This post is primarly for the devs since first impressions are important but also for those starting the game.
Graphics: The character models are great and animations good but the gameworld is more than a little dated, but still pretty and functional enough
Character Interactions and voice acting: Absolutely top notch
Combat: Clunky and cumbersome, and repetative. Annoying rogues who pop in and traps you can't see until they are sprung on you ( I didn't see them anyway but manybe my avatar fails a skill check even though a rogue was in my party. Does that mean I have to possess my rogue every time I think there may be a trap I can't see?) Enemies seem to run through my warriors (this seems to be a common complaint) but I haven't had a chance to block a door or choke point with my warriors. If my warrors step aside or the enemy just walks though them to get to my mage, that would probably be the laziest cheat by a major developer I have ever seen and will be a gamebreaker for me. Party controls take a little getting used to but seem to work well so far.. Dodging and cover seems to be poorly developed in this game.
It also seems that you can't queue up commands for your active character which seems like a huge step backwards. This has been replaced by Tactics but seem to me this means that in really fierce battles every single round must be micromanaged to ensure that the most effective spell WRT resistances and elementals is used by each character. That said, Tactics is a extremely welcome addition to the game and a great idea.
In terms of difficulty, the game doesn't seem that hard yet and I have yet to reload up to the en d of the joining ritual.
Game World: Fairly primative with very little inteaction with the environment. Has that closed in horridly linear feeling of NWN2. Everything is linear. Can't walk though a river, can't climb anything. Seems archiac compared to Oblivion WRT interactivity and freedom of movement.
Storyline and Feel: So far I admit the story is very well done but I don't like it too much. Suffers from the same horrid problem that NWN2 had (but not MotB) ....... I am always feeling like somebody's bit$ch in DA. Do this you have no choice, do that you have no choice, go get this, go get that. Powerless and passive. Why would I want to pay 60$ to be someone's bit$ch? NWN2 was so horrible in this aspect that I was constantly doing things I would never ever do just to advance the plot. I actually eanestly tried to play NWN2 twice (again when I bought MotB) and I quit in disgust 1/2 way though both times. I am hoping DA gets better in this aspect and meeting Morrigan seems promising.
An example of this is the joining ritual ... drink the potion like a good bit$ch. No option was even remotely offered that I would choose, my choice would be to slay the murderous &^%$# or die in the attempt. After watching that section I would refuse to be a Grey Warden. Is that an option? This game doesn't even seem remotely like a RPG, it is an adventure game. Mass Effect gave me the feeling I was in control early in the game and I loved it for that.
Bugs: Seems I hit 2 already but overall my experience has been relatively bug free.
POSTSCRIPT
After some thinking I have decided to stop playing DA. It is not a bad game (not great either), I just hate roleplaying my character and the options presented to me. If fact after playing just to the end of the Joining I feel dirty. There were just no option I could have played and still keep the integrty of the role I was playing. After the horror of what was witnessed and what forced upon my character during the Joining, she would see the darkspawn and the wardens as 2 side of the same coin, equally evil, and would want nothing to do with them. I could restart the game as role that would be OK with the Joining rape, but I don't want to.
I would normally enjoy chopping up the DVD of DA, a ritual I have done many times, but I will keep it for now on the hope that the guys that made MotB will take a stab at a expansion. Please Please Please.
PS.... I won't let the door hit my butt on the way out:P
Modifié par sirandar, 23 novembre 2009 - 02:32 .





Retour en haut






