Darchon_ wrote...
What gear is best for the fire bows (Jackals/Hoods)? I will get the stealth boots. I only really have enough gold for 2 other major purchases. My choices are Eddie's Lucky Talisman, Ring of the Black Fox, Ring of the Ferryman, and Etched Ring of the Twins. I'm not that interested in getting the RoUB because I don't want to waste my points on Magic.
If you have Legacy then Eye of Blue is the best amulet by far - it's available from the very first battle and has fire damage equal to 13+round((LVL-1)*37/125) and caps at 20%. If you don't, Dura's Blue Flame still beats Lucky Eddie's. Puzzle ring is better than Etched Ring unless you need the knockback protection. If you have Legacy, Graven Circle has the same formula as Eye of Blue but for crit damage, and is better than both.
For the Robes, don't see it as "wasting" points on magic, but rather "wasting" damage potential by not wearing it. However, I was curious exactly how much better they are than the Arms of the Champion and if it would warrant the 140g purchase. Actually it's more than 140g since you need to purchase some items for exclusively for pre-buffing, so the total cost could rise to almost 200g.
Edit: LOL I did all this work, and they just released an item pack with a new Rogue Armor. Turns out the robes are still better, but the gap is closed.I'm assuming Shadow/Assassin with end game gear and Hood's Message at level 26. Your attribute goal is to get 100% crit chance then dump the rest into cunning for crit damage.
With pre-buffing, I might be wrong but I think you can get +14 magic* so you'd only need to place 8 points in magic for the Robes. The Arms of the Champion has 14 points worth of attributes on it (6 crit chance and 16 crit damage). The Robes has 4 (+2 to all stats). So there's a net gain of 14 - 4 + 8 = 18 points should you choose ot wear the Arms. At end-game, this will translate to 36 crit damage. This will be on top of about 350 crit damage**. The Arms of Mac Tir have 21 points worth of attributes (13 crit chance and 16 crit damage) for a net of 21-4+8 = 25 points, which translates to 50 crit damage.
The Robes give you +24% fire damage. This will be on top of +24% (RotF) +20% (Eye of Blue) at the very least. So all that's left is to compare how much damage you gain from getting the extra +24% fire damage versus +36% crit damage.
Damage modifier = (1 + crit chance * crit damage) * (1+ fire damage) = (1 + 100% * 350%) * (1+48%) = 6.66
Wearing Arms of the Champion will be 7.19
Wearing Arms of Mac Tir will be 7.4
Wearing Robes will be 7.74
Wearing the Robes over the Arms of the Champion is only a 8% increase in damage! Wearing them over Arms of Mac Tir is only a 4.6% increase. I was shocked by this. Plus the more your fire damage goes up by wearing other fire gear, the less the increase will be.
* +2 (Black Fox's Jerkin) +2 (Rune of Valiance 50s) +2 (Stealth Boots) +3 (Circlet of the Dreamer 30g, requires 30 magic so you'd need another +1 hat like Cap of the Antivan King 6g) +1 (Enchanted Silverite Belt 6g) +1 (Urzara's Tooth) +2 (Ring of the Ferryman) +1 (Ring of Resilience or Ring of No Wishes 27g)
** End game you have about 100 stat points. To get to 100 crit chance, you need to spend about 50 on dex in end game gear. That leaves 50 points for cunning (100% crit damage) plus 100% from Shadow talents plus 100% from gear.
Modifié par thendcomes, 23 août 2011 - 08:14 .