ipgd wrote...
Geez, you guys are awfully snippy today. Did I run over multiple dogs?
Your avatar is just too fabulous for them.
ipgd wrote...
Geez, you guys are awfully snippy today. Did I run over multiple dogs?
When did I say they didn't exist? All I've been saying this entire thread is that the solutions offered do not actually satisfy everyone's issues and bring joy and harmony to all the land.Xewaka wrote...
The thing is, the issue they are trying to address is not an issue to a sizable portion of the players, yet the solution implemented generates a new set of issues to a sizable portion of the players. The solution brings in new problems. That they do not wish to recognize them as such does not remove the fact that they exist.
They didn't, and they wouldn't, for reasons I am sure are plenty obvious enough. Unless you mean to suggest that they were lying when they explained why they decided to use paraphrases, and that everything they do is just a big sinister conspiracy meant to make their games as unfun as possible. Which I am not going to have a discussion about.If they actually wanted people to avoid skipping the lines, then, as many people pointed out, they would've made the cutscenes unskippable until they were flagged as "watched" (thus retaining the rerun-reload skip feature).
Modifié par ipgd, 21 août 2011 - 08:57 .
Modifié par gamer_girl, 21 août 2011 - 09:03 .
You continuously defend that they use paraphrases to avoid skipping the voice acting due to repetition. The skipping can be avoiding by denying the line or by denying the skipping. I'd rather they denied the first skipping than they denied us the ability to choose dialogue. That way we're still listening the voice acting they so wrongly focus on but we don't loose the ability to compromise dialogue with our character vision before rather than after the dialogue.ipgd wrote...
They didn't, and they wouldn't, for reasons I am sure are plenty obvious enough. Unless you mean to suggest that they were lying when they explained why they decided to use paraphrases, and that everything they do is just a big sinister conspiracy meant to make their games as unfun as possible. Which I am not going to have a discussion about.
axl99 wrote...
This might be an issue that can be solved with UI design.
But there's another problem: the length of the response. Depending on how long it is, it might not even work with the UI.
Modifié par Dave of Canada, 21 août 2011 - 09:14 .
They clearly decided that encouraging the player to not skip through the dialogue by paraphrasing was preferable to them over forcing the player to not skip dialogue through a fixed restriction. Forcing this sort of thing would create an entirely new set of disgruntled people; they did it this way to reduce the number of people skipping through player VA due to repetition, not forbid it entirely for any player for any reason (on their first listening or not). I'm not going to have an argument with you about why what you want is more important than what they want.Xewaka wrote...
You continuously defend that they use paraphrases to avoid skipping the voice acting due to repetition. The skipping can be avoiding by denying the line or by denying the skipping. I'd rather they denied the first skipping than they denied us the ability to choose dialogue. That way we're still listening the voice acting they so wrongly focus on but we don't loose the ability to compromise dialogue with our character vision before rather than after the dialogue.
Modifié par ipgd, 21 août 2011 - 09:23 .
Dave of Canada wrote...
How would they show an entire chunk of a conversation? A paraphrase isn't only one line.
Modifié par gamer_girl, 21 août 2011 - 09:56 .
Yeah, DA2's sales surely tell that the changes are welcome. There are polls where silent is in majority, none are official.Imagine they also locked the look, as it is reduntant as the character is still the same. There's a reason sales skydived after week one._Loc_N_lol_ wrote...
willholt wrote...
I think their starting point with that focus group should have been ' Do we even need a voiced protagonist?' ... Not 'We must have a voiced PC, how do we make it work?'
I'm sorry to break it for you but when asked if they prefer voiced or non-voiced characters, protagonist included, the overwhelming majority of people would of course go for the voiced character. There is no going back here.
Graphics get in the way of the game and limit imagination, would you rather like your game text-based ?
This is not to say the paraprasing couldn't be improved.
Vicious wrote...
Picking the funny option and hearing Hawke say something completely off the wall and amusing is not something I want to lose.
Ever.
Keep the paraphrasing. Too much 'it's different and is bad' hate going on here.
Modifié par Gisle Aune, 21 août 2011 - 10:10 .
Modifié par Vicious, 21 août 2011 - 10:11 .
Thanks. You know what wasn't worth the time? Reading your post.gamer_girl wrote...
Not to mention the few who actually have that big of a problem with the paraphrasing aren't worth the time. I mean if there were really that many opposed to it (and that strongly mind you), they'd have A) changed it by now andnot made as many sales.
Modifié par Protodega, 21 août 2011 - 10:16 .
Vicious wrote...
Keep the paraphrasing. Too much 'it's different and is bad' hate going on here.
Modifié par billy the squid, 21 août 2011 - 10:43 .
ipgd wrote...
And as someone who creates stuff, I've never bought into the idea that what the audience wants is inherently more important than what the creator wants. If developers never make any choices because they wanted to, even if it may not be the most appealing option to their consumers, there would be exactly one kind of game and I can pretty much guarantee none of us would be the target audience.
By that principle Van Gogh's work was flawed.willholt wrote...
Keeping a creative vision is fine up to a point... but when keeping that vision means reducing of (or even impairing the function of) those who would partake of your creation, then sometimes it's better to accept that your creation might be flawed and needs re-working. To obstinately insist on something that isn't working well is not so much being a visionary as been an egotistical idiot.
Guest_simfamUP_*
Blastback wrote...
I'd go with keeping the paraphrase, but if you highlight it with your mouse or thumbstick, it will display the full text.
Bad analogy, as he simply painted (static medium)... People either liked it or they didn'tMorroian wrote...
By that principle Van Gogh's work was flawed.willholt wrote...
Keeping a creative vision is fine up to a point... but when keeping that vision means reducing of (or even impairing the function of) those who would partake of your creation, then sometimes it's better to accept that your creation might be flawed and needs re-working. To obstinately insist on something that isn't working well is not so much being a visionary as been an egotistical idiot.
Modifié par willholt, 21 août 2011 - 11:20 .
gamer_girl wrote...
I'm beginning to wonder if anyone actually read what I wrote...
Protodega wrote...
I don't mind the paraphrasing, personally. Like others have said, it's how well what's paraphrased matches up with what's actually said that becomes the issue. For the most part Bioware does a pretty good job with this, but there are certainly places where the problem crops up.
The best example I can think of is during Sebastian's personal quest in act 2, when talking to Allure Hawke has the option "Don't listen to her!", which comes off to me as probably being some pious line about demonic temptation, but what Hawke actually says is "You'll be a good ruler. It doesn't matter what you do to get there."
I always pick this option, since that's the kind of character I like to play, but the paraphrase really could have been better. But, again, this is just nitpicking. I find that they do pretty well at indicating what Hawke is going to say in most instances.