) and a new mod that I probably shouldn't talk about just yet... but it's not really what you might think of as standard, and it works very well against groups of enemies.

It's a hard choice though, since there's also a really nice melee upgrade you can get... :happy:


Oh, you've piqued my interest. I'm really looking forward to see things like that in action. ^_^

#54
TexasToast712

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Brenon Holmes wrote...

Someone With Mass wrote...

May I ask which mods you have installed in aforementioned Claymore to make it so awesome?


A barrel mod (increased damage) and a new mod that I probably shouldn't talk about just yet... but it's not really what you might think of as standard, and it works very well against groups of enemies.

It's a hard choice though, since there's also a really nice melee upgrade you can get... :happy:

Tell me there is a laser aimer mod. *crosses fingers*

#55
J-Sheridan

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Pistol is a cutscene weapon and always has been. Make a generic pistol and use that for the cutscene in ME 3.
That way noone can get annoyed when the goddamn cutscenes show Shepard using a pistol when he dosent actually have one or using the WRONG goddamn pistol you have equiped.
Same goes for team mates.

Revenant and Vanguard make a beautiful pair in ME 2. Claymore is just a joke by comparison.
As for the weapons, there is little indication how the skills will pan out affecting those weapons.
ME 1 allowed you to have all the weapons but the skills made them more effective.
A sniper rifle that cannot be aimed properly and swivels around like crazy is hardly a decent choice.

Remove submachine guns from the list and put it back to the ME Selection
Pistol as default for all classes as a cutscene / backup weapon
AR / SR / SG
You get to pick two and logically one of those should be your 'special' weapon training leaving you one free slot to play with.

#56
Jayce

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I'd rather they ditched pistols and kept SMGs!

#57
marshalleck

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Savber100 wrote...

marshalleck wrote...

Savber100 wrote...

I see what you're trying to ask, OP and I have wondered the same myself.

For example, is there any reason why I would use the SMG over the AR? In ME2, the SMG was just a poor man's AR and I haven't seen everything that would change that in ME3.

The question makes sense if you assume the weapons are all tuned the same as they were in ME2. Given the mod system, I'm assuming this is not the case.


I have considered the mods but I still can't really see how this will have the SMG match the AR unless we have some overpowered mods that will greatly increase the accuracy and firepower which would basically still make a modded SMG somewhere close if just a little above an unmodded AR. 

Excluding mods, each weapon besides SMG has a place:

Sniper - Long Range

Shotgun - Close Range

Assualt Rifles - Medium/Long Range

SMG - Uhh.. Medium/close range but with poorer accuracy and firepower unless you use mods. 

I was hoping that the vanilla SMG will have better accuracy (like the awesome Locust) than the vanilla AR or perhaps it was "lighter" which means I have a 50% higher storm speed hence a balance. Otherwise, we'll need one overpowered mod to make me consider the SMG over the AR. 

So my question basically remains: What advantages will the SMG have over the AR? Faster rate of fire? Better accuracy? Less recoil? etc etc.

The weapons don't all have to balance out to a certain set of numbers in the end. Just as an example, with absolutely nothing in ME3 I'm basing this on: SMG could offer a higher rate of fire with lower damage per projectile impact, but enough so that unleashing a burst or a quick full auto at medium to close range yields higher damage per second than an assault rifle. But the assault rifle, while not firing as fast as the SMG, would offer much more power for each impact making it better for punching through armor, as well as long distance accuracy. Then when you get to the actual mods and thermal clip sizes available for each weapon, further balancing and tweaking could be done. That way the various weapons suit different playstyles which people can adapt to the classes as they wish.

Modifié par marshalleck, 20 août 2011 - 10:07 .


#58
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Well, snipers can be rather difficult to use if you're an adept. Your enemies are flying around and you would probably rather use throw or warp to finish them off. And the assault rifle is useful but I think they're going to specialize the weapons even more.

For example, the pistol hits harder and reload quickly but have low ammo. I would think for SMG they're going to increase ammo and damage towards shields and barriers. Modding would probably differentiate the weapons even more so. You could mod your pistol to have more ammo and use it as a "main" weapon. Or maybe mod it to do even more damage and use it to shoot heavy hitting enemies.

I'm totally excited for the new modding system and can't wait to bring a pistol and SMG (only if the SMG is the locust). I'd probably also bring the shotty...gotta love how strong it can be. Especially since they've improved the distance issue. BTW...do adepts get 3 weapons? Adept/sentinel/engineer 3 weapons, Infiltrator/vanguard 4 weapons, and soldiers 5? Or is it 2/3/4?

#59
Guywhoiam

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el master pr wrote...

I'm a Soldier, I don't have to choose what to carry 'cause I'm a M****g walking tank.


Amen, Brother!

#60
PsychoWARD23

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Brenon Holmes wrote...

Someone With Mass wrote...

May I ask which mods you have installed in aforementioned Claymore to make it so awesome?


A barrel mod (increased damage) and a new mod that I probably shouldn't talk about just yet... but it's not really what you might think of as standard, and it works very well against groups of enemies.

It's a hard choice though, since there's also a really nice melee upgrade you can get... :happy:

Increased Spread or Rapid Firing? 

#61
bucyrus5000

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vanguard with claymore can tank and kill a Scion solo, in a few seconds, even with a bunch of husks on'em. That is epic melee DPS in my book. I can make due with an SMG, but would prefer AR for distance on Praetors and such. With all the CQC in ME3, shotty will be rockin'!

#62
wetnasty

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Some people like SMGs better, and some people aren't good at accurate shots and prefer multiple close contact shots. Simple.

#63
Jestina

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No reason to play any other class if you can now go biotics running around with soldier weapons. They've been eroding the class system since ME2.

#64
lovgreno

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I for one like the challenge of using the shotgun to it's best effect.

#65
marshalleck

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Jestina wrote...

No reason to play any other class if you can now go biotics running around with soldier weapons. They've been eroding the class system since ME2.


Except that's not really true, is it? ME2 was a step back in versatility, not forward. ME3 is going back in the direction of ME1, minus the stupidity of trained spec-ops N7 Shepard being unable to use the weapons he's packing around with reasonable competency.

Modifié par marshalleck, 20 août 2011 - 10:50 .


#66
Humanoid_Typhoon

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I don't want to have to choose,I'm preordering the CE,and I want to use all those guns

That said though,I will die before I drop my damn shotgun.

They are reworking how some guns work,pistols hit harder but have less ammo,I'm sure they are going to make you really think about using an AR over an SMG,it wont be as simple as "hahahaha smg or Mattock,pfffft."

Modifié par Humanoid_Typhoon, 20 août 2011 - 10:55 .


#67
Cutlasskiwi

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Because I like my infiltrator with a shotgun, that's why.

#68
sael_feman

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Good Point.

I'm an Infiltrator so I still expect special bonuses for using a sniper rifle, but I want to use an assault rifle and sniper rifle at the very least in ME3.

S'F'

#69
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marshalleck wrote...

Jestina wrote...

No reason to play any other class if you can now go biotics running around with soldier weapons. They've been eroding the class system since ME2.


Except that's not really true, is it? ME2 was a step back in versatility, not forward. ME3 is going back in the direction of ME1, minus the stupidity of trained spec-ops N7 Shepard being unable to use the weapons he's packing around with reasonable competency.


Well...not exactly. The classes in ME1 were not varied between each other. I was recently playing a vanguard and chose singularity as my power...might as well played my adept. All the squaddies felt...repetitive. It was rather frustrating and it didn't matter who you brought on the team.

Even though squaddies had less powers in ME2- there were more total.

However, we did have the option to use all the weapons...although we couldn't aim with the sniper (which...is downright stupid...how hard it is to bring the scope up to your eye...anyone who sees a sniper would know to look through the scope if you're in the army).

#70
BatmanPWNS

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Because I hate patiently waiting at the back? Assault Rifle yes I would pick it but I ain't a fan of Sniping.

#71
utdan

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IMO all the guns in me2 have their own niche- the Carnifex is easy to handle and great for armor stripping, the smg's are awesome against shields/barriers at medium/close range(aside from the locust which is just pure awesome), the shotguns are great at CQC and the assualt rifles are great when your too lazy/pressed to change weapons between defences.

Aslong as the Carnifex, Locust and Viper work similar to ME2 then im going with pistol, smg and sniper, so no assault rifle for me.

#72
marshalleck

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lightsnow13 wrote...

Well...not exactly. The classes in ME1 were not varied between each other. I was recently playing a vanguard and chose singularity as my power...might as well played my adept. All the squaddies felt...repetitive. It was rather frustrating and it didn't matter who you brought on the team.

Vanguards can't select singularity in ME1 unless it's a bonus power. Bonus powers are by definition, beyond the scope of the class design, intent, and balance.

I mean, that's kind of like saying Soldier is OP because when it has singularity you don't need a biotic user with you. Which is a silly rationale; the soldier isn't normally intended to have singularity. You get it as a reward for a gameplay achievement.

Modifié par marshalleck, 20 août 2011 - 11:35 .


#73
Humanoid_Typhoon

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whoISthatgirl wrote...

IMO all the guns in me2 have their own niche- the Carnifex is easy to handle and great for armor stripping, the smg's are awesome against shields/barriers at medium/close range(aside from the locust which is just pure awesome), the shotguns are great at CQC and the assualt rifles are great when your too lazy/pressed to change weapons between defences.

Aslong as the Carnifex, Locust and Viper work similar to ME2 then im going with pistol, smg and sniper, so no assault rifle for me.

Did you see the new Cerberus sniper rifle,that thing looks like it could compete with the VIiper.

#74
Stardusk78

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Jestina wrote...

No reason to play any other class if you can now go biotics running around with soldier weapons. They've been eroding the class system since ME2.


Wrong; Soldiers will still have the highest weapon damage potential and AR...nothing comes close to that with weapons...

#75
Vyse_Fina

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Stardusk78 wrote...

Jestina wrote...

No reason to play any other class if you can now go biotics running around with soldier weapons. They've been eroding the class system since ME2.


Wrong; Soldiers will still have the highest weapon damage potential and AR...nothing comes close to that with weapons...


You are aware that the pistol in ME1 did way more DPS than the AR, right? Just because ME2 was different doesn't mean the balance will remain th same in ME3. Epecially not against all enemies.