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why would anyone NOT choose Assault rifle and sniper for ME3?


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#201
Someone With Mass

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Humanoid_Typhoon wrote...
Locust+higher capacity thermal clip=match for any assault rifle.
pistols are all going to hit harder,and since you can put lasers on all of them (so I've heard) you basically can make any pistol the hax sniper rifle the Phalanx is.

Can't wait for my N7 pistol :bandit:


Yep. I like dem lasers.^_^

#202
Ahglock

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Someone With Mass wrote...

Ahglock wrote...

I think the real question is are they going to give us a game balance reason to use the SMG and pistol?

Shotguns work great for certain playstyles, the assault rifle kicks ass for everyone, the sniper rifle has a solid role. But pistols are kind of crappy sniper rifles and the SMG is like a crappy assault rifle.


The Locust has a higher base damage than any of the assault rifles except Vindicator, Revenant and the Mattock, and you can't get both the Revenant and the Locust, and maybe not all players are fans of the Mattock, and the Vindicator lacks the lasting ammo capcity.

The Predator pistol can also do more total damage than the Mantis, so it might be a nice alternative to sniper rifles for some.

I do think there should be more options in the different weapon classes, though.


The locust is so far off from the balance of the SMGs it is like the GPS in that it is intentionally unbalanced weapons given via DLC.  And while the predator beats the mantis for total damage they have totally different purposes, the viper would be a closer analgy.  And the viper stomps the predator.  

The question is are they going to balance weapons around launch ME2 and DLC or are they going to balance them around the later DLC.  If they keep the firepower pack weapons as is they kind of need to boost the other weapons by a large margin, if they weaken the firepower and other overpowered DLC weapons the SMG falls back into the useless category.  Before the locust the SMG category was far weaker than the assault rifle group.  

#203
Malanek

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Ahglock wrote...
The locust is so far off from the balance of the SMGs it is like the GPS in that it is intentionally unbalanced weapons given via DLC.  And while the predator beats the mantis for total damage they have totally different purposes, the viper would be a closer analgy.  And the viper stomps the predator.  

The question is are they going to balance weapons around launch ME2 and DLC or are they going to balance them around the later DLC.  If they keep the firepower pack weapons as is they kind of need to boost the other weapons by a large margin, if they weaken the firepower and other overpowered DLC weapons the SMG falls back into the useless category.  Before the locust the SMG category was far weaker than the assault rifle group.  

I actually thought SMGs were the best balanced weapons in the game. The locust was a little overpowered but every SMG had its own niche and reason to use it. The Shuriken had the highest DPS but was was limited by clip size and innaccuracy. The Tempest had the most damage per clip and its DPS was about the same as the Locust. The Locust was the most accurate and had low recoil but low clip size meant you couldn't kill most enemies without headshots. If they had just pulled back the damage on the Locust slightly it would have been a well balanced weapon.

#204
Malanek

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As for the general subject, as it stands in ME2 there would be almost no reason to just use a Mattock, for almost everything. If you remove all the DLC weapons, then the problem the OP is talking about is very prevalent, but then they were balanced by the idea of weapon restrictions being present. Hopefully the weapons will all be completely rebalanced. There is plenty of design space to make pistols more useful.

#205
Malanek

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Humanoid_Typhoon wrote...
Locust+higher capacity thermal clip=match for any assault rifle.
pistols are all going to hit harder,and since you can put lasers on all of them (so I've heard) you basically can make any pistol the hax sniper rifle the Phalanx is.

Can't wait for my N7 pistol :bandit:


I felt the laser sight made it harder to aim, particularly against moving targets. The Phalanx was great simply because it's damage was extremely high.

#206
lovgreno

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I think the pistols should be considerably weaker than rifles but have some other advantage instead, like bonus close combat damage, higher running speed and a low heatsink cost per dps. That way using pistols would be a different challenge than using rifles.

#207
crimzontearz

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Malanek999 wrote...



Humanoid_Typhoon wrote...
Locust+higher capacity thermal clip=match for any assault rifle.

pistols are all going to hit harder,and since you can put lasers on all of them (so I've heard) you basically can make any pistol the hax sniper rifle the Phalanx is.

Can't wait for my N7 pistol

I felt the laser sight made it harder to aim, particularly against moving targets. The Phalanx was great simply because it's damage was extremely high.


The Phalanx was to be used primarily for slow targets (mechs), partial cover headshots and OSKs on pyros. Maybe I am more comfortable with it becaus I played dead space to death.

#208
Humanoid_Typhoon

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crimzontearz wrote...

Malanek999 wrote...



Humanoid_Typhoon wrote...
Locust+higher capacity thermal clip=match for any assault rifle.

pistols are all going to hit harder,and since you can put lasers on all of them (so I've heard) you basically can make any pistol the hax sniper rifle the Phalanx is.

Can't wait for my N7 pistol

I felt the laser sight made it harder to aim, particularly against moving targets. The Phalanx was great simply because it's damage was extremely high.


The Phalanx was to be used primarily for slow targets (mechs), partial cover headshots and OSKs on pyros. Maybe I am more comfortable with it becaus I played dead space to death.

I'm comfortable with it because I snap-shoot with it. Long range I do a bit more aiming,but as for close-mid range I intuitively shoot.

#209
TheShogunOfHarlem

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Clonedzero wrote...

sniper rifle? what kind of sissy do you think i am? im not gonna hide in the back and snipe.

i think what you mean is "why would anyone NOT choose Assault rifle and shotgun for ME3?"

cus only sissy little girls snipe. fact.

There is so much fail in this post that I don't even know where to start.

#210
ZenJestr

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I'm pretty sure he was kidding......or a Vanguard

#211
TheShogunOfHarlem

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Probably... But I tend to get petty when people think sniping is cowardly. If anything setting rules for warfare is folly. Any tactic that works in combat (simulated or actual) has merit.

#212
Guest_lightsnow13_*

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Humanoid_Typhoon wrote...

crimzontearz wrote...

Malanek999 wrote...



Humanoid_Typhoon wrote...
Locust+higher capacity thermal clip=match for any assault rifle.

pistols are all going to hit harder,and since you can put lasers on all of them (so I've heard) you basically can make any pistol the hax sniper rifle the Phalanx is.

Can't wait for my N7 pistol

I felt the laser sight made it harder to aim, particularly against moving targets. The Phalanx was great simply because it's damage was extremely high.


The Phalanx was to be used primarily for slow targets (mechs), partial cover headshots and OSKs on pyros. Maybe I am more comfortable with it becaus I played dead space to death.

I'm comfortable with it because I snap-shoot with it. Long range I do a bit more aiming,but as for close-mid range I intuitively shoot.


Actually, the gun is a lot more forgiving than you might think. When I first used the gun I thought "holy crap! The aim is TINY now! I can't shoot anything!" But it does has a broader range than the dot lol.

#213
Urazz

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I think I'll choose Assault Rifle/Shotgun or Assault Rifle/SMG for my tech or biotic Shepards. Sniper RIfles are really only optimal for classes like the Infiltrator and Soldier.

#214
The Spamming Troll

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for some reason i aim really well with the phalanx. i rarely play shooters with shotguns or hunting rifles or any semi auti weapons because i can never aim well enough and i end up issing on alot of moving targets. i stick to full auto and lay waste to watever fall into my reticle. but the phalanx works very well for me. i seem to hit enemies constantly while moving, even to the point where ive convinced myself the phalanx must have some kind of auto aim. or maybe i just do alot better with a laser sight then a floating recticle.

i really hope ARs get to use laser sights too.

Modifié par The Spamming Troll, 22 août 2011 - 11:25 .


#215
Humanoid_Typhoon

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The Spamming Troll wrote...

for some reason i aim really well with the phalanx. i rarely play shooters with shotguns or hunting rifles or any semi auti weapons because i can never aim well enough and i end up issing on alot of moving targets. i stick to full auto and lay waste to watever fall into my reticle. but the phalanx works very well for me. i seem to hit enemies constantly while moving, even to the point where ive convinced myself the phalanx must have some kind of auto aim. or maybe i just do alot better with a laser sight then a floating recticle.

i really hope ARs get to use laser sights too.

Sometimes it does feel like it has CoD-esque auto-aim when going from hip to aim.

Me+Mattock+laser=hax.

Modifié par Humanoid_Typhoon, 22 août 2011 - 11:26 .


#216
Ahglock

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Malanek999 wrote...

As for the general subject, as it stands in ME2 there would be almost no reason to just use a Mattock, for almost everything. If you remove all the DLC weapons, then the problem the OP is talking about is very prevalent, but then they were balanced by the idea of weapon restrictions being present. Hopefully the weapons will all be completely rebalanced. There is plenty of design space to make pistols more useful.


IMO SMGs were balanced amoung themselves until the locust, but balanced against shotgun, assault rifles, or sniper rifles not so much.  

#217
Ahglock

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Malanek999 wrote...

Humanoid_Typhoon wrote...
Locust+higher capacity thermal clip=match for any assault rifle.
pistols are all going to hit harder,and since you can put lasers on all of them (so I've heard) you basically can make any pistol the hax sniper rifle the Phalanx is.

Can't wait for my N7 pistol :bandit:


I felt the laser sight made it harder to aim, particularly against moving targets. The Phalanx was great simply because it's damage was extremely high.


I can't hit anything with the laser sight, it totally throws off my aim.  

#218
Bcuz

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Arcian wrote...

Not using shotguns = newborn babby tier.

Amen.
Vanguards forever!

#219
Dragoonlordz

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Miroslav_s46 wrote...

Everyone can go to hell, I'm ready for pistol-only insanity runs with every god damn class


What you talking about dude, I'm going to do insanity runs with only Omni-Blade thats where the real hardcore is whoohoo! :wizard:

Modifié par Dragoonlordz, 22 août 2011 - 11:49 .


#220
Aradace

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PsychoWARD23 wrote...

 The fact that any class can wield any weapon just seems silly to me. What would be the point in using anything other than an Assaut Rifle and a Sniper? 


First and foremost, this isnt a flame.  Im simply going to try and break it down for you as to why I personally wouldnt choose those for every character I make (And havent in ME2).

Secondly, here's the why:

1.) AR's are great for short to mid range combat.  I personally like using them on Soldiers (of course) for the obvioius reasons as they compliment Adrenaline Rush well.  And Sentinels.  Simply for the mid-range combat capability when Im in between cooldowns on my powers and/or an enemy is near death and simply needs a few quick rounds in them to finish them off.

2.) I personally never...EVER use ARs for Vanguards.  I've tried it, and didnt like it.  To me, it simply doesnt fit the class IMO.  Call me old fashioned but when it comes to my Vanguard, the ONLY thing you'll see me with, is a shotgun.  Period.  The End.  Other folks may find an AR useful for Vanguards but I personally dont.  Give me a GPS or Eviscerator and I'm the happiest camper youll ever meet lol.

3.) The only time I use SRs are when Im playing a Soldier (Because it compliments AR very well primarily for the passive dmg modifier.  The time dialation is just icing on the already sweet cake) And when Im playing an Infiltrator.  (Again, for Sniper Time and tactical cloak)  Beyond that, I personally have no use for SRs as IMO they detract from other classes primary functions.

4.) Vanguard for example is designed primarily as a close combat class.  Shotguns are usually the weapon of choice.  What's the sodding point of a SR if you're using Biotic Charge?  Simply put, if you cant play Vanguard effectively without a SR, then you just suck at it and perhaps need to find another class maybe?

5.)  There is currently a bug in ME2 with SRs where if you are using cover, and activate a power (at least on 360 version Im not sure about PC or PS3) it goes into scope view to launch the power.  Which for me is a bit distracting.  If I have break cover just to activate a power without my scope coming up, then that is just simply unacceptable to me.  And because of this particular bug, I almost never put many points into Incinerate on my Infiltrators.

So there you go.  I can only speak for myself of course, but that is why I personally dont and wont use ARs and SRs for every class.  I didnt make mention to Adepts because I've yet to play an Adept start to finish in either game.  But with the Dev promise of Biotics being "stronger" in ME3, I'll probably end up rolling one up and sticking with it.  As for his advanced weapon training, I can promise you that he wont have AR or SR.  Nope, I'll probably end up taking Shotguns just like I do with my Engineers.  That's not to say I dont like ARs and SRs (Im a registered Sharpshooter IRL and love SRs personally lol).  But I tend to use the tools that fit my particular play style.

#221
Krunjar

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Heavy pistols and smg's have their uses.

Locust SMG - Accurate rapid fire at a surprising range. Tears up armor with warp ammo.

Phalanx Heavy Pistol - Laser sight makes headshots easy and quick.

Also you quite a bug with snipers that probably wont exist in ME3

Plus if you can select any weapon there will probably be balancing weapons if pistols/smg's are less powerfull they will probably carry more ammo.

Moral of the Day : Direct comparisons between games likethat are just stupid .. wait till the game comes out.

#222
eye basher

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I use the vindicator and the predator that's it don't need more than that.

#223
ZenJestr

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Dragoonlordz wrote...

Miroslav_s46 wrote...

Everyone can go to hell, I'm ready for pistol-only insanity runs with every god damn class


What you talking about dude, I'm going to do insanity runs with only Omni-Blade thats where the real hardcore is whoohoo! :wizard:


because real men fist **** Atlus mechs

#224
The Spamming Troll

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Dragoonlordz wrote...

Miroslav_s46 wrote...

Everyone can go to hell, I'm ready for pistol-only insanity runs with every god damn class


What you talking about dude, I'm going to do insanity runs with only Omni-Blade thats where the real hardcore is whoohoo! :wizard:


hasnt anyone just sat in cover and beat the game using just allies in ME2?

Modifié par The Spamming Troll, 23 août 2011 - 03:27 .


#225
Dragoonlordz

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The Spamming Troll wrote...

Dragoonlordz wrote...

Miroslav_s46 wrote...

Everyone can go to hell, I'm ready for pistol-only insanity runs with every god damn class


What you talking about dude, I'm going to do insanity runs with only Omni-Blade thats where the real hardcore is whoohoo! :wizard:


hasnt anyone just sat in cover and beat the game using just allies in ME2?


Allies have guns, not hardcore enough unless they used pure Omni-Blades. Even then still not as tough as taking no companions into combat and solo beating the game with just yourself and your own single close up combat pew pew. If have to take them on missions then order them to cheer you on from sidelines without attacking anything, just to watch you and gaze upon your pure awesomeness.

ME3 Chuck Norris style. If had option would even try it using a spoon instead of a blade or taking them out on masse by farting toxic rainbows and barfing projectile marshmellows while at same time having the game running during combat yet monitor turned off plus hands tied behind back sitting in another room away from the mouse/keyboard and joypad listening to Beiber plus being bashed over the head with a giant rubber mallet ~yet still completing the game.

Super duper insanity mode! Posted Image  Welcome to the future.

P.s. I'm joking obviously. Never play on hardcore or insanity myself as there is no reward for it other than ego pumping.  If however they do add a reward other than silly trophies and achievements such as new special designed armour only get from completing on such modes or a NG+ where can play as Niftu Cal else a silly gun that is akin to Mr Toots (Red Faction) the unicorn gun... Then I'll consider doing it.

Modifié par Dragoonlordz, 23 août 2011 - 06:20 .