ipgd wrote...
But that is not a compromise. That is asking them to entirely change their design principles to cater to your preferences. Which is an argument you can make, but you can't really sell it as a compromise that will satisfy all parties.willholt wrote...
Surely what that should bring into question is the validity of having a voiced PC in the first place.
If (when given the option) players are skipping the voiced bit because they already know what is going to be said, that should tell them that players are more interested in the message than the medium through which it's delivered. If they were more interested in hearing it, rather than reading it, they wouldn't skip it
The fact that (despite this) they are still insisting that the voiced PC is necessary, and that a player should put up with a system that continuosly misleads them... well... it strikes me as a tad bizarre. Adding a layer of redundancy to a system, because you insist on keeping it, and without that layer people will not use it, is equally as bizarre.
Personally, I think time is better spent thinking of actual improvements to the system that work within the boundaries of those design decisions than futilely railing against what is already been repeatedly established as a set in stone direction for the Bioware teams (i.e. that player VA is staying and avoiding dialogue repetition is going to continue to be a priority for them). You're entitled to not like what they're doing, but it's... not going to change, so what's the point?
And as someone who creates stuff, I've never bought into the idea that what the audience wants is inherently more important than what the creator wants. If developers never make any choices because they wanted to, even if it may not be the most appealing option to their consumers, there would be exactly one kind of game and I can pretty much guarantee none of us would be the target audience.
Then do away with the source of the problem. The voiced protagonist.
Really, player deserve to know exactly what their character is actually saying. No excuses.
-Polaris





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