So I've made an area with a room, using 'arena' layout and a waypoint.
Then I tried to add it as a single player addon following this: http://social.biowar...mpaign_Tutorial
The
module appears in Downloaded Content, the pin appears on the map, I can
click on it, and it says Loading... but it never stops loading, it just
loads forever. I double checked everything, and have no idea why it
would do that. Anyone knows why it wouldn't load like this?
Here's the full list of steps if you want to replicate it:
1- Open toolset
2- File -> Manage Modules
3- New..
4- Set name to 'test module'
5- Set uid to 'testmodule'
6- Set Extended Module to 'Single Player'
7- Close, Open
8- File -> New area...
9- Set name to 'testarea'
10- Object Inspector: Set Area Layout to 'arena'
11- Object Inspector: In Variables, set AREA_WORLD_MAP_ENABLED to '1'
12- Right Click -> Insert Waypoint
13- Place waypoint on map, select it
14- Object Inspector: Set Name to 'startpoint'
15- Object Inspector: Set Tag to 'startpointtag'
16- File -> Manage Modules
17- Properties...
18- Set Starting Area to 'testarea'
19- Set Starting Waypoint to 'startpointtag'
20- Set Hierarchies to Single Player
21- File -> New Map
22- Set name to 'testmap'
23- Object Inspector: Set Map to 'Wide Open World'
24- Right click -> Insert Pin
25- Object Inspector: Set AreaTag to 'startpointtag'
26- Object Inspector: Set Initial State to 'Active'
27- Object Inspector: Set Name to 'Test'
28- Object Inspector: Set TerrainType to 'Underground'
29- Object Inspector: Set Pin Type to 'Cave'
30- Save both files
31- Palette Window: Click 'ALL'
32- Palette Window: Right click on both files -> Export -> Export without dependancies
33- Tools -> Export -> Generate Module XML
34- Tools -> Export -> Generate Manifest XML
35- File -> Open file
36- locate testmap.map file
37- Set MAP_MAP_PARENT_RESREF to 'wide_open_world'
This will give you the module in game, with the pin on the map... unfortunately it doesn't load for me.
Area won't load in game
Débuté par
Dendory
, nov. 21 2009 07:07
#1
Posté 21 novembre 2009 - 07:07
#2
Posté 23 novembre 2009 - 09:35
So no one managed to create an area and have it load up from the map in single player mode?
#3
Posté 29 novembre 2009 - 04:35
Check this thread about the same problem: http://social.biowar...74/index/299247
In short: Yes, I tried the same and had the same issue. I fixed in by making a new area and pointing the pin to that area; that worked and I changed the pin back to the original area, and for some reason that worked now also.
In short: Yes, I tried the same and had the same issue. I fixed in by making a new area and pointing the pin to that area; that worked and I changed the pin back to the original area, and for some reason that worked now also.
Modifié par Kaldir II, 29 novembre 2009 - 05:17 .
#4
Posté 10 juin 2010 - 02:06
I GOT IT TO WORK!!! YES. WORSHIP ME.
Anyways: Dendory, your list of steps was very informative. I had no idea I was supposed to change the area variables. However, I didn't change "AREA_WORLD_MAP_ENABLED" to 1; I changed it to 2, more or less on a whim because the Lake Calenhad Docks uses 2. I haven't figured out what "2" means yet, because all the documentation says is that "1" enables world map travel from anywhere (obviously for non-combat areas to reduce tedium of walking). I can't find any other places that use "2", so...
Well, I switched it to 2, it worked, I switched it back to blank, because I don't want the map travel enabled, and it's still working. So, I don't know what the variables have to do with anything, and I'm hoping they don't, because that's weird.
However, what I did differently than you was I checked out the wide_open_world.map and added the pin via this method: http://social.biowar...n_existing_Area
Instead of creating my own map, I just modified the existing one. What I think I did wrong was forget to set "Extended Module" to "Single Player". I'd thought modifying Hierarchies was all I had to. Apparently not. Well, I hope some of this is of use.
Then again, your problem is half a year old. You could be dead in a car wreck, for all I know.
Cheers!
Anyways: Dendory, your list of steps was very informative. I had no idea I was supposed to change the area variables. However, I didn't change "AREA_WORLD_MAP_ENABLED" to 1; I changed it to 2, more or less on a whim because the Lake Calenhad Docks uses 2. I haven't figured out what "2" means yet, because all the documentation says is that "1" enables world map travel from anywhere (obviously for non-combat areas to reduce tedium of walking). I can't find any other places that use "2", so...
Well, I switched it to 2, it worked, I switched it back to blank, because I don't want the map travel enabled, and it's still working. So, I don't know what the variables have to do with anything, and I'm hoping they don't, because that's weird.
However, what I did differently than you was I checked out the wide_open_world.map and added the pin via this method: http://social.biowar...n_existing_Area
Instead of creating my own map, I just modified the existing one. What I think I did wrong was forget to set "Extended Module" to "Single Player". I'd thought modifying Hierarchies was all I had to. Apparently not. Well, I hope some of this is of use.
Then again, your problem is half a year old. You could be dead in a car wreck, for all I know.
Cheers!





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