Savber100 wrote...
marshalleck wrote...
The question makes sense if you assume the weapons are all tuned the same as they were in ME2. Given the mod system, I'm assuming this is not the case.Savber100 wrote...
I see what you're trying to ask, OP and I have wondered the same myself.
For example, is there any reason why I would use the SMG over the AR? In ME2, the SMG was just a poor man's AR and I haven't seen everything that would change that in ME3.
I have considered the mods but I still can't really see how this will have the SMG match the AR unless we have some overpowered mods that will greatly increase the accuracy and firepower which would basically still make a modded SMG somewhere close if just a little above an unmodded AR.
Excluding mods, each weapon besides SMG has a place:
Sniper - Long Range
Shotgun - Close Range
Assualt Rifles - Medium/Long Range
SMG - Uhh.. Medium/close range but with poorer accuracy and firepower unless you use mods.
I was hoping that the vanilla SMG will have better accuracy (like the awesome Locust) than the vanilla AR or perhaps it was "lighter" which means I have a 50% higher storm speed hence a balance. Otherwise, we'll need one overpowered mod to make me consider the SMG over the AR.
So my question basically remains: What advantages will the SMG have over the AR? Faster rate of fire? Better accuracy? Less recoil? etc etc.
The one you get on Kasumi's mission, the Locust I think it is? INSANE accuracy. I loved it.





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